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Other / Trouble in Terrorist Town / Hitboxes
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on: August 05, 2010, 11:13:14 PM
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Ok, i really doubt this is the right place to, but I've been told many times that its ttt, not Gmod. So, whast up with the hitboxes? i cannot tell you how many times ive 1)shot someone point blank in the head with a shotgun 2)knifed someone (melee) and nothing happens, it is really irratating and can ruin the whole round, the whole MAP sometimes, i'd just liek to know why they're screwed and if it'll be fixed.
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Other / Trouble in Terrorist Town / DNA scanner...
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on: August 05, 2010, 12:57:59 AM
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Should have to be bought, not standard equipment, i mean cmon, you giving detectives armor AND DNA scanner, it makes the whole thin too easy for detectives, make them have to buy dna scanners, i beg you.
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Other / Trouble in Terrorist Town / Re: Mapping Q&A
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on: July 30, 2010, 02:08:12 PM
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well, when i double click them, it shows alot different then before, and if i were to makeone, like ttt_logic_role, there would be nothing on the panel to change the settingss for, it would just be blank, the ttt_'s dont show upp in the drop down list either.
and they do work still, but i cant add more, thats the problem.
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Other / Trouble in Terrorist Town / Re: Mapping Q&A
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on: July 29, 2010, 10:19:11 PM
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noob question: what would i reset it to, i cliked reset game configurations in sdk, how do i redo my hammer config? its been awhile since i last messed with sdk settings and hammer properties.
Oh and when i say they dont work, i mean, when i make them, they are "obsolete"
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Other / Trouble in Terrorist Town / Re: Mapping Q&A
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on: July 29, 2010, 09:00:33 PM
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New problem, after the css update, or garrys mod (i havent mapped in a long time) ttt.fgd has no longer worked, meaning, there are no ttt weapons, nothing like ttt_logic_role or ttt_traitor_check, i got the latest version, put it in the correct place, and it wont work.
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Other / Trouble in Terrorist Town / Re: Mapping Q&A
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on: March 25, 2010, 08:01:16 PM
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Thanks for telling me what that tells me.
Before i start, thank you bad And meta, its pretty straight forward, u played counterstrike yet? and are you sure you have counter strike source and not just counterstrike? Go here if you want to see a video tutorial: http://www.youtube.com/watch?v=JPTqbrRQsbI
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Other / Trouble in Terrorist Town / Re: Mapping Q&A
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on: March 25, 2010, 01:32:41 AM
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When you start source sdk, there are two boxes at the bottom, 1 says episode 2 and the other says a game, switch the top one to whatever and look for cs:s in the bottom one, make sure you have played the game once.
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Other / Trouble in Terrorist Town / Re: Mapping Q&A
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on: March 24, 2010, 09:31:20 PM
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Thanks i'll try that... Thanks, that one is much more simple then "isequalro" or "isnotequal". This will help me progress alot on ttt_apartments
EDOY: I'm still having alot of trouble with the that door function, where whe nyou hit it it opens. It only does it with doors that are named. I'm using a prop_door, and i want to keep using them, but a bunch are locked but can be hit open, fix please? or maybe a solution that already exists?
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Other / Trouble in Terrorist Town / Re: Mapping Q&A
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on: March 24, 2010, 07:42:08 PM
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I downloaded the latest release of the ttt gametype but the only maps that came with it were the cs:s default ones (with _ttt at the end) I don't know what you mean by entity logic, but i have a small vent passage, and you have to go through it to a little door thingy, before the door is a ttt_traitor check, which likke i said is identifying everything as a traitor, as i just learned, when i use a logic_timer, when ever the timer fire the tainktrain(i have to use a friggin tranktrain becasue of the "take that, door" thing.) it opens, or continues forward i should say, i can post a vmf to dl if you want. EDIT: i found the map, it wasnt in the maps part, im goign to take a look, if it works or doesnt i'll tellya.
EDIT2:i think i may have found my problem, i was using a trigger, not a nodraw, i'll try that EDIT 3: Well i got it to correctly tell traitor from innocent when it comes to only opening for traitor, but it still ikes to push both classes away(detects them both as innocent)
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Other / Trouble in Terrorist Town / Re: Mapping Q&A
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on: March 23, 2010, 10:55:44 PM
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I have a really, REALLY big problem. I am able to use the ttt_traitor_check many different ways (trigger_multiple, func_button, logic_timer) but no matter what, it seems to detect both teams as a traitor, this really defeats the point of the map if innocents can get in traitor rooms.
If it matters, the trigger is in a vent where you have to crouch to go through
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