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Pages: [1] 2 3 4 ... 11
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Other / Trouble in Terrorist Town / Re: ttt_eek - A map that doesn't take itself too seriously
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on: March 11, 2011, 12:50:52 AM
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Don't you love how in map release threads there's always a few (in my opinion) obnoxious mini-advertisement posts about server admins uploading the map?
Anyways, this map really is like Crummy Cradle thrown onto Richland. Interesting to say the least. The skydome could really be improved, though.
Okay Grouchy McGrouchy-tin.
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Other / Trouble in Terrorist Town / Re: ttt_67th_way
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on: February 27, 2011, 04:39:17 AM
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By harder to use, I think he means limit it's uses, or make something that you have to put in a slot to use it, similar to the thing. A lot of people camp the room and test everyone, then kill the remaining players -- this is the problem with most traitor testers.
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9
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Other / Trouble in Terrorist Town / Re: [RELEASE] ttt_slumcity_b2
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on: February 26, 2011, 07:07:37 AM
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Still stupid. Ad for the spectator room is stupid too, considering you "spawn" there when you die.
Also, there's a ladder that is broken on the side of the main building, might want to get that fixed.
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10
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Other / Trouble in Terrorist Town / Re: ttt_67th_way
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on: February 22, 2011, 10:31:14 PM
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You can press E to open that, but it can be a pain in the ass because the ladder is so close. If you don't break it it'll open easier, I find.
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11
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Other / Trouble in Terrorist Town / Re: ttt_67th_way
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on: February 22, 2011, 10:05:38 PM
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I like it a lot, but as I said on DNR while I played it with you I feel like the second area is really underused and you should make it more apparent that it even exists.
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12
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Other / Trouble in Terrorist Town / Re: [RELEASE] ttt_trappycottage_b2
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on: January 12, 2011, 10:23:56 PM
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You... didn't really listen to my suggestions.
The spawn is small, people spawn into eachother. Why not let us into the grass?
There cottage is bigger sure, but now there's only two ways in I suggest putting the windows back, putting in a second way underground, and maybe a back door?
Otherwise, its a decent map.
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14
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Other / Trouble in Terrorist Town / Re: [release] ttt_onesmallshamble_b3
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on: January 09, 2011, 12:02:33 AM
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Definitely taken this into consideration for B4. I plan on adding a little doo-dad like you said that will turn the lights on, but if the C4 objective is achieved, the lights will all turn back off.
I'm also probably going to change the traitor objective a bit. Not sure how yet though, I just don't like how easy it currently is.
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15
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Other / Trouble in Terrorist Town / Re: [NNJG] Trouble In Terrorist Town
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on: January 07, 2011, 11:41:28 PM
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The server uses them. By saying something about the server is stupid, you're calling part of the server stupid. "Part" is still the server.
That's like saying because someone thinks dogs are stupid, and dogs are a part of the planet, the entire planet is stupid.
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