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News: Zombie Master 2 discussion

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1  Other / Trouble in Terrorist Town / Re: [map] ttt_cyberia_a1 on: February 22, 2012, 02:16:04 PM
That actually looks really nice.
2  Other / Trouble in Terrorist Town / Re: Adding Grenades on: February 13, 2011, 09:57:53 AM
How would i go about making it like a normal grenade, and not use ammo of any sort? Or do they use some sort of ammo that i don't know about. Do the default ttt weapons have shared.lua files i can learn from? I couldn't see any (For the ones i looked at anyway).  I basically just want it like a normal nade, that goes away from inventory once thrown.

If the above 2 questions go un-answered i'll go ahead and post the code for you to look at. If the default ttt grenades had shared.lua files i could learn easily, though.
3  Other / Trouble in Terrorist Town / Adding Grenades on: February 13, 2011, 06:41:12 AM
I've had no problems with adding guns at all to TTT, but Grenades are being a bitch to add. No matter what type of nade i add, i get

ERROR Translation of ammo grenade not found

I also noticed i can't throw any custom nades, I've tried a few and they normally return that same error. I'm also talking about normal HE grenades, not smokes or flash bangs. I know nothing about lua, at all, but i assume it has to do with this? They simple make the click noise (No ammo sound) and give me the above error error.

This the ammo type thingo i had added
SWEP.Primary.Ammo        = "item_ammo_grenade"

That's probably completely wrong, and i think by the looks of it that's the problem? I'm completely hopeless at LUA, so don't laugh :P

4  Other / Trouble in Terrorist Town / Re: Chicken Invasion(Aka, Magneto Thread) on: February 13, 2011, 06:08:05 AM
I know nothing about lua, but loved this idea so much that i tried adding it to my TTT server myself. Failed, bad i might add. It does the no ammo click when i try throw it, although the egg spawns fine, got half way there.
5  Other / Trouble in Terrorist Town / Re: Traitor and Detective doors on: December 12, 2010, 03:25:58 AM
Will do, cheers.
6  Other / Trouble in Terrorist Town / Re: [WIP] ttt_aperture_science on: December 11, 2010, 05:33:51 PM
Cheers guys, did a little bit more today. I've also been collecting Portal 2 screenshots for inspiration and ideas.
7  Other / Trouble in Terrorist Town / Traitor and Detective doors on: December 11, 2010, 05:22:55 PM
I'm working on a door that's only accessible to Traitors and Detectives. So far it uses a button, that when pressed activates ChecksForTraitor which is a nodraw box around near the button. On TraitorsFound the door opens. How would i made it work for Detectives only as well, and not Innocents? I've had a look and can't see anything for Detectives.

Thanks.
8  Other / Trouble in Terrorist Town / Re: [WIP] ttt_aperture_science on: December 11, 2010, 09:33:45 AM
Thanks for the suggestions.

Yeah right now it's all rough, I'm trying to get ideas for rooms etc. Trying to get as Portal like as i can right now.
9  Other / Trouble in Terrorist Town / [WIP] ttt_aperture_science on: December 10, 2010, 08:14:34 AM
Just started a new map. The map is of course based in Aperture Laboratories before Portal 1 takes place. I'm still after ideas although i'm still working on capturing the Portal feel, without ripping the Portal textures. Please post any ideas you might have.

Screenshots
Please note I've just started it. This screenshot is to show what the map will generally look like. Yes, it's in CSS. I test my maps in CSS before arming them and completing them.






Feedback would be great.

Thanks




10  Other / Trouble in Terrorist Town / Re: [RELEASE] ttt_labyrinth_v1 on: December 09, 2010, 02:13:17 PM
Hardly.

Anyways, are you not concerned about players simply memorizing the map? I'm just going to slide this idea in here: moving walls.


It's not currently big enough to really get lost in anyway. Moving walls sounds good, I'll give it a shot and see what i can come up with.
11  Other / Trouble in Terrorist Town / Re: [RELEASE] ttt_labyrinth_v1 on: December 09, 2010, 01:18:19 PM
Yeah i added them, we have custom weapons on our server so i had to so they could spawn.
12  Other / Trouble in Terrorist Town / Re: [RELEASE] ttt_labyrinth_v1 on: December 08, 2010, 10:46:19 AM
Yep, i did add playerclip zones on the fences. During testing on the server, no one was able to escape the walls and enter places they shouldn't.

