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Other / Trouble in Terrorist Town / Re: Invisible fire?
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on: May 24, 2011, 09:39:47 PM
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I heard its something about the portal fire messing with the gmod fire that makes it invisible.
Ah, good memories. I've also found Day of Defeat interferes, although the fix seems to be the necessity of unmounting Portal alone for most people with the fire issue.
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Other / Trouble in Terrorist Town / Re: HUGE balance [split from main thread]
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on: January 03, 2011, 12:36:21 PM
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Again, revolving around 1 person. Nerf Sniper because Matcaster is too good with it.
Sniper? Him with a deagle is worse. In close quarters, it is outdamaged by pretty much any other weapon. If the other player has steady aim, they can shoot you through your hail of bullets and shrug most of yours off/
I would agree with this, but the HUGE is probably my worst weapon (I tend to do better with a pistol), so I'm unsure.
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Other / Trouble in Terrorist Town / Re: Fix the Health Station!
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on: December 18, 2010, 01:48:32 PM
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Then if say the detective was hurt, he'd have to stand there holding E, making him a prime target for deagle headshotters and snipers.
I think that's the point, and vice versa for everyone else.
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Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode
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on: November 30, 2010, 08:02:05 PM
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How about the first time a traitor does something traitorous, such as pull out a traitor weapon, attack an innocent, or even some kind of marker just for having used an attacked?
Then again, someone will find a way to exploit it, but I suppose that's what admins are for.
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Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode
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on: October 10, 2010, 04:08:41 PM
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I've experienced having semi-transparent "ERROR" models appear when a visualizer was being used. The blue projection lines still appeared fine, however the blue player stances were simply error models.
I've experienced a bug similar to this on a map using CT playermodels, but I'm not sure if it would apply for all custom playermodels. Other players on the server also reported it.
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Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode
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on: December 31, 2009, 08:56:45 PM
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I don't know if this was due to me joining incredibly closely to the round start (by the time I could see my screen it said 'traitor'), but recently I joined and although everything I tried worked fine as a traitor I couldn't get my context/equipment menu to come up. However, this was one-off and hasn't been an issue since.
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Other / Trouble in Terrorist Town / Re: The achievements Idea thread.
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on: November 11, 2009, 05:03:33 PM
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strong>Instant Suspicion: Just Add Bullets Kill someone who was typing out an accusation (Minimum of three letters that match the traitor's name)
If this is put in achievements should only be awarded (publicly or entirely) at the end of the round.
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Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - Gmod-based serial killing
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on: September 17, 2009, 04:34:42 PM
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Om nom sexy work. I'll be looking forward to the trading.
Also, feature request; how about when players die anything they were typing is automatically put out, with a "..." or "-" at the end?
Say, for example, I was typing "tGB is the killer! He's got a MAC-10!", and I die halfway through, it could appear as "tGB is th-"
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