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November 22, 2024, 07:32:05 PM
News:
Zombie Master 2 discussion
Zombie Master
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Trouble in Terrorist Town
| Topic:
How do I remove the HUD in TTT? (cl_drawhud 0 doesn't work)
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Topic: How do I remove the HUD in TTT? (cl_drawhud 0 doesn't work) (Read 4801 times)
JohnCyKlopZ
Poster
Posts: 2
«
on:
July 27, 2010, 04:07:36 AM »
How do I remove the HUD? I really need to know for a TTT machinima I'm making.
cl_drawhud 0 doesn't seem to work. Even with sv_cheats 1 enabled.
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #1 on:
July 27, 2010, 09:39:33 AM »
You could try:
lua_run_cl GAMEMODE.HUDPaint = function() end
CrazyChicken
Poster
Posts: 604
Beep Beep Boop
«
Reply #2 on:
July 27, 2010, 11:10:54 AM »
Have you tried "hidehud 5"?
Most Neutral Poster
Release:
ZM_BlackMesa1, TTT_Bank, TTT_Backalley
All my maps start with "B" hmm...
JohnCyKlopZ
Poster
Posts: 2
«
Reply #3 on:
July 27, 2010, 08:16:53 PM »
Quote from: CrazyChicken on July 27, 2010, 11:10:54 AM
Have you tried "hidehud 5"?
Thanks it works! But how do I turn it back on after I record?
NaPStone2
Poster
Posts: 165
I AM UNORGINAL SO I USE THIS GIF
«
Reply #4 on:
July 27, 2010, 08:30:56 PM »
hidehud 0?
Quote from: Bad King Urgrain on August 27, 2010, 02:32:18 PM
maybe u shud w8
then stream got time 4 ur rqest later
and u downlad
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How do I remove the HUD in TTT? (cl_drawhud 0 doesn't work)
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