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News: Zombie Master 2 discussion

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Hacker
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Author Topic: Hacker  (Read 6003 times)
StormX
Poster

Posts: 69


« on: July 20, 2010, 02:31:50 PM »

The guy with the traitor detecting shit.. anybody seen him? (If you have you know what I mean..)
« Last Edit: July 20, 2010, 02:52:07 PM by StormX »
bigbadboo
Poster

Posts: 287


« Reply #1 on: July 20, 2010, 02:37:55 PM »

sv_scriptenforcer 1
StormX
Poster

Posts: 69


« Reply #2 on: July 20, 2010, 02:47:46 PM »

He bypassed it.
Kologer0s
Poster

Posts: 48


« Reply #3 on: July 20, 2010, 03:56:43 PM »

Fail anti-bypass...

http://bit.ly/Mogzcom MOGZ Gmod TTT + Killing Floor Servers
Darkebrz
Poster

Posts: 189


« Reply #4 on: July 20, 2010, 04:48:35 PM »

Ban him and then there is no problem?
Charles445
Build Tester
*
Posts: 2338


I LOVE THIS AVATAR


« Reply #5 on: July 21, 2010, 12:54:30 AM »

You sure they weren't ghosting?

del>Ok, so Bad King, you are just going to wait for Garry to fix?
What an idiotic thing to ask. Dammit weed.

Bookcases, Bookcases Everywhere
bigbadboo
Poster

Posts: 287


« Reply #6 on: July 21, 2010, 11:26:31 AM »

You sure they weren't ghosting?


Way simpler way of cheating.
Meta-Stick
Poster

Posts: 481


it contains, a daisy box


« Reply #7 on: July 21, 2010, 02:19:49 PM »

We've caught a guy using skin hack, wall, aimbot, etc. Some of the people he saw were red, and some were green, which led me to believe it's entirely possible to detect the traitors.(He tried to get somebody banned with a screenshot of their karma, but left his hacks on... *facepalm*) It however, could of just been like they're red if their hp is low.

Just grab some bottles and stick them in girls...
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #8 on: July 21, 2010, 02:28:45 PM »

It is possible to detect traitors in certain cases if you bypass scriptenforcer and other antihack stuff a server might have, but it isn't as simple as going someplayer:IsTraitor() in Lua. I could go into more detail about what information exists on each client that might be useful for this, but that would just make it easier for them. None of it works in all cases though.
StormX
Poster

Posts: 69


« Reply #9 on: July 22, 2010, 01:46:51 AM »

It is possible to detect traitors in certain cases if you bypass scriptenforcer and other antihack stuff a server might have, but it isn't as simple as going someplayer:IsTraitor() in Lua. I could go into more detail about what information exists on each client that might be useful for this, but that would just make it easier for them. None of it works in all cases though.


I just did some thinking, and made a little hack which is 95% correct if you pay attention to the game.
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #10 on: July 22, 2010, 06:23:20 AM »

Well, good job?

I guess that answers your question, anyway.
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