Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 23, 2024, 12:24:40 AM
News:
Zombie Master 2 discussion
Zombie Master
|
Other
|
Trouble in Terrorist Town
| Topic:
Inc and discombobulate gen glitch
Pages: [
1
]
Author
Topic: Inc and discombobulate gen glitch (Read 6741 times)
Nuke333
Poster
Posts: 13
Nuke here now
«
on:
January 12, 2010, 10:30:38 PM »
When you toss a fire gen and a discombobulate gen right after that the fire go all over the place.
I think we should keep it but its up to badking to choose.
Watch the vid and see
http://www.youtube.com/watch?v=hpdPASTb5zk
Also when you record a demo the start of playing the demo pop up the TTT Mode Screen
JossiRossi
Build Tester
Posts: 2351
Now touching you ever so slightly less.
«
Reply #1 on:
January 12, 2010, 10:51:01 PM »
I personally like that you can spread fine with discombobulators. It's something that is pretty hard to do it requires enough planning that I think it's a fun tactic.
Get off my lawn you rotten kids!
Quote from: Shambie on
Nah, he's just being 'correct'. It's just JossiRossi's way of dealing with it.
Indy Game News: Thanks For Playing.
FF|NedStar
Poster
Posts: 1045
Look into my eyes.
«
Reply #2 on:
January 12, 2010, 11:16:09 PM »
Found that out as well, was like WTF at first.
Its hardly being used and it takes 2 grenades, I don't see this as a pretty big deal and might as well be left in for the fun of it and the extra options it gives.
Quote from: Autist on
You're so buttmad faggot an admin who rdms and ghosts and lets his friends aimbot what a classy faggot, thank god half your server consists of asslickers otherwise nobody would play on your shitty server.
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #3 on:
January 13, 2010, 08:18:33 AM »
Interesting. Yeah, I don't have a problem with this. It's not caused by an underlying bug, but just by how the fire grenade works. It's not an instant kill or something either, just a more spread out fire, which will often be a disadvantage more than anything. In the cases where it's useful, it's an interesting tactic.
worbat
Santaman
Posts: 13027
Fnar Fnar Fnar
«
Reply #4 on:
January 13, 2010, 08:31:24 AM »
Be a good way to clear fire.
Shadow: Ben's secret name is ben
my god
FF|NedStar
Poster
Posts: 1045
Look into my eyes.
«
Reply #5 on:
January 13, 2010, 11:47:32 AM »
I can see this being useful on thething testing lab. Throw in a fire nade and discomb and you should have a nice way to burn them out.
Quote from: Autist on
You're so buttmad faggot an admin who rdms and ghosts and lets his friends aimbot what a classy faggot, thank god half your server consists of asslickers otherwise nobody would play on your shitty server.
zoobird
Poster
Posts: 108
«
Reply #6 on:
January 13, 2010, 10:45:07 PM »
It's a fun thing to do. Especially in close quarters. Like Nedstar said. :D
«
Last Edit: January 13, 2010, 10:46:42 PM by zoobird
»
darkhazz
Poster
Posts: 87
I just look like i'm interested.
«
Reply #7 on:
January 14, 2010, 02:59:04 PM »
You can get the same effect by cooking the grenade and let it explode in midair. That's why it's fine to me
Pages
: [
1
]
Zombie Master
|
Other
|
Trouble in Terrorist Town
| Topic:
Inc and discombobulate gen glitch
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Other
-----------------------------
=> Trouble in Terrorist Town
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Powered by SMF 1.1.21
|
SMF © 2015, Simple Machines
Page created in 0.01 seconds with 18 queries.
Loading...