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Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode
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on: September 19, 2011, 01:06:10 PM
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Imo the feeling that mac10 is overpowered comes from the bad registry, m16 pretty much needs that one headshot to kill people, otherwise it's too slow. On the other hand mac10 doesnt gain much boost from a headshot.
A good balance would probably be making the m16 more accurate and giving it more base damage but not increasing the headshot damage.
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Other / Trouble in Terrorist Town / Re: Poltergeist Brainstorming Thread
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on: May 07, 2011, 02:54:45 PM
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The trap solution would be the best imo. There are no item traps yet in TTT so it would be a nice gameplay addition. A prop ontop of a lighthouse with a poltergeist trap that slightly damages and pushes people would be marvellous O:
Only limited ammo though and don't know how balanced that would be
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Other / Trouble in Terrorist Town / Re: Body hanging in TTT (Traitor feature)
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on: October 26, 2010, 09:37:20 PM
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My suggestion: Dont buff the magneto-stick. Allow welding like in first post. All welded corpses can be shot down with a single bullet from any gun or a explosive. And welding to "lightweight" (props that can be carried with magneto) props shouldnt be possible, only to heavy objects (only pushable) and walls.
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Other / Trouble in Terrorist Town / Re: Knife balance discussion
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on: October 17, 2010, 05:00:15 PM
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Related much?
Just giving this a bump so people see the thread.
Some things I've done to improve the traitor's situation so far: - Start with 2 credits instead of 1 - Silenced Pistol sound range is quite a bit shorter, ie. it's harder to hear.
If there's another piece of equipment that is currently too weak to be useful because it has too little ammo, for example, or fires too slow, you can suggest it here.
Yep. ALSO: The newton launcher charge. I think it was implemented so you can choose how far do you want the victim go, not just the max distance. Now to push far, you need to charge the launcher for a few seconds and you'll rarely have time for that because it's so easily spottable. So I suggest that without any charge it goes max distance and if you charge it goes to smaller distances.
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Other / Trouble in Terrorist Town / Re: Knife balance discussion
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on: October 15, 2010, 02:37:46 PM
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Why not give the knife a bleed out effect since there is no one hit kill anymore. The only means of removing it is if a detective pulls it out
Or just another person, this would be a nice buff for the knife. And throwing knife should be insta-kill after some distance because it's very hard to get throwing kills with ANY lag.
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Other / Trouble in Terrorist Town / Re: Knife balance discussion (was: 'Knife "nerf"...')
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on: October 08, 2010, 07:06:38 PM
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The knife nerf is good, I rarely used it anyway, thought it more as a waste of credit :)
The poltergeist. There's not really a problem with it, but people NEVER use it in actual means to kill someone. The gun model is easily seen by other players, it's loud, damage is relatively high, but could be higher and so on.
But I only post this because I never use the poltergeist myself or have I never seen it in serious use. IMO it needs a change or a buff
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Other / Trouble in Terrorist Town / Re: Traitor item suggestion - Decoy
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on: October 08, 2010, 12:26:21 PM
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"[Optional]: The Decoy may be activated/deactivated remotely [This will allow a Traitor to quickly misdirect persuers and avoid DNA scan lineups]."
This would balance it quite well. I love the idea, by the way.
If this will ever get added, make a time delay for the activation/deactivation Pretty good idea, as long as it isnt too complex ingame
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Other / Trouble in Terrorist Town / Re: Flaregunned Bodies
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on: October 07, 2010, 12:09:28 PM
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Seems good because it really isnt a big nerf, you can check the rarely found burning body for most information before it burns out.
So imo should be added if possible :p
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Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode
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on: September 30, 2010, 06:34:00 PM
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How about adding another two quick commands for the suit zoom key - I was thinking of 8 having "Alive check." and 9 having ""I am alive."
Some communities already have these, and I don't see why not since there currently are three unused keys on it.
"I am alive." is useless when you can just say anything from the menu to show that you're alive :P
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Other / Trouble in Terrorist Town / Re: Knife "nerf"...
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on: September 23, 2010, 05:19:04 PM
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The point of traitor is to kill 4 innocents or more.
It does need some good weapons and "maybe" one overpowered one. A knife can save a traitor so many times and the game would imo become unbalanced without it.
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