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News: Trouble in Terrorist Town? Site here, forum here.

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1  Other / Trouble in Terrorist Town / Re: How to disable Prop possession on one map only? on: October 07, 2011, 09:48:04 PM
Change it from getMap to GetMap
I assume it was just a typo
2  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: August 19, 2011, 09:54:16 PM
Is there any way you could lower the amount of time it takes for the rifle to zoom out after firing?
3  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: July 27, 2011, 07:18:33 PM
Where are the scoreboard textures placed?
I've been looking for them forever but I can't find them in just materials/vgui/ttt/
4  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: July 24, 2011, 11:18:41 PM
Do you know if there's any problems with the name-change kicking?
It didn't work with evolve so I just set it to gmod, but it still won't work correctly.
5  Other / Trouble in Terrorist Town / Re: ttt_airbus_b2 on: June 27, 2011, 04:25:50 PM
It's probably because the map's custom playermodels are not actually playermodels, and are just ragdolls.
6  Other / Trouble in Terrorist Town / Re: ttt_airbus_b1 on: June 21, 2011, 03:04:56 PM
Crashes every time I change to it almost instantly.
It doesn't leave a message in any of the logs.
7  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: May 25, 2011, 09:54:23 PM
Then the innos would know who the other innos are, thereby identifying the traitors.  Still a bad idea.


Spawn innos scattered around the map.
Traitor room has easy access points to get to anywhere on the map.
Nobody will know.


It's still a bad idea.
8  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: May 05, 2011, 10:29:26 PM
I don't know if you know this already, or if you'd even consider it a problem, but if someone is "killed" when they are actually already dead, it will still add time to the clock.
9  Other / Trouble in Terrorist Town / Re: [RELEASE] The Traitor's Handbook: (ITS HERE) on: May 04, 2011, 10:12:41 PM
Why did this need a new thread?
10  Other / Trouble in Terrorist Town / Re: Just putting this here since I'm still curious on: April 27, 2011, 09:13:50 PM
It would actually be better if you uploaded it to pastebin since it's just a Lua file, and I don't need the spamming script, but thanks anyway :P

It's 2 lua files, and the spam thing is in one of them, so you can edit that part out if you want.
They need to be placed in the right folders and named correctly, so I didn't just give you the pastebin.
11  Other / Trouble in Terrorist Town / Re: 1 Question on: April 27, 2011, 09:11:01 PM
gamemodes/terrortown/lua/entities/weapons/
12  Other / Trouble in Terrorist Town / Re: Just putting this here since I'm still curious on: April 23, 2011, 03:42:28 PM
Oh just an fyi, this also includes something to prevent players from spamming chat.
It hooks onto radio commands and acts like they are regular chat as well.

http://solidfiles.com/d/079f/

You can look inside and see the lua folder. That folder goes in your garrysmod/garrysmod/ folder.

I already modded it to change to the gamemode "terrortownmoddedsomething" but if that's not the right name, just edit the lines 243, 272, 306, and 318 in lua/autorun/server/rtv.lua

You need to make a textfile called exactly 'maplist.txt' and put it in your garrysmod/garrysmod/ folder as well.
It should contain at least 7 maps, each separated by just one new line, NOTHING else.
I included an example in the zip file.

Anyone else is welcome to use this as well.
13  Other / Trouble in Terrorist Town / Re: Just putting this here since I'm still curious on: April 23, 2011, 04:22:47 AM
Just a side question, do you use SM for anything else besides voting?
I could give you my TTT-friendly RTV script if you want.
You can't change maps in the middle of rounds, so traitors always get their full round in.
14  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: April 11, 2011, 12:20:15 AM
I keep my server completely vanilla.
Since BKU never actually said no, he just said he wanted more input, I thought I'd give him more input.
If he won't change it, so be it, it's not the end of the world.
15  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: April 10, 2011, 07:55:13 PM
I just got 5 kills with the SP, my traitor buddy got 4 and one knife kill and one HUGE kill.
People rarely even realize they're being shot at until they're dead.
I think it should at LEAST be kept at the same amount of damage as the normal pistol.
16  Other / Trouble in Terrorist Town / Re: Terrortown not found on: April 10, 2011, 07:46:19 PM
I wasn't talking about my group :o


Then why would you care about abusive admins on other servers?
17  Other / Trouble in Terrorist Town / Re: Terrortown not found on: April 09, 2011, 08:40:25 PM
ulx_spawn.lua

I coded it, so it works well with TTT (removes the body).
Just add to addons/ulx/lua/ulx/modules/
18  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: April 06, 2011, 08:18:24 PM
Any thoughts on nerfing the SP?
Right now it fires at the same rate or faster than a normal pistol (not sure), does more damage (I think?), and is at LEAST just as accurate, but also silent.
You can basically use it as an unlimited amount of very accurate knives.
If someone is low health, you can just quickly headshot them, or hit them a few times rapidly if they are at full health.
19  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: April 03, 2011, 08:46:23 PM
I believe it was something about sticking it to glass and then breaking the glass?
But I thought that was fixed.
20  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: March 27, 2011, 09:26:09 PM
All you have to do is press the function key and then F1.
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