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Zombie Master
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Trouble in Terrorist Town
| Topic:
Adding the Tranquilizer Gun
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Topic: Adding the Tranquilizer Gun (Read 5632 times)
Raserisk
Poster
Posts: 12
«
on:
August 02, 2010, 09:41:45 PM »
At the moment I'm trying to incorporate the Tranquilizer Gun into the Detective's equipment armory for the Cozworld server. It was simple enough getting it in, however I am having two issues.
#1- It has unlimited ammo which I don't want, yet changed but still refuses to work.
#2 - I need to make it where the Perma sleep option is disabled, we only want this to be a 10 second or less sleep duration.
http://pastebin.com/rmTrX0RY
That's the script. Thanks!
phoenixf129
Poster
Posts: 476
I Rise from the Ashes.
«
Reply #1 on:
August 02, 2010, 10:03:25 PM »
I'll take a look at that when I get home.
IPhone ATM.
Software Upgrade Paradox - If you improve a piece of software enough times, you eventually ruin it.
Charles445
Build Tester
Posts: 2338
I LOVE THIS AVATAR
«
Reply #2 on:
August 02, 2010, 10:18:04 PM »
Tell me how much ammo you want it to have.
Oh wait, you provided that.
I'll be done soon.
EDIT: Kapow
http://pastebin.com/GY4r3gyp
«
Last Edit: August 02, 2010, 10:45:50 PM by Charles445
»
Quote from: BaconManRules on April 15, 2011, 10:37:34 PM
del>Ok, so Bad King, you are just going to wait for Garry to fix?
What an idiotic thing to ask. Dammit weed.
Bookcases, Bookcases Everywhere
Raserisk
Poster
Posts: 12
«
Reply #3 on:
August 02, 2010, 11:43:09 PM »
Dude your're amazing. How did you do it?!?!
Charles445
Build Tester
Posts: 2338
I LOVE THIS AVATAR
«
Reply #4 on:
August 03, 2010, 03:12:31 AM »
I added a settime value instead of the client switchable one so it lasts 10 seconds.
I added a printname so you can see the weapon's name.
I added a ClipMax value to make sure there were no clip problems.
I made the primary fire check to see if it COULD fire, then take away a bullet. I also network sent the last shoot time.
I rearranged the primary fire so sounds don't get played when it doesn't fire, etc.
I removed the reload button from it so you can't switch it to permanent.
I made the tranquilizer stun for whatever the settime was.
I added a Slot and Slotpos so you can switch to it, got rid of the Ammo type and added its category (TTT).
Quote from: BaconManRules on April 15, 2011, 10:37:34 PM
del>Ok, so Bad King, you are just going to wait for Garry to fix?
What an idiotic thing to ask. Dammit weed.
Bookcases, Bookcases Everywhere
Raserisk
Poster
Posts: 12
«
Reply #5 on:
August 03, 2010, 03:56:24 AM »
O_o well I'm glad you took the time to help me out, I wouldn't have a clue how to change all that.
Charles445
Build Tester
Posts: 2338
I LOVE THIS AVATAR
«
Reply #6 on:
August 03, 2010, 05:17:58 AM »
Quote from: Raserisk on August 03, 2010, 03:56:24 AM
O_o well I'm glad you took the time to help me out, I wouldn't have a clue how to change all that.
If you ever need more done, just post here.
Quote from: BaconManRules on April 15, 2011, 10:37:34 PM
del>Ok, so Bad King, you are just going to wait for Garry to fix?
What an idiotic thing to ask. Dammit weed.
Bookcases, Bookcases Everywhere
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Zombie Master
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Trouble in Terrorist Town
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Adding the Tranquilizer Gun
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