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News: Trouble in Terrorist Town? Site here, forum here.

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1  Other / Trouble in Terrorist Town / Re: Ninjah-Gaming.co.uk TTT | Pointshop | Modifed Gameplay | Hastemode | Custom Guns on: July 26, 2011, 10:48:49 AM
ut everyone has access to the same weapons, and all weapons are HS kill, so in a weird way, it makes it balanced?


If this was facepunch, you would've had a box right now.

Firstly, it makes weapons that are automatic far better than any weapons that are supposed to be 1 shot kill, as automatic weapons can just be sprayed to get kills from the other side of the map(famas>500 C4's over the entire map) unlike snipers or deagles

If you actually aim with automatic weapons, then they kill instantly.

Second, why dont you make the mac10 damage 10000000? I mean, everyone has access to it, so therefore its balanced, right?
2  Other / Trouble in Terrorist Town / Re: TTT Cutom weapon request [WILLING TO PAY!] on: June 19, 2011, 07:25:15 PM
"ID Stealer" and "Turret"?

:V


Probably, as the other ones can easily be done by just editing models, sounds, damage, and the stuff like that off of a existing weapon.
3  Other / Trouble in Terrorist Town / Re: TTT Cutom weapon request [WILLING TO PAY!] on: June 19, 2011, 12:10:27 PM
I love how this guy is asking people to code guns that are copies of those on other servers.

Look @ willdy's post
4  Other / Trouble in Terrorist Town / Re: Propkilling! Beginners Guide! on: June 17, 2011, 08:55:43 PM
Yes it does. Propkill is logged in most cases unless something wierd happens.


I usually only get messages saying "x was crushed by something" or the generic messages like that after round, with no one having penalties to karma(without actually killing a innocent)

I could be mistaken about the karma logging, but the names arent logged in the cases i've seen unless its a explosive barrel(in which case it usually only says "exploded by something" anyway)
5  Other / Trouble in Terrorist Town / Re: Propkilling! Beginners Guide! on: June 10, 2011, 06:15:02 PM
Propkilling is just a way of avoiding getting banned for RDM, as it doesnt show up in the logs who did it. Nor does it damage karma or score.

If you want to do a legit propkill, get a poltergeist. Thats what its there for.

Also, 99% of times i've been killed by a propkill then the propkill is done with a aimbot that has a propkill function.
6  Other / Trouble in Terrorist Town / Re: TTT Weapons coming up as ERROR on: May 11, 2011, 01:59:26 PM
Its because mappers put the actual weapons in the map, instead of the dummy ones that the wep placer uses(i think, anyhow). Since sandbox doesnt have the real entities, they show up as errors.

The only working way to rearm maps is to click "remove existing ammo/weapons" or whatever that button was. If you want to keep the default placements as well, then this wont work. You will have to replace them yourself.
7  Other / Trouble in Terrorist Town / Re: Detective Bug on: May 05, 2011, 02:29:51 PM
You can set this in your server's config file.

Quote
ttt_detective_pct (def. 0.13):
Percentage of total players that will be a detective (detective innocent). Handled similar to traitor_pct (rounded down etc).


If you want one detective per 6 players, then i think 0.17 will work.

ttt_detective_pct 0.17
8  Other / Trouble in Terrorist Town / Re: Custom scoreboard colours not working? on: April 06, 2011, 06:24:48 PM
Noticed that now, pretty big fail on my part. Used my "old" non-working version of the code that actually had the then(and looked a lot nicer) but fixed the other thing i found when editing badking's own code.
9  Other / Trouble in Terrorist Town / Re: weapons? on: April 06, 2011, 05:24:24 PM
Silenced rifle and golden gun?

Have you been playing on TSB lately?
10  Other / Trouble in Terrorist Town / Custom scoreboard colours not working? on: April 06, 2011, 04:00:57 PM
   if SERVER then
      -- when the server loads this script, tell it to send it to clients
      AddCSLuaFile("scoreboardcolors.lua")
    else
      -- when a client runs it, add the hook
      function MySBColors(ply)
        if ply:IsUserGroup("coder") then
            return Color(0, 255, 255) -- Cyan
        elseif ply:IsUserGroup("Donator") then
            return Color(55, 255, 0) -- Light green
        elseif ply:IsUserGroup("Donatorplus") then
            return Color(50, 140, 0) -- Green
        elseif ply:IsUserGroup("Tempmod")
            return Color(255, 255, 0) -- Yellow
        elseif ply:IsUserGroup("Moderator") then
            return Color(235, 90, 0) -- Orange
        elseif ply:IsUserGroup("admin") or ply:IsUserGroup("superadmin") then
            return Color(120, 0, 255) -- Purple
        elseif ply:IsUserGroup("owner") then
            return Color(0, 0, 255) -- Blue
        end
      end
      hook.Add("TTTScoreboardColorForPlayer", "MySBColors", MySBColors)


What's the problem with the above code?

It's put into lua\autorun if youre wondering, and it gets downloaded
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