Welcome, Guest. Please login or register.
Did you miss your activation email?
November 21, 2024, 11:58:04 PM
Home Help Login Register
News: Zombie Master 2 discussion

  Show Posts
Pages: [1]
1  Other / Trouble in Terrorist Town / Re: TTT: Im with / I see suggestion. on: December 23, 2011, 04:25:42 PM
Encouraging lying? In your game?

You, sir, should be ashamed.
2  Other / Trouble in Terrorist Town / Re: Invisible fire? on: May 24, 2011, 09:39:47 PM
I heard its something about the portal fire messing with the gmod fire that makes it invisible.


Ah, good memories. I've also found Day of Defeat interferes, although the fix seems to be the necessity of unmounting Portal alone for most people with the fire issue.
3  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: January 26, 2011, 04:19:37 PM
I don't suppose it's possible to link the karma loss for killing innocents to the karma of the person killed? That way, killing griefers would have a much lesser impact than a one-off kill.
Someone quickly show how this could be abused...
4  Other / Trouble in Terrorist Town / Re: HUGE balance [split from main thread] on: January 03, 2011, 12:36:21 PM
Again, revolving around 1 person. Nerf Sniper because Matcaster is too good with it.


Sniper? Him with a deagle is worse.

In close quarters, it is outdamaged by pretty much any other weapon. If the other player has steady aim, they can shoot you through your hail of bullets and shrug most of yours off/


I would agree with this, but the HUGE is probably my worst weapon (I tend to do better with a pistol), so I'm unsure.
5  Other / Trouble in Terrorist Town / Re: Weapon and Ammo Checks [Warning: Big Post!] on: December 27, 2010, 03:42:23 AM
If you've ever played Fortress Forever, the ammo drop would be kind of like that.

Or ZM if I remember correctly..


Please tell me I'm not the only other person who was thinking this, and subsequently laughed.
6  Other / Trouble in Terrorist Town / Re: Fix the Health Station! on: December 18, 2010, 01:48:32 PM
Then if say the detective was hurt, he'd have to stand there holding E, making him a prime target for deagle headshotters and snipers.


I think that's the point, and vice versa for everyone else.
7  Other / Trouble in Terrorist Town / Re: Traitor Equipment Idea: Rocket Launcher. on: December 11, 2010, 11:20:29 PM
Or, I have a better idea.
No rocket at all!


TTT without rockets? You're a madman.
8  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: November 30, 2010, 08:02:05 PM
How about the first time a traitor does something traitorous, such as pull out a traitor weapon, attack an innocent, or even some kind of marker just for having used an attacked?

Then again, someone will find a way to exploit it, but I suppose that's what admins are for.
9  Other / Trouble in Terrorist Town / Re: A traitor Equipment: PeperSpray on: November 10, 2010, 05:31:09 PM
So I can either shoot down the two people in the room, or I can stun/blind one then kill the other, then go back to the first? If you're going to blind someone, you might as well kill them.
10  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: October 10, 2010, 04:08:41 PM
I've experienced having semi-transparent "ERROR" models appear when a visualizer was being used. The blue projection lines still appeared fine, however the blue player stances were simply error models.


I've experienced a bug similar to this on a map using CT playermodels, but I'm not sure if it would apply for all custom playermodels. Other players on the server also reported it.
11  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: December 31, 2009, 08:56:45 PM
I don't know if this was due to me joining incredibly closely to the round start (by the time I could see my screen it said 'traitor'), but recently I joined and although everything I tried worked fine as a traitor I couldn't get my context/equipment menu to come up. However, this was one-off and hasn't been an issue since.
12  Other / Trouble in Terrorist Town / Re: weapons and special items suggestions on: December 26, 2009, 08:46:47 PM
Uuuuh my god this CP is just so good.


Fix'd.
13  Other / Trouble in Terrorist Town / Re: new TTT gmod server up! TTT_hosted_by_smeghead on: November 13, 2009, 05:40:17 PM
Suggestion: Include the IP.
14  Other / Trouble in Terrorist Town / Re: The achievements Idea thread. on: November 11, 2009, 05:03:33 PM
strong>Instant Suspicion: Just Add Bullets
Kill someone who was typing out an accusation
(Minimum of three letters that match the traitor's name)


If this is put in achievements should only be awarded (publicly or entirely) at the end of the round.
15  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - Gmod-based serial killing on: October 27, 2009, 06:47:19 PM
But c4 can do all of those things as well, plus it explodes. I don't see the point.


This, exactly.
16  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - Gmod-based serial killing on: September 21, 2009, 04:15:39 PM
Is there any chance you could put in a spectator system like most source games, as in left click snaps you to a player and right click lets you free-search? It's pretty boring as spectator going around trying to find people.
17  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - Gmod-based serial killing on: September 17, 2009, 04:34:42 PM
Om nom sexy work. I'll be looking forward to the trading.

Also, feature request; how about when players die anything they were typing is automatically put out, with a "..." or "-" at the end?

Say, for example, I was typing "tGB is the killer! He's got a MAC-10!", and I die halfway through, it could appear as "tGB is th-"
Pages: [1]


Login with username, password and session length

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Page created in 0.011 seconds with 19 queries.