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News: Zombie Master 2 discussion

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1  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: September 08, 2010, 07:27:48 PM
TTT creates server-side ragdolls. If your server can't handle as many ragdolls as your playercount, then you could try reducing the playercount. Server-side ragdolls are 100% required for TTT and will always stay that way.


That's strange... when I first got the server it worked fine. It was a 24 slot then and it's a 24 slot now. The only way I see that could have made it start lagging is my server provider lowered how much power my server can use (which I doubt) or a garry's mod update made ragdolls lag a lot. I heard people complaining about it after 1 update but I can't remember which.
2  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: September 08, 2010, 02:32:11 AM
Is it just me, or as the round progresses, does your server start lagging a lot?

I've contacted my server provider, and he says it is caused by the ragdolls TTT makes. Is this true?
He also muttered something about traces for the "last saw" thing being intensive as well.
3  Other / Trouble in Terrorist Town / Re: [ECGamers.com] Trouble in Terrorist Town server list. on: June 15, 2010, 10:39:44 PM
Yeah, I coded the mask store and I must say that it rarely happens that someone yells out "It's the guy with the <maskname> mask!"

...Of course it could be that I'm always developing my server so I'm not on it that frequently :V
4  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: April 05, 2010, 03:02:28 AM
Yes. They can run console commands on any player

My friend told me it was just TTT that you were able to do it on.
5  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: April 05, 2010, 01:34:38 AM
Apparently there is an exploit out now that allows people to run commands on other players.

Anyone notice this yet besides me?
6  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: March 14, 2010, 11:51:34 PM
Aha. I found the problem.

It wasn't what I edited that was causing the error, it was this line in player.lua:

if IsValid(attacker) and attacker:IsActiveDetective() and victim:IsTraitor() then

It's the credit rewarder for detectives if they kill a traitor.
7  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: March 14, 2010, 07:06:04 PM
Well I asked you what file(s) were edited and you said just player.lua at that one line.

I changed it and it gave me that.

So I guess more than just player.lua was edited?
8  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: March 14, 2010, 04:23:36 AM
Not to be a bother BKU, but uh...

Lua Error: ERROR: GAMEMODE:'DoPlayerDeath' Failed: terrortown\gamemode\player.lua:792: attempt to call method 'IsActiveDetective' (a nil value)

:(
9  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: March 12, 2010, 03:11:30 AM
Quick question, in what file was the most latest update fixed in? I have the update before it and I have already edited a lot of shit, so I just would like to know what file it was.
10  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: March 11, 2010, 09:58:04 PM
So for how long is BKU not going to update TTT? Because if it's going to be for quite a while, then I'm going to do several small changes to the code.
11  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: February 27, 2010, 02:08:00 AM
I will declare the gamemode finished come March 1st.


YES! (I don't like updating :P)
12  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: February 23, 2010, 05:32:45 AM
Suggestion: Make it so when you are dead / a spectator that in the bottom right if you don't have Spectators Muted or Living Players Muted there is text that says "Press Alt to cycle mute" or something along those lines. I honestly never knew that ALT muted spectators. Oh the headaches I could have avoided...
13  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: February 21, 2010, 05:12:30 PM
The function it tries to call but which doesn't exist on your server is a function from the Fretta base that TTT derives from, ie. it's included with gmod. So it sounds like another case of something being modified/missing on your server.


Well, in shared.lua I changed the line where IsFretta() is supposed to return true to return false. Could that be causing it and is it any big issue if I have that error?
14  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: February 21, 2010, 03:17:05 AM
Why am I getting this error (I've been getting it forever, but it doesn't seem to affect anything)

Lua Error: ERROR: GAMEMODE:'PlayerInitialSpawn' Failed: terrortown\gamemode\player.lua:65: attempt to call method 'CheckPlayerReconnected' (a nil value)

It's in the server console.
15  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: February 08, 2010, 10:35:38 PM
Found the problem, one of my sub-users fucked up the base gamemode. It's fixed now.
16  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: February 08, 2010, 10:10:21 PM
I know, that's what's confusing me. :<

And yes, continuously.
17  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: February 08, 2010, 09:55:25 PM
For some reason I'm getting this spammed in my console with the latest version of TTT:

ERROR: GAMEMODE:'Tick' Failed: terrortown\gamemode\cl_voice.lua:212: attempt to call method 'GetEyeTraceNoCursor' (a nil value)

Any reason?
18  Other / Trouble in Terrorist Town / Re: New TTT Server, Chiefeh's Trouble in Terrorist Town Server | FastDL! on: February 07, 2010, 07:28:13 PM
Updated to v070210, also new server: 216.245.206.115:27015
19  Other / Trouble in Terrorist Town / Re: New TTT Server, Chiefeh's Trouble in Terrorist Town Server | FastDL! on: February 03, 2010, 01:17:49 AM
Update to the latest version of TTT, removed some custom things that were stupid (RDMPS) and added a custom derma skin to make boring gray derma not boring and gay.
20  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: February 01, 2010, 10:22:21 PM
Latest release (290110) dl isn't working for me :<
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