Hi guys, it's Epic Box here. In the ECG forums one of our members posted an interesting idea, I told him to post it on the TTT forums but he said he was quite busy, so I'm doing it for him. Here it goes anyways:
Just an idea to make credits for Traitors and Detectives more valuable and make people think twice about RDMing if they want their next Traitor round to be any fun.
Start basing the number of credits received by a Traitor or Detective on their karma, with full karma getting the full amount (and maybe a bonus credit) and as soon as you drop below 1000 karma you lose one credit (and maybe also the maximum number of credits you can hoard up) by 1, and another 1 for every 50 lost karma.
Another idea to do with credits would be to give Traitors a bonus credit each if the Traitors win consecutively, and Detectives get a bonus credit each if Innocents win consecutively.
I realise there's arguments against this idea, such as the difficulty to implement, and the fairness issues such as genuine accidental kills being penalised or Traitors being able to C4-spam because previous Traitor teams did well, but I just feel there's benefits to rewarding good play and punishing bad play with more than just "score" and "karma", which don't count for much even with the damage % modifiers.[/QUOTE]
What do you think? I think it's a pretty good idea.