Welcome, Guest. Please login or register.
Did you miss your activation email?
November 25, 2024, 09:08:17 AM
Home Help Login Register
News: Zombie Master 2 discussion

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: TTT Secrets and map exploits!!!!!
Pages: [1] 2
Author Topic: TTT Secrets and map exploits!!!!!  (Read 14173 times)
Paenlys
Poster

Posts: 4


« on: September 03, 2010, 02:33:16 PM »

Ok, since playing TTT alot! I have found some cool exploits and secrets...
Would just like to share this and see if anyone can add to this topic...

List of Maps:

---CS Maps---
Assault
Compund
Drugbust

---TTT Maps---
Alt Borders
Camel
Canyon
Cluedo
Enclave
Lost Temple
Shipping Center
Whitehouse (my fav map)

-----------------------------------------------------

1. ASSAULT

a. jumping across the fence from the train tracks over the dawson tunnel entrance to the white building which u can hide behind and still see everyone.
b. if u do it right u can "prop" throw people on top of the Kelco building in the middle, one side makes for great hiding since u can see through the floor.



2. COMPOUND

a. prop throwing people with the tyre on-top of the T spawn building.
b. prop throwing people from on-top of the T spawn building to up on the large brick chimney.



3. DRUGBUST

a. from the roof of the middle building u can get to a secret walkway by jumping on the ledge of the Parker building and walking along it.

4. ALT BORDERS

a. from the underground go to "Tree", from there you can lock the wooden gate, pick up a sniper and camp.
b. alternatively you can jump on the rocks behind the exit from underground and hop up further and get into the little rock area. (can get in and out by jumping) or u can stack boxes and get in the easy way...
c. you can prop throw somone on top of the "Green Apartments"
d. camping in the spot where the map creator left his "special thanks" message is always fun... unless the Traitor has a Radar.
e. the most common and obvious is locking people inside the scanning "tubes"







5. CAMEL
A discombobulator jumping map

a. you can discombob jump almost anywhere out of this map... my favourite is jumping from the middle building to the 2 story building and dropping down just behind it. from there you can jump up the rocks to get behind the grey and black building which you can see through. its awesome




6. CANYON

a. In the pitch black dark cave use the dark entrance to scout people without being seen, if caught you can run inside to the upper level where there is a hole in the floor, you can camp here with your flashlight off and shoot anyone who walks in.
b. next the the highest rooftop there is a few pipes sticking out of the cliff wall, croutch jump across these and there are 2 larger pipes, plant c4 on the wall behind these pipes and the map will flood with water when it blows.





7. CLUEDO

a. you can open the gravestone and go in the secret dark tunnel, its a nice camping spot but it does have 2 entrances...
b. in the kitchen there are several grenades of each type, so you can defend it with a fire wall quite nicely, but thats not all, there is a secret door in the corner which goes down to a small crawl space, if you go clockwise you will teleport to the other corner of the house, you cant go anti-clockwise. face anti-clockwise sitting back from the ladder so if anyone drops down or teleports in you have a great opportunity to shoot them before they see you. watch out for incendiaries, just go to the other corner and wait till the fire is out if anyone tries to burn you out.




8. ENCLAVE

a. the house on the left when you spawn has a vent under the stairs. drop in there and go down, then when youre in the next room you can shoot the padlock on the gate to release the zombie! and the gas canister next to the broken door will blow it open (you dont take any damage from it)
b. on the other side of the cliffs is a small dark patch on the ground that will be destroyed if you place c4 on it, allowing you to drop down to the water filled room underground.
c. the weapons checker will only let you take in pistols, or deagles. Traitors can go in and then buy a silenced pistol once inside. or you can drop your weapon in the corridor just to the right of the checker, go inside without your weapon, then open the door from the inside and pick it up before running back inside quickly
d. the extendable bridge in the underground has a broken keypad above it, if you extend the bridge from the control panel people will walk across it and try to use the keypad, it will fall off the wall and the door wont open, you can then contract the bridge and watch them fall to their death...
e. find 6 fuel canisters and place them into the fuel box next to the boat on the dock, then the boat will sound its horn and set sail out to sea. the island will then blow up killing anyone on it, which means whoever is on the boat wins.
f. there are many camping spots around this map, too many to list. have fun finding them.










9. LOST TEMPLE

a. slide down the pit at the spawn and die and you will re-spawn up the top of the map again. you can stay there for a few minutes on your own and be safe, until you start getting hurt for being "afk".
b. traitors can go inside the small one-person rooms and push the button to reveal a larger room which they can activate traps set around the map to kill the innocents. beware, innocents will die if they try to get in.
c. after some time you will hear a sound, and the 3 sacrifice pits around the map will open up, place a dead body or even a live person inside each and a room with a scepter will open, take the scepter to the area where you drop down after spawning and down the corridor with a closed door to open it. if your a traitor hit the zombie with it. if your innocent throw it down the hole to win. (if the scepter has a red light on one end... it will instantly kill on contact, have fun with that!)









