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News: Zombie Master 2 discussion

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Garry's Mod 13
Pages: 1 [2]
Author Topic: Garry's Mod 13  (Read 45051 times)
Bad King Urgrain
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« Reply #20 on: March 04, 2012, 03:52:58 PM »

Yeah, I saw, but then stuff like this just breaks everything again.

It's no use trying to fix things when garry constantly breaks gmod. I'm going to wait until things are more stable. At that point I could fix things in an afternoon, whereas now I have to waste time dealing with broken stuff and things that are going to change next beta update.
« Last Edit: March 04, 2012, 03:55:33 PM by Bad King Urgrain »
Pages: 1 [2]
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