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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: [RELEASE] TTT_TheThing_b4
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Author Topic: [RELEASE] TTT_TheThing_b4  (Read 81244 times)
Notary
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Posts: 976


United forever for friendship and labour


« Reply #180 on: August 04, 2010, 06:27:56 PM »

pictures


lol at screenshots and player chat.

Does that happen all the time or only one round? I've seen combines in ttt_amsterville and they didn't lack animation.

By the way, you can open the test chamber doors with a crowbar. Might want to fix that.


BKU could have broken something, my ttt_map_settings disallows to do that.

The map is really good but I really have to say the traitor objective is a bit counter to the idea of the game mode. When a traitor is in the underground they are invincible. Nothing can touch them and they are not killing innocents all the while. So the innocents above ground are just wandering around chilling and waiting for something to happen. It gets very dull. Also the only times the ship gets completed in my experience is when ALL the players survivors and traitors alike are helping accomplish them.

Do you think you could do a version that strips out some of the complexity of the map? Remove the UFO, remove some of the ladders and boarding up of windows (preferably have the ladders always be in place from the start to give access to choke pointed rooms) maybe add a second way down to the underground computer area and release it that way? The structure of the map is really excellent and makes it one of my favorite maps but all these extra elements detract from the experience a lot.


Hopefully now item gathering will complete the objective faster, so chilling innocents will be rewarded with UFO above their heads. If you know that traitors are underground, suggest other players to blow up the base, this blows up traitor tunnels as well. To counter them just visit places where they get items sometimes, see if some of items are missing or if there is a person holding one of them.

Before this update I did UFO objective without innocent support like 10 times, believe me, the feeling that any second someone can pop up seeing you with traitor item, opening the traitor door and when you finally in the ufo seeing them panicking at the ground is really thrilling, I just can't remove UFO for the sake of that.

Made in the USSR

My level design gallery
wierdsnake
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Posts: 6


« Reply #181 on: August 04, 2010, 06:30:17 PM »

I still have just one question.
If this is Antarctica. why are there trees in the sky box?
Notary
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Posts: 976


United forever for friendship and labour


« Reply #182 on: August 04, 2010, 06:32:00 PM »

Where have I said that's Antarctica? It's not exact remake of the The Thing film, it's just inspired by it. The action could take place in Siberia, for example.

Made in the USSR

My level design gallery
Soduka
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Posts: 680



« Reply #183 on: August 04, 2010, 06:34:55 PM »

Ignore the chamber problem, I deleted ttt_mapsettings so we could play the map until you fix it.
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #184 on: August 04, 2010, 06:42:47 PM »

What path are you using for the combine model? You need the modified version included in the gmod GCF, that one works with the player anims. For the super soldier (I think that's what the white one is), the gmod player model version is: \models\player\combine_super_soldier.mdl

You can test if it works using the "thirdperson" cheat (or bots).
JossiRossi
Build Tester
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Posts: 2351


Now touching you ever so slightly less.


« Reply #185 on: August 04, 2010, 06:50:22 PM »

On Alters' server we typically remove the dynamite because it would cause such a problem having innocents set them up killing everyone. There's just too many "features" that detract from the good parts of the map.

Get off my lawn you rotten kids!
Nah, he's just being 'correct'. It's just JossiRossi's way of dealing with it.

Indy Game News: Thanks For Playing.
Notary
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Posts: 976


United forever for friendship and labour


« Reply #186 on: August 04, 2010, 08:22:56 PM »

I removed combine super soldier, download fixed map.

Download

I looked through model files, there are only terrorists, counter-terrorists and Gordon models that fit the player model definition. There's only only one combine super soldier model. However, there is characters/players_animations file, it could be used for npc models that player uses. No idea why this happens in my map.

Made in the USSR

My level design gallery
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #187 on: August 04, 2010, 08:31:14 PM »

The NPC has a different skeleton system (different bone names, for some reason), which is why the animations don't work.

The place to look is the "garrysmod content.gcf" file, using GCFscape. I'm not sure hammer lists them. For example, the Kleiner.mdl playermodel is there as well, which is the default playermodel in sandbox.
Psyence
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Posts: 16



« Reply #188 on: August 10, 2010, 11:51:53 AM »

I found few bugs. :)



A prop is missing.




Sometimes players are stuck under the elevator and the snow.




I'm crouching on the trap-door, but i'm on the ladder.

PAL-18
Poster

Posts: 36



« Reply #189 on: August 30, 2010, 09:50:24 PM »

I can't get the propane tank on the stove working.  When i put it on the stove and turn it on, nothing happens (i used blue tank).
FBC
Build Tester
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Posts: 5473


Forum Drunk


« Reply #190 on: August 30, 2010, 10:15:01 PM »

Blue tank is the poison gas for the test chamber. Use the pink/beige one.

I hate everything that isnt boobs
except one pair of boobs which I hate too hate hate hate these are the boobs of betrayal
PAL-18
Poster

Posts: 36



« Reply #191 on: August 30, 2010, 10:36:26 PM »

Hm
Blue tank is the poison gas for the test chamber. Use the pink/beige one.


Hmm, odd, the screenshot at start of thread shows the tank as being blue http://s195.photobucket.com/albums/z44/Notarius_2007/Notary%20-%20Level%20designer/?action=view&current=ttt_thething_a10001.jpg

Edit: Yay orange works!
« Last Edit: August 30, 2010, 10:49:29 PM by PAL-18 »
Psyence
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Posts: 16



« Reply #192 on: September 02, 2010, 11:21:53 AM »

I forgot these bugs last time.

Invisible props





Invisible wall

FF|NedStar
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Posts: 1045


Look into my eyes.


« Reply #193 on: September 02, 2010, 02:10:06 PM »

Invisible walls? You mean a player clip, that is done to prevent the player from going somewhere that wasn't intended by the mapper.

Also those invisible props are markers, if you place the appropriate prop you will activate a map feature.

You're so buttmad faggot an admin who rdms and ghosts and lets his friends aimbot what a classy faggot, thank god half your server consists of asslickers otherwise nobody would play on your shitty server.
Psyence
Poster

Posts: 16



« Reply #194 on: September 02, 2010, 03:42:53 PM »

Invisible walls? You mean a player clip, that is done to prevent the player from going somewhere that wasn't intended by the mapper.

What's the problem here ? It's ridiculous to not allow the players to go there. .

Also those invisible props are markers, if you place the appropriate prop you will activate a map feature.


It's not very instinctive as you can see.

Kologer0s
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Posts: 48


« Reply #195 on: September 02, 2010, 05:04:40 PM »

If you put a ladder where you see a ladder shadow, it becomes a ladder!!!

http://bit.ly/Mogzcom MOGZ Gmod TTT + Killing Floor Servers
Meta-Stick
Poster

Posts: 481


it contains, a daisy box


« Reply #196 on: September 03, 2010, 10:29:18 AM »

I don't understand why we can't go on the crate in the third picture either. Maybe that's where Notary stores all his cocaine, and child porn.

Just grab some bottles and stick them in girls...
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