10. SHIPPING CENTER

a. traitor scanner, very useful for finding out who to trust.
b. the penthouse, an amazing defensive spot. just love it.






11. WHITE HOUSE

a. underground lair! how cool! kill unsuspecting intruders with a well placed barrel behind closed doors.
b. explode a certain tile to open up an outside underground area, good for hiding...






--------------------------------------------------------------------------------------------------

There u have it, try it out for yourselves and listen to people rage when they cant win.

^^' HAVE FUN!!!
« Last Edit: September 03, 2010, 02:38:31 PM by Paenlys »
Citizen_001
Build Tester
*
Posts: 3733


Male_07


« Reply #1 on: September 03, 2010, 02:42:54 PM »

9. LOST TEMPLE

a. slide down the pit at the spawn and die and you will re-spawn up the top of the map again. you can stay there for a few minutes on your own and be safe, until you start getting hurt for being "afk".
b. traitors can go inside the small one-person rooms and push the button to reveal a larger room which they can activate traps set around the map to kill the innocents. beware, innocents will die if they try to get in.
c. after some time you will hear a sound, and the 3 sacrifice pits around the map will open up, place a dead body or even a live person inside each and a room with a scepter will open, take the scepter to the area where you drop down after spawning and down the corridor with a closed door to open it. if your a traitor hit the zombie with it. if your innocent throw it down the hole to win. (if the scepter has a red light on one end... it will instantly kill on contact, have fun with that!)


This should be fixed a little bit. You stab the zombie as an innocent to win, and throw it down the pit as a traitor to win. Also the door to that room opens once 1 person has been killed with the staff, and you must first hit "e" on the staff when it spawns to activate it causing it to glow and become deadly.

1200+ hours in Source SDK, and the Source engine is still a mystery.


Quote from:  Dinner
The first time you see him he comes onto you so hard.
[/quote]
Psyence
Poster

Posts: 16



« Reply #2 on: September 03, 2010, 04:29:54 PM »

. next the the highest rooftop there is a few pipes sticking out of the cliff wall, croutch jump across these and there are 2 larger pipes, plant c4 on the wall behind these pipes and the map will flood with water when it blows.






I didn't know this objective, but I think it's not very dangerous for the innocents because the water increases slowly.
Paenlys
Poster

Posts: 4


« Reply #3 on: September 03, 2010, 06:14:24 PM »

This should be fixed a little bit. You stab the zombie as an innocent to win, and throw it down the pit as a traitor to win. Also the door to that room opens once 1 person has been killed with the staff, and you must first hit "e" on the staff when it spawns to activate it causing it to glow and become deadly.


lol, I changed the traitor/innocent ending around on purpose, and did u read the picture comment that tells you to press the "use" button on the scepter to activate it?
Citizen_001
Build Tester
*
Posts: 3733


Male_07


« Reply #4 on: September 03, 2010, 06:29:31 PM »

lol, I changed the traitor/innocent ending around on purpose, and did u read the picture comment that tells you to press the "use" button on the scepter to activate it?

Well that's just misleading, also the Lost Temple pictures didn't load for me so I couldn't see them (It still never says anywhere to hit E on the staff itself) which now that I see, that is an obsolete version of the map. The traitors can't get to the staff first, and hitting E on the altar never would teleport the staff there, it was on a timer.

1200+ hours in Source SDK, and the Source engine is still a mystery.


Quote from:  Dinner
The first time you see him he comes onto you so hard.
[/quote]
Killroy
Build Tester
*
Posts: 1541


« Reply #5 on: September 03, 2010, 07:48:17 PM »

These... Aren't really exploits. Most of these read like "hey here are some map features most people know about."

I clicked on that link, but quickly closed the tab before it loaded upon realizing that the file name was whalecock.jpg.
Charles445
Build Tester
*
Posts: 2338


I LOVE THIS AVATAR


« Reply #6 on: September 03, 2010, 08:32:21 PM »

These... Aren't really exploits. Most of these read like "hey here are some map features most people know about."

Imagine someone new to TTT finding this. It would be extremely helpful.

del>Ok, so Bad King, you are just going to wait for Garry to fix?
What an idiotic thing to ask. Dammit weed.

Bookcases, Bookcases Everywhere
Ajunk
Build Tester
*
Posts: 14000


ಠ_ಠ


« Reply #7 on: September 03, 2010, 08:37:13 PM »

These... Aren't really exploits. Most of these read like "hey here are some map features most people know about."


Some of them are.

You're all the most fucking heartless people
Darkest_97
Poster

Posts: 286


Hi.


