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News: Trouble in Terrorist Town? Site here, forum here.

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1  Other / Trouble in Terrorist Town / Re: Some minor suggestions for ttt on: November 28, 2010, 06:08:24 PM
I think being able to hide your weapon is pretty important to the game. Changing it would really upset balance.

I'll look at an extra health indication showing your coarse status. Maybe just an option to colour your health bar according to your status, so green = healthy, orange = wounded etc.


Love that idea.
2  Other / Trouble in Terrorist Town / Re: Dartgun on: November 25, 2010, 04:59:53 PM
It's a good idea, but the dart is not a bullet: its a projectile, like the knife. You must lead the target, and SNIPING with a projectile is pretty hard, you gotta lead the target like 7 meters afar, and the target may turn around or something.


The dart is a bullet as far as the game and lua is concerned. Try playing before you assume problems. :D

We were going to implement a similar item, yet are focussing on redeveloping our VIP system atm. I would get rid of the health station poisoning and instead have it so the health station actually cures you.


Good luck with your VIP system. Are you using Evolve? Good idea, the health station poisoning is rarely used because of the obvious green colour it goes, but I think we'll keep it in for now. Also, I don't think the health station curing you is a good idea, I love the gameplay and panic created when people are being kept alive on a health station. The atmosphere steps up a notch as soon as someone is poisoned.
3  Other / Trouble in Terrorist Town / Dartgun on: November 21, 2010, 04:35:27 PM
We have a pretty neat custom weapon on our fairly new TTT server, Octarine Moon. (British server)

Basically, crossbow model. silent firing, silent hit. As it's a crossbow, easy to spot from far away though. 2 ammo. Hit someone and they go green, and will die, if on full health, in exactly one minute. Health drains slowly. They have time to find a detective so he can keep them alive with a health station, or choose to let them die and dna scan them, though the DNa lasts for a very short amount of time so they must die by the detective. Good way to find a traitor though. Health stations can be poisoned, which poisons all who use it, but it goes green and is obvious, and also still gives health out. Due to health station charge, only one person can really be kept alive. We are going to possibly implement a one use antidote. People poisoned by health stations are cured after 2 minutes.

I think it's well balanced, sniping leaves no DNA from range, this does. If you hit them with a dart then you still have a while for them to die and they can find a detective. Basically, normal shooting is better, but this creates panic and easily takes out health stations.

Check out our site at http://octarinemoon.co.uk
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