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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: LmaoLlama's Trouble in Troll Town
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Author Topic: LmaoLlama's Trouble in Troll Town  (Read 12962 times)
SovietX
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Posts: 52



« Reply #20 on: August 02, 2011, 10:29:50 PM »

It's not the fact that he has the same weapons as other servers..to me atleast...It's the fact that he parades them around and makes a thread about his great server when I can see 80% of those weapons are made by other people..to me that isn't right..I don't have anything against the guy personally he is just trying to make his server better. If your going to take weapons fine..but are you going to make a thread about it on a forum where people who made those have accounts... :/

Be the best by any means necessary
Handy_man
Poster

Posts: 308


SNG community admin


« Reply #21 on: August 02, 2011, 10:37:56 PM »

Well thats a grey area they made the 'plugin' so yeah they deserve it but why does anyone else deserve their hard work? i mean its their work so no one else deserves it, but this is the internet client side files for lua scripting is as open as a HTML webpage anyone can get the code that makes it work.

But no one else deserves their hard work but there is nothing they can do about it unless they find a way to incorporate server side scripting to the current weapon.


[b]
Sky-netgaming.com
llamalords
Poster

Posts: 23


« Reply #22 on: August 03, 2011, 12:23:24 AM »

It's not the fact that he has the same weapons as other servers..to me atleast...It's the fact that he parades them around and makes a thread about his great server when I can see 80% of those weapons are made by other people..to me that isn't right..I don't have anything against the guy personally he is just trying to make his server better. If your going to take weapons fine..but are you going to make a thread about it on a forum where people who made those have accounts... :/


Lol I like how you have some conceived notion that I think I'm really good and I claimed credit for everything.
GrayScare0
Poster

Posts: 404


« Reply #23 on: August 03, 2011, 12:52:54 AM »

I could've sworn Mr Gash. made a post about this guy stealing weapons.

I threw the link in the post immediately above yours.
Nel
Poster

Posts: 1811



« Reply #24 on: August 03, 2011, 02:25:52 PM »

Well thats a grey area they made the 'plugin' so yeah they deserve it but why does anyone else deserve their hard work? i mean its their work so no one else deserves it, but this is the internet client side files for lua scripting is as open as a HTML webpage anyone can get the code that makes it work.

But no one else deserves their hard work but there is nothing they can do about it unless they find a way to incorporate server side scripting to the current weapon.


By that logic, BKU made TTT and none of you deserve to play it.  What's the big deal with sharing, are you that afraid of some server using the same items that yours has?
Handy_man
Poster

Posts: 308


SNG community admin


« Reply #25 on: August 03, 2011, 03:19:10 PM »

By that logic, BKU made TTT and none of you deserve to play it.  What's the big deal with sharing, are you that afraid of some server using the same items that yours has?


Yeah BKU did make TTT but he decided to share it still doesn't mean anyone one else deserves it but he said here you go play my gamemode. The reason people don't share is simple, they want their server to be special and unique so that when someone goes oh yeah that server with "place traitor stuff here" yeah thats a good server.

I mean i don't see the point in trying to lock it all away and not release it when its all client side files that anyone can take the code from the cache file but whatever its up to them what they do and such but they should not be surprised when its on someone elses server.

[b]
Sky-netgaming.com
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #26 on: August 03, 2011, 06:44:43 PM »

You can limit copying of your SWEPs by moving all server-side bits into an init.lua. The clientside code (usually in cl_init.lua or shared.lua) is of course sent to every player, but your server-side code doesn't have to be. People tend to put everything in shared.lua and use "if SERVER" and such to make it work, but this means players only need to pull shared.lua from their cache and they have everything. If they can only get the clientside bits, they can't rip it without recoding half of it.
llamalords
Poster

Posts: 23


« Reply #27 on: August 03, 2011, 07:49:21 PM »

You can limit copying of your SWEPs by moving all server-side bits into an init.lua. The clientside code (usually in cl_init.lua or shared.lua) is of course sent to every player, but your server-side code doesn't have to be. People tend to put everything in shared.lua and use "if SERVER" and such to make it work, but this means players only need to pull shared.lua from their cache and they have everything. If they can only get the clientside bits, they can't rip it without recoding half of it.


Couldn't have said it better. Also even if the serverside code isn't there that doesn't mean I can simply code it for myself. As many of items coded are simple
« Last Edit: August 03, 2011, 07:53:18 PM by llamalords »
bigbadboo
Poster

Posts: 287


« Reply #28 on: August 04, 2011, 08:29:36 AM »

Couldn't have said it better. Also even if the serverside code isn't there that doesn't mean I can simply code it for myself. As many of items coded are simple


Or just dont be a douche? I would freely of given code if asked nicely and I have in the past. Im sure quite a few people would, its not a good idea to get your community hated if you want it to have a future.

On the upside, noone ever plays on the said server.
« Last Edit: August 04, 2011, 08:34:22 AM by bigbadboo »
Marauder8
Build Tester
*
Posts: 4639


Future Emperor of Antarctica


« Reply #29 on: August 04, 2011, 11:32:17 AM »

To be fair, I avoided this thing the moment I saw that it was called "Trouble in Troll Town".

THIS RAINCOAT IS FROM THE DEVIL
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