« Reply #8 on: September 03, 2010, 09:23:39 PM »

Yea, some are straight up exploits that you really shouldnt let everyone know about. You know, cause your not supposed to exploit.
Meta-Stick
Poster

Posts: 481


it contains, a daisy box


« Reply #9 on: September 04, 2010, 02:20:19 AM »

Yea, remove the exploits. Throwing people onto the roof is an exploit, so is cs_assault roof top. This is showing them off, this thread should get locked, or those should get removed. Either or. To be honest it's a nice thing for noobies to TTT, I didn't know 1 or 2 of them.
« Last Edit: September 04, 2010, 02:21:29 AM by Meta-Stick »

Just grab some bottles and stick them in girls...
Sam
Poster

Posts: 22



« Reply #10 on: September 04, 2010, 02:48:51 AM »

Thanks for posting these exploits, now I can add teleport fixes for most of these on my server I'm going to be setting up soon.

http://www.steamcommunity.com/id/samm5506
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #11 on: September 04, 2010, 10:51:44 AM »

Well, this thread made me fix throwing players with props (you'll now drop it as soon as someone stands on it).
Citizen_001
Build Tester
*
Posts: 3733


Male_07


« Reply #12 on: September 04, 2010, 11:38:29 AM »

Well, this thread made me fix throwing players with props (you'll now drop it as soon as someone stands on it).

Wait a second, does this mean the magneto-stick is no longer infinitely powerful, as in it can't pick up other objects and use them to push any amount of mass? Because if so then bravo and thank you so much for that, if not, how about it? It would open up more physics traps possibilities if it was basically made to be like the carry tool in ZM but just strong enough to pick up ragdolls.

1200+ hours in Source SDK, and the Source engine is still a mystery.


Quote from:  Dinner
The first time you see him he comes onto you so hard.
[/quote]
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #13 on: September 04, 2010, 11:52:18 AM »

No, it just checks if someone is standing on it.

I can't make it less powerful, because you will get issues as they exist with ragdoll carrying, but for everything. I've experimented with it in the past, but lag creates physics forces when you're just moving around, so you get situations where you turn and the magneto stick drops the object.

Perhaps there's a sweet spot where it's not a problem for physics traps, while also not creating frustrating lag issues. I doubt it, but if you can get me a test map with a specific problematic physics trap then I could try some things out.

The ZM carry weapon can use certain physics facilities in Source also used by the gravity gun. I can't do that in TTT because that stuff is very unstable in gmod.
Citizen_001
Build Tester
*
Posts: 3733


Male_07


« Reply #14 on: September 04, 2010, 11:56:50 AM »

Well for the most part I can make EXTREMELY heavy physics objects involved in the trap so even if it just had any sort of point where it would break the grab at all, it would at least make it plausible. For example if you had a huge boulder rolling at you I could set the mass scale to say 9999999 and if there was any limit at all it would probably break the hold on an object someone is trying to use to block it.

1200+ hours in Source SDK, and the Source engine is still a mystery.


Quote from:  Dinner
The first time you see him he comes onto you so hard.
[/quote]
Kologer0s
Poster

Posts: 48


« Reply #15 on: September 04, 2010, 12:29:25 PM »



You forgot to add that if you attack that console machine thing to the right of the picture, the traitor scanner will blow up killing anyone in it and never works again after that!

http://bit.ly/Mogzcom MOGZ Gmod TTT + Killing Floor Servers
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #16 on: September 04, 2010, 01:01:26 PM »

Well for the most part I can make EXTREMELY heavy physics objects involved in the trap so even if it just had any sort of point where it would break the grab at all, it would at least make it plausible. For example if you had a huge boulder rolling at you I could set the mass scale to say 9999999 and if there was any limit at all it would probably break the hold on an object someone is trying to use to block it.

Right, I've added a high force limit to the physics constraint that it uses, it seems high enough to prevent lag issues. It won't help against people pushing cars or dumpsters around using a small object, but I was no longer able to "catch" a 10000 mass physbox dropping on my head using a gas can, or push it with the can when it was sitting on the ground.
Citizen_001
Build Tester
*
Posts: 3733


Male_07


« Reply #17 on: September 04, 2010, 01:07:07 PM »

Right, I've added a high force limit to the physics constraint that it uses, it seems high enough to prevent lag issues. It won't help against people pushing cars or dumpsters around using a small object, but I was no longer able to "catch" a 10000 mass physbox dropping on my head using a gas can, or push it with the can when it was sitting on the ground.

Thank you, that will really open up some trap possibilities.

1200+ hours in Source SDK, and the Source engine is still a mystery.


Quote from:  Dinner
The first time you see him he comes onto you so hard.
[/quote]
Darkest_97
Poster

Posts: 286


Hi.


« Reply #18 on: September 04, 2010, 04:15:26 PM »

So to clarify, can we push people off cliffs with props still? Or is there no way to tell the difference between being on the prop and touching it?
C.Mong
Poster

Posts: 280


DNR Owner


« Reply #19 on: September 04, 2010, 04:20:33 PM »

Thank you so much for fixing that BKU. I can't wait to hear the prop flingers whine about it.

www.dnr-gaming.com
Pages: [1] 2
Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: TTT Secrets and map exploits!!!!! « previous next »
Jump to:  


Login with username, password and session length

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Page created in 0.013 seconds with 18 queries.