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News: Zombie Master 2 discussion

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: [RELEASE] ttt_catacombs
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Author Topic: [RELEASE] ttt_catacombs  (Read 83261 times)
Citizen_001
Build Tester
*
Posts: 3733


Male_07


« Reply #180 on: July 18, 2011, 07:37:04 PM »

First non-beta version is now up!



Changelog:

- Fixed innocent dagger objective, (now you take it to a new surface exit and put it in the back of a truck)

- Added little messages to explain use of traitor tester and dagger objective upon activating/reaching them.

- Added a few more spawns

1200+ hours in Source SDK, and the Source engine is still a mystery.


Quote from:  Dinner
The first time you see him he comes onto you so hard.
[/quote]
Darkest_97
Poster

Posts: 286


Hi.


« Reply #181 on: July 18, 2011, 08:48:31 PM »

Its an amazing looking map, very nicely done. Its just way to big to play with 16 people.
phoenixf129
Poster

Posts: 476


I Rise from the Ashes.


« Reply #182 on: July 19, 2011, 12:41:19 PM »

I added it to my server today, it's pretty neat.

Software Upgrade Paradox - If you improve a piece of software enough times, you eventually ruin it.
moarx
Poster

Posts: 40


« Reply #183 on: July 25, 2011, 07:48:02 PM »

I've seen this played on a few different servers and it seems as if most people complain about the map being too dark/getting lost. Not too much you can do about the latter though I do still think you should add a few torches here and there.
phoenixf129
Poster

Posts: 476


I Rise from the Ashes.


« Reply #184 on: July 25, 2011, 08:15:51 PM »

I've seen this played on a few different servers and it seems as if most people complain about the map being too dark/getting lost. Not too much you can do about the latter though I do still think you should add a few torches here and there.


And make it more obvious where the keys are.

Hastemode map -> 90% of the time the keys aren't found OR, found too late.

Software Upgrade Paradox - If you improve a piece of software enough times, you eventually ruin it.
Mr. Gash
Poster

Posts: 382


www.nonerdsjustgeeks.com


« Reply #185 on: August 30, 2011, 07:36:50 PM »

Sorry for bumping this thread, but the door at the top of a staircase that won't open, you're somehow able to be pushed through it. When the round started, my teammate somehow forced me through the door by pushing me, and I'm wondering, has anyone else experienced this (Or is Citizen_001 aware of this)?

http://dl.dropbox.com/u/34555548/catacombsglitch.png
Citizen_001
Build Tester
*
Posts: 3733


Male_07


« Reply #186 on: August 31, 2011, 05:12:39 PM »

Odd, the door isn't really different than any other wall, so it shouldn't be possible, but source will be source I suppose.

1200+ hours in Source SDK, and the Source engine is still a mystery.


Quote from:  Dinner
The first time you see him he comes onto you so hard.
[/quote]
Shifty Pete
Poster

Posts: 74


Shifty_Pete.exe


« Reply #187 on: September 18, 2011, 04:33:42 AM »

Jesus christ, 127mb.

This better be worth it. Uploading now.

http://www.steamcommunity.com/id/shifty_pete
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