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News: Zombie Master 2 discussion

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1  Other / Trouble in Terrorist Town / Re: Karma Formula on: August 06, 2010, 10:20:11 AM
I believe it rounds off or you'd get a bajillion letters growing off of that .3.

Also one quick question, is the traitor killing traitor a higher karma loss? I think it would be a good idea for it to be a higher value loss than innocent vs. innocent kill.
2  Other / Trouble in Terrorist Town / Karma Formula on: August 06, 2010, 02:32:38 AM
This isn't an extremely important topic, it's just something that I'm amused by, how exactly do you have your formula set up? Are you doing it where if the person is shot by the other first they don't lose as much karma? That'd be super duper cool.

And is the formula for damage kind of like (karma/1000 = %player damage)
3  Other / Trouble in Terrorist Town / Re: Troubles With Fresh Install on: May 21, 2010, 05:45:46 AM
clientscripts was the main problem, the files are not properly put (our server doesn't like em) so it just takes a few extra seconds to set it up to our servers standards =P
4  Other / Trouble in Terrorist Town / Quick Idea on: May 19, 2010, 01:26:09 AM
Is there a way we can give the terrorist a second way of checking a body so he doesn't pick up credits? It seems that some of our regulars have become smart and they'll sit there and call people to check the body and tell them the time, once the credits disappear then they kill the person.

(I haven't checked out the 2 newest versions as we JUST got them installed so this might have already been adressed, but if it hasn't then this may be something to look into.)
5  Other / Trouble in Terrorist Town / Re: Troubles With Fresh Install on: May 19, 2010, 01:24:10 AM
We managed to fix it, clientfiles.txt was not agreeing with us.
6  Other / Trouble in Terrorist Town / Re: Troubles With Fresh Install on: May 17, 2010, 08:53:14 PM
Yes we do, I've tried it with and without, it gives me the exact same errors either way.
7  Other / Trouble in Terrorist Town / Troubles With Fresh Install on: May 17, 2010, 08:27:21 PM
ScriptEnforce: "terrortown\gamemode\cl_init.lua" blocked (CRC Differs)
Registering gamemode 'terrortown' derived from 'base'
ScriptEnforce: "weapons\weapon_ttt_wtester\shared.lua" blocked (CRC Differs)
ScriptEnforce: "weapons\flechette_gun\shared.lua" blocked
entities\ttt_c4\shared.lua:36: attempt to call global 'AccessorFuncDT' (a nil value)
entities/ttt_flame/shared.lua:14: attempt to call global 'AccessorFuncDT' (a nil value)
entities/ttt_health_station/shared.lua:21: attempt to call global 'AccessorFuncDT' (a nil value)

We have done a fresh install on the server, we have enabled/disabled script enforcer, there are no addons of any sorts this is literally running by itself but it continues to give us this issue.

If we don't enable script enforcer then we just go back to the base gamemode, there is no timer or anything of the sort, we have no clue what's going on with this.
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