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News: Zombie Master 2 discussion

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1  Other / Trouble in Terrorist Town / Re: TTT Secrets and map exploits!!!!! on: September 11, 2010, 08:08:34 AM
hey guys

well the idea of this thread was to get the exploits noticed, its was fun to try them out but it ruins the game in the long run, I would rather see them get fixed... so I thank BKU for your input.

and to add a note onto prop pushing thing, on whitehouse if you stand on the walkway underground and wait, with a barrel, for someone to walk past, you can push them off the edge and kill them instantly very easily.

making the prop drop when someone is on it is great news though, thanks for that.

I know that most of these map facts are just information about how the map works, but I made the title sound exciting because I felt like it. ^^'

signed... "The Map Tester" LOL
2  Other / Trouble in Terrorist Town / Re: TTT Secrets and map exploits!!!!! on: September 03, 2010, 06:14:24 PM
This should be fixed a little bit. You stab the zombie as an innocent to win, and throw it down the pit as a traitor to win. Also the door to that room opens once 1 person has been killed with the staff, and you must first hit "e" on the staff when it spawns to activate it causing it to glow and become deadly.


lol, I changed the traitor/innocent ending around on purpose, and did u read the picture comment that tells you to press the "use" button on the scepter to activate it?
3  Other / Trouble in Terrorist Town / TTT Secrets and map exploits!!!!! on: September 03, 2010, 02:33:16 PM
Ok, since playing TTT alot! I have found some cool exploits and secrets...
Would just like to share this and see if anyone can add to this topic...

List of Maps:

---CS Maps---
Assault
Compund
Drugbust

---TTT Maps---
Alt Borders
Camel
Canyon
Cluedo
Enclave
Lost Temple
Shipping Center
Whitehouse (my fav map)

-----------------------------------------------------

1. ASSAULT

a. jumping across the fence from the train tracks over the dawson tunnel entrance to the white building which u can hide behind and still see everyone.
b. if u do it right u can "prop" throw people on top of the Kelco building in the middle, one side makes for great hiding since u can see through the floor.



2. COMPOUND

a. prop throwing people with the tyre on-top of the T spawn building.
b. prop throwing people from on-top of the T spawn building to up on the large brick chimney.



3. DRUGBUST

a. from the roof of the middle building u can get to a secret walkway by jumping on the ledge of the Parker building and walking along it.

4. ALT BORDERS

a. from the underground go to "Tree", from there you can lock the wooden gate, pick up a sniper and camp.
b. alternatively you can jump on the rocks behind the exit from underground and hop up further and get into the little rock area. (can get in and out by jumping) or u can stack boxes and get in the easy way...
c. you can prop throw somone on top of the "Green Apartments"
d. camping in the spot where the map creator left his "special thanks" message is always fun... unless the Traitor has a Radar.
e. the most common and obvious is locking people inside the scanning "tubes"







5. CAMEL
A discombobulator jumping map

a. you can discombob jump almost anywhere out of this map... my favourite is jumping from the middle building to the 2 story building and dropping down just behind it. from there you can jump up the rocks to get behind the grey and black building which you can see through. its awesome




6. CANYON

a. In the pitch black dark cave use the dark entrance to scout people without being seen, if caught you can run inside to the upper level where there is a hole in the floor, you can camp here with your flashlight off and shoot anyone who walks in.
b. next the the highest rooftop there is a few pipes sticking out of the cliff wall, croutch jump across these and there are 2 larger pipes, plant c4 on the wall behind these pipes and the map will flood with water when it blows.





7. CLUEDO

a. you can open the gravestone and go in the secret dark tunnel, its a nice camping spot but it does have 2 entrances...
b. in the kitchen there are several grenades of each type, so you can defend it with a fire wall quite nicely, but thats not all, there is a secret door in the corner which goes down to a small crawl space, if you go clockwise you will teleport to the other corner of the house, you cant go anti-clockwise. face anti-clockwise sitting back from the ladder so if anyone drops down or teleports in you have a great opportunity to shoot them before they see you. watch out for incendiaries, just go to the other corner and wait till the fire is out if anyone tries to burn you out.




8. ENCLAVE

a. the house on the left when you spawn has a vent under the stairs. drop in there and go down, then when youre in the next room you can shoot the padlock on the gate to release the zombie! and the gas canister next to the broken door will blow it open (you dont take any damage from it)
b. on the other side of the cliffs is a small dark patch on the ground that will be destroyed if you place c4 on it, allowing you to drop down to the water filled room underground.
c. the weapons checker will only let you take in pistols, or deagles. Traitors can go in and then buy a silenced pistol once inside. or you can drop your weapon in the corridor just to the right of the checker, go inside without your weapon, then open the door from the inside and pick it up before running back inside quickly
d. the extendable bridge in the underground has a broken keypad above it, if you extend the bridge from the control panel people will walk across it and try to use the keypad, it will fall off the wall and the door wont open, you can then contract the bridge and watch them fall to their death...
e. find 6 fuel canisters and place them into the fuel box next to the boat on the dock, then the boat will sound its horn and set sail out to sea. the island will then blow up killing anyone on it, which means whoever is on the boat wins.
f. there are many camping spots around this map, too many to list. have fun finding them.










9. LOST TEMPLE

a. slide down the pit at the spawn and die and you will re-spawn up the top of the map again. you can stay there for a few minutes on your own and be safe, until you start getting hurt for being "afk".
b. traitors can go inside the small one-person rooms and push the button to reveal a larger room which they can activate traps set around the map to kill the innocents. beware, innocents will die if they try to get in.
c. after some time you will hear a sound, and the 3 sacrifice pits around the map will open up, place a dead body or even a live person inside each and a room with a scepter will open, take the scepter to the area where you drop down after spawning and down the corridor with a closed door to open it. if your a traitor hit the zombie with it. if your innocent throw it down the hole to win. (if the scepter has a red light on one end... it will instantly kill on contact, have fun with that!)









10. SHIPPING CENTER

a. traitor scanner, very useful for finding out who to trust.
b. the penthouse, an amazing defensive spot. just love it.






11. WHITE HOUSE

a. underground lair! how cool! kill unsuspecting intruders with a well placed barrel behind closed doors.
b. explode a certain tile to open up an outside underground area, good for hiding...






--------------------------------------------------------------------------------------------------

There u have it, try it out for yourselves and listen to people rage when they cant win.

^^' HAVE FUN!!!
4  Other / Trouble in Terrorist Town / Uploading images... on: September 03, 2010, 05:34:07 AM
I want to create a topic with images, im not sure where to upload them where they will stay and can be used in my guide that i will create soon...

any ideas?
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