Speaking of discobombs, i completely forgot to add any grenades what so ever in the map when i was adding the weapons (I know, stupid) but people can re-arm the map them self if they want grenades, although I'll add them next update.
13  Other / Trouble in Terrorist Town / [RELEASE] ttt_labyrinth_v2 on: December 08, 2010, 08:53:24 AM
This is a new TTT map i recently made for the Gaming Community i run. I liked how Borders was played, and noticed that Borders is a popular TTT map. I tried to keep the same sort of feel in this map, in the way that there is a lot of places to run and hide and you can easily run and escape. Although this map was inspired by Borders, it was made from scratch. The map also contains a small Jail cell, which is a first for TTT maps, for Detectives to detain any suspicious Terrorists, although i doubt anyone will agree to be put in Jail.

The map was made for VersonoGaming TTT server, but of course anyone can use it on the server they run.

Change Log

- Increased playerclip around some fences. No one has escaped the map yet on our server, but did it to be sure.
- Added the Traitor body bin. Only Traitors can open it, they can hide bodies inside it. The bin can be watched by Detectives in a room, there is CCTV covering the Bin.
- Added a few more weapon spawns.

Screenshots







Download

http://www.mediafire.com/?nuvoos2jnastk19

I haven't tested this version on the server i help run, although I've checked it myself for bugs.

Please report any bugs you may find here.

Thanks.
14  Other / Trouble in Terrorist Town / Re: New Map: ttt_combine_research_v1 on: December 07, 2010, 03:16:26 PM
Nice. I am yet to try it on the server, but from the screenshots it looks good.
15  Other / Trouble in Terrorist Town / TTT Map Ideas on: October 05, 2010, 04:39:35 AM
I was thinking of starting another TTT map (I have one in development) but I'm after ideas, unique, fun, good ideas. By that i mean ideas for a setting, traps and other ideas. I've done maps for CSS Jailbreak in the past, and most have been pretty popular on our Jailbreak server (before we closed it down).

Post away.
16  Other / Trouble in Terrorist Town / Re: [VersonoGaming.net] Trouble In Terrorist Town! [Custom Stuff!] on: October 03, 2010, 10:56:42 AM
The Jihad Bomb has been removed.
17  Other / Trouble in Terrorist Town / Re: [VersonoGaming.net] Trouble In Terrorist Town! [Custom Stuff!] on: September 30, 2010, 05:41:40 PM
The Crossbow does need to be removed, i agree. I don't manage and add the custom content, though. The Jihad is also being removed. It should be gone today.

Feedback about the server is good, though.
18  Other / Trouble in Terrorist Town / [VersonoGaming.net] Trouble In Terrorist Town! [Custom Stuff!] on: September 30, 2010, 07:03:08 AM
[VersonoGaming.net] Trouble In Terrorist Town! [Custom Stuff!]




Custom Content
Custom Content includes a M1 Garand, Intervention, Various CSS weapons and a few new Traitor weapons (Crossbow) Although we have custom content, we aim to keep it fair and balanced.

The Community
The Community itself has been around for over a year, with servers expanding to CSS and SA-MP in the past. The forums are active, and everyone who plays the server should register to stay up to date with current news.

Extra Information
The server is located in Australia. VIP applications are open.

The Jihad Bomb has been removed.
19  Other / Trouble in Terrorist Town / Re: [VersonoGaming.net] Trouble In Terrorist Town [Fast-DL] [Custom Weapons] on: April 06, 2010, 09:52:20 AM
Also added P90, Aug and a few others.
20  Other / Trouble in Terrorist Town / Re: [VersonoGaming.net] Trouble In Terrorist Town [Fast-DL] [Custom Weapons] on: April 06, 2010, 08:32:36 AM
Custom weapons added!
Exclusive to the server!

- Ak47
- MP5
- AWP

We're currently updating all maps, so not all maps will have the new weapons.
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