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Zombie Master
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Trouble in Terrorist Town
| Topic:
TTT Bug, animations broken on certain models
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Topic: TTT Bug, animations broken on certain models (Read 4695 times)
Redcow
Poster
Posts: 87
«
on:
August 20, 2010, 05:52:04 PM »
Hey. I'm a mapper for TTT, I've created ttt_digdown_b1, ttt_shippingcenter_b1, and ttt_concentration_b1 as well as a fix for concentration.
Basically I released my concentration map which was a pretty big hit a few days ago, but there were some FPS problems with lower end GPUs.
So I optimized the map better in some areas, fixing the issue. But I also set the player model for the new version to a citizen from Half Life 2.
The reason I did this is because the map is placed in a nazi concentration camp, and a citizen fit the mood. Problem is, the animations are broken! I released the map too!
People are running around in a T-Pose. Can you update TTT and fix this? I know other models work I just didn't know citizen ones were broken. I really don't want to release another fix because that will be really stupid.
~~~
Here's the map if you want to see: http://www.garrysmod.org/downloads/?a=view&id=107604
«
Last Edit: August 20, 2010, 06:13:07 PM by Redcow
»
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #1 on:
August 20, 2010, 06:00:51 PM »
No, I can't update TTT to fix this. Luckily, you
can
update your map to fix this.
The animations aren't working because you're not using a proper player model. Just using a NPC model will not work. You need to use the player version of the citizen model included with garrysmod. For example, if I wanted to use male_07 as playermodel, the model path would be:
/models/
player
/Group03/male_07.mdl
As opposed to this, which would result in broken animations:
/models/
Humans
/Group03/male_07.mdl
Redcow
Poster
Posts: 87
«
Reply #2 on:
August 20, 2010, 06:03:09 PM »
Agh crap.
Thanks.
Citizen_001
Build Tester
Posts: 3733
Male_07
«
Reply #3 on:
August 20, 2010, 06:04:25 PM »
You need to make sure you actually set the player model to one used for such things and has the proper animations. The one you selected was probably just a ragdoll model and not one used for NPC's or players. Look in a folder that actually specifies it's contents as being models for players/NPC's. You can tell if it will function properly in game if you see a ton of different listings under "sequences" and "animations" with the model selected in the model browser.
This is not a bug with TTT, you just didn't set a valid playermodel.
Gah, preposted.
1200+ hours in Source SDK, and the Source engine is still a mystery.
Quote from: Dinner
The first time you see him he comes onto you so hard.
[/quote]
Redcow
Poster
Posts: 87
«
Reply #4 on:
August 20, 2010, 06:05:55 PM »
Guess it's time to release a B2, people are going to be annoyed a bit I think. Stupid mistake on my part lol.
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