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News: Zombie Master 2 discussion

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1  Other / Trouble in Terrorist Town / Re: ttt_67th_way on: April 25, 2011, 12:29:07 AM
k, new link for v3 in the op
2  Other / Trouble in Terrorist Town / Re: ttt_67th_way on: April 22, 2011, 12:13:32 AM
alright, updated the op with the v3 link
3  Other / Trouble in Terrorist Town / Re: ttt_67th_way on: February 28, 2011, 03:10:36 AM
Alright, here's v3. I was too lazy to put it on garrysmod.org lol. Here you guys go.

http://www.gamefront.com/files/20050056/ttt_67thway_v3.bsp

New stuff:

-Traitor tester can now be broken
-many more exits from the traitor room
-some small fixes
- A few other things I don't remember

That is all....

For now
4  Other / Trouble in Terrorist Town / Re: ttt_67th_way on: February 27, 2011, 04:30:02 AM
@ Tigermisu

1. Harder to use in what sense?
2. I can do that
3. Also can do that
4. Traitors controlling traffic seems a bit complex for me. It was hard enough to put the cars on the map alone lol.
5. Similar to 4
6. I think I have a harder time in the tower than the person firing at me from the ground. There's a huge wall in the second area for a reason. It's useful :D

@EpicBox

I'm making it so that if you crowbar/shoot it enough, it will break and the tester will have a sign next to it that says "Out of order" or something
5  Other / Trouble in Terrorist Town / Re: ttt_67th_way on: February 27, 2011, 03:36:54 AM
In v3, I'll add a power box that is connected to the tester, where if it breaks, the tester won't work anymore

However, I need more suggestions because I don't want v3 to just have that single attribute.
6  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: February 26, 2011, 05:35:29 AM
I've discovered a minor bug. If a box of ammo is right next to a health station, the health station wont work until you move the ammo box away. When I say right next to a health station, I mean touching it, or very close to touching it.
7  Other / Trouble in Terrorist Town / Re: ttt_67th_way on: February 25, 2011, 12:51:58 AM
Alright guys, new version is out. Nothing big, but it has a few new things plus some fixes.

http://www.garrysmod.org/downloads/?a=view&id=118363

Read the description in the link for more info.

So yeah guys, I highly recommend you replace the first version with this on your servers. that is all
8  Other / Trouble in Terrorist Town / Re: ttt_67th_way on: February 24, 2011, 12:46:23 AM
Well, I would have to seriously renovate and change the map to be able to do some of that stuff lols. for now I'm just adding details and fixes here and there. some possible new features as well.

Also I wish I could fix the car stopping bug, but there's  no way for me to do it. I've looked at all the options and there's nothing I could change that would help fix blocking it. But it's okay because the cars eventually just start driving again after being blocked for so long.
9  Other / Trouble in Terrorist Town / Re: ttt_67th_way on: February 23, 2011, 11:45:12 PM
Yeah I put a lot of spawns on the map for at the very least a 32 slot. Even if there isn't enough, ttt automatically just spawns a player next to an existing spawn point if push comes to shove.
10  Other / Trouble in Terrorist Town / Re: ttt_67th_way on: February 23, 2011, 02:19:39 PM
I'll try and see if I can find a way around that. I'll probably put a filter on the top of the hole so that props wont fall into it.
11  Other / Trouble in Terrorist Town / Re: [RELEASE] ttt_slumcity_b2 on: February 23, 2011, 11:28:57 AM
Yeah he intentionally left that there. However it was an accident when he left the traitor thing back in version one.
12  Other / Trouble in Terrorist Town / Re: ttt_67th_way on: February 23, 2011, 11:18:09 AM
Thanks for all the feedback guys :)

I plan to start making a V1.2 of the map to fix some of the problems. Here's what I plan to do or fix:

-The entrance to the house roof (I'll probably make it auto-open when people get on the ladder)

- A few cosmetic problems

-Making the second area a bit more obvious

-Aaaannnndd a few other fun things that I might add.

-Anything else that any of you have problems with on the map. Just let me know through any form of communication, preferably on this thread

But yeah I'll let everyone know when I release the updated version.
13  Other / Trouble in Terrorist Town / Re: ttt_67th_way on: February 21, 2011, 04:11:49 PM
That's good to hear that your community likes it :)

14  Other / Trouble in Terrorist Town / ttt_67th_way on: February 21, 2011, 04:58:32 AM
V3 DOWNLOAD (Fixed Link)
http://www.gamefront.com/files/20261844/ttt_67thway_v3.bsp
---------------------------------------------------------------

Hi guys. I'm here to just talk about a map I've released to the public just recently. It's basically a suburban/rural map that contains quite a few features I guess you could say, which include...

-Cars driving from each side of the map through tunnels
-A traitor tester
-A flood trap
-More stuff that I can't remember.

Here's some content for those who are at least slightly interested :)











Here's the download. (VERSION 3)

http://www.gamefront.com/files/20050056/ttt_67thway_v3.bsp

And special thanks to Redcow for all the technical help and support, and for providing the traitor tester. That is all

15  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: January 09, 2011, 05:02:12 PM
Not sure if it matters, but there's a DNA bug that happens when you have dna on a person for example, but they're actually dead. Although when their body is burned (therefore "deleted"), the dna goes to the person's spectator position. This bug has caused a detective to kill someone one time because the dna was right by where a certain person was before.
16  Other / Trouble in Terrorist Town / Re: Some minor suggestions for ttt on: December 15, 2010, 07:54:20 PM
Ohh, okay. Thanks
17  Other / Trouble in Terrorist Town / Re: Some minor suggestions for ttt on: December 15, 2010, 07:05:23 PM
I have another quick suggestion. It would be helpful if the console command "cl_cleardecals" was ran as soon as everyone is assigned a team. That way pre-round phase blood wouldn't be mixed up with mid-round phase blood, since people tend to crowbar eachother a lot before the round starts.
18  Other / Trouble in Terrorist Town / Re: Some minor suggestions for ttt on: November 28, 2010, 06:54:39 PM
Yay! one of my suggestions made it on ttt :). At least most likely it will
19  Other / Trouble in Terrorist Town / Re: Some minor suggestions for ttt on: November 28, 2010, 02:57:39 PM
I think being able to hide your weapon is pretty important to the game. Changing it would really upset balance.

I'll look at an extra health indication showing your coarse status. Maybe just an option to colour your health bar according to your status, so green = healthy, orange = wounded etc.


Okay. Sounds good.
20  Other / Trouble in Terrorist Town / Re: Some minor suggestions for ttt on: November 28, 2010, 05:46:46 AM
Ohh, okay. I understand. So it has been suggested and turned down before. I'll remove it from the list on the op.
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