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Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode
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on: September 08, 2010, 07:27:48 PM
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TTT creates server-side ragdolls. If your server can't handle as many ragdolls as your playercount, then you could try reducing the playercount. Server-side ragdolls are 100% required for TTT and will always stay that way.
That's strange... when I first got the server it worked fine. It was a 24 slot then and it's a 24 slot now. The only way I see that could have made it start lagging is my server provider lowered how much power my server can use (which I doubt) or a garry's mod update made ragdolls lag a lot. I heard people complaining about it after 1 update but I can't remember which.
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Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode
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on: September 08, 2010, 02:32:11 AM
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Is it just me, or as the round progresses, does your server start lagging a lot?
I've contacted my server provider, and he says it is caused by the ragdolls TTT makes. Is this true? He also muttered something about traces for the "last saw" thing being intensive as well.
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Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode
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on: February 23, 2010, 05:32:45 AM
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Suggestion: Make it so when you are dead / a spectator that in the bottom right if you don't have Spectators Muted or Living Players Muted there is text that says "Press Alt to cycle mute" or something along those lines. I honestly never knew that ALT muted spectators. Oh the headaches I could have avoided...
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Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode
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on: February 21, 2010, 05:12:30 PM
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The function it tries to call but which doesn't exist on your server is a function from the Fretta base that TTT derives from, ie. it's included with gmod. So it sounds like another case of something being modified/missing on your server.
Well, in shared.lua I changed the line where IsFretta() is supposed to return true to return false. Could that be causing it and is it any big issue if I have that error?
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Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode
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on: February 21, 2010, 03:17:05 AM
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Why am I getting this error (I've been getting it forever, but it doesn't seem to affect anything)
Lua Error: ERROR: GAMEMODE:'PlayerInitialSpawn' Failed: terrortown\gamemode\player.lua:65: attempt to call method 'CheckPlayerReconnected' (a nil value)
It's in the server console.
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