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November 24, 2024, 10:23:56 PM
News:
Zombie Master 2 discussion
Zombie Master
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Trouble in Terrorist Town
| Topic:
Crusher Trap
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Author
Topic: Crusher Trap (Read 4357 times)
nrich588
Poster
Posts: 253
WzG Owner
«
on:
August 31, 2011, 08:19:56 PM »
I am working on my first TTT map, and figured out everything but how to make a crusher trap. I have a traitor room, and all that jazz set up, but I can't figure out how to make a giant block crush people in a room. I'm assuming something to do with func_door?
Cush
Poster
Posts: 79
«
Reply #1 on:
September 01, 2011, 01:06:02 AM »
Go to the main TTT site and download the example pack under the mapping section, that has a whole bunch of working trap examples that you can open up in hammer and look at.
nrich588
Poster
Posts: 253
WzG Owner
«
Reply #2 on:
September 03, 2011, 04:00:29 AM »
For traitor tester it goes
Button>Tester>logic_role>sprite/light.
Correct?
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #3 on:
September 03, 2011, 08:18:11 AM »
If by "Tester" you mean a trigger brush, then yes.
nrich588
Poster
Posts: 253
WzG Owner
«
Reply #4 on:
September 03, 2011, 04:13:09 PM »
Also, I wanted to fix the propane trap where a button is pressed and an area ignites using env_fire preventing players from reaching the traitor tester. But I cannot figure out how to rig a timer for the sound.
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Zombie Master
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Trouble in Terrorist Town
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Crusher Trap
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