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News: Zombie Master 2 discussion

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1  Other / Trouble in Terrorist Town / Re: ttt_eek - A map that doesn't take itself too seriously on: March 11, 2011, 12:50:52 AM
Don't you love how in map release threads there's always a few (in my opinion) obnoxious mini-advertisement posts about server admins uploading the map?

Anyways, this map really is like Crummy Cradle thrown onto Richland.  Interesting to say the least.  The skydome could really be improved, though.


Okay Grouchy McGrouchy-tin.
2  Other / Trouble in Terrorist Town / Re: ttt_eek - A map that doesn't take itself too seriously on: March 10, 2011, 08:40:36 PM
I've uploaded this to DNR. Looks interesting. :)
3  Other / Trouble in Terrorist Town / Re: [RELEASE] Outpost 31 for TTT by Seventh/Scar on: March 08, 2011, 05:30:11 AM
Oh my god finally! I've been waiting for this for such a long time. :D Uploading it to DNR right now!
4  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: March 07, 2011, 03:41:00 PM
I think the only solution to this "problem" is just disable prop control for spectators in general, there's a server side setting just for this.
"ttt_spec_prop_control"                   "0"
5  Other / Trouble in Terrorist Town / Re: ttt_67th_way on: March 02, 2011, 08:27:33 AM
Acquire Dropbox, disregard Game Front. Painfully slow.
6  Other / Trouble in Terrorist Town / Re: ttt_67th_way on: February 27, 2011, 04:39:17 AM
By harder to use, I think he means limit it's uses, or make something that you have to put in a slot to use it, similar to the thing. A lot of people camp the room and test everyone, then kill the remaining players -- this is the problem with most traitor testers.
7  Other / Trouble in Terrorist Town / Re: [RELEASE] ttt_slumcity_b2 on: February 26, 2011, 08:45:43 PM
I'm going to stop this discussion because it's getting stupid. I like your maps quite a bit. Just wish you didn't have ads, that's all.
8  Other / Trouble in Terrorist Town / Re: [RELEASE] ttt_slumcity_b2 on: February 26, 2011, 07:58:13 PM
I was referring to the logo on the billboard, actually. It's tacky and tasteless.

Seems to me you're the one whining about someone giving you feedback about your map. Chill bro.
9  Other / Trouble in Terrorist Town / Re: [RELEASE] ttt_slumcity_b2 on: February 26, 2011, 07:07:37 AM
Still stupid. Ad for the spectator room is stupid too, considering you "spawn" there when you die.

Also, there's a ladder that is broken on the side of the main building, might want to get that fixed.
10  Other / Trouble in Terrorist Town / Re: ttt_67th_way on: February 22, 2011, 10:31:14 PM
You can press E to open that, but it can be a pain in the ass because the ladder is so close. If you don't break it it'll open easier, I find.
11  Other / Trouble in Terrorist Town / Re: ttt_67th_way on: February 22, 2011, 10:05:38 PM
I like it a lot, but as I said on DNR while I played it with you I feel like the second area is really underused and you should make it more apparent that it even exists.
12  Other / Trouble in Terrorist Town / Re: [RELEASE] ttt_trappycottage_b2 on: January 12, 2011, 10:23:56 PM
You... didn't really listen to my suggestions.

The spawn is small, people spawn into eachother. Why not let us into the grass?

There cottage is bigger sure, but now there's only two ways in
I suggest putting the windows back, putting in a second way underground, and maybe a back door?

Otherwise, its a decent map.
13  Other / Trouble in Terrorist Town / Re: [release] ttt_onesmallshamble_b3 on: January 12, 2011, 03:48:36 AM
Whenever I release the next version I'll have instructions somewhere that explain how to arm / disarm the self destruct.
14  Other / Trouble in Terrorist Town / Re: [release] ttt_onesmallshamble_b3 on: January 09, 2011, 12:02:33 AM
Definitely taken this into consideration for B4. I plan on adding a little doo-dad like you said that will turn the lights on, but if the C4 objective is achieved, the lights will all turn back off.

I'm also probably going to change the traitor objective a bit. Not sure how yet though, I just don't like how easy it currently is.
15  Other / Trouble in Terrorist Town / Re: [NNJG] Trouble In Terrorist Town on: January 07, 2011, 11:41:28 PM
The server uses them. By saying something about the server is stupid, you're calling part of the server stupid. "Part" is still the server.


That's like saying because someone thinks dogs are stupid, and dogs are a part of the planet, the entire planet is stupid.
16  Other / Trouble in Terrorist Town / Re: [RELEASE] ttt_yard_a2 on: January 07, 2011, 07:03:15 AM
Added to DNR's server. :) Looks good.
17  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: January 06, 2011, 01:09:24 AM
28 people isn't that many.


lolk.
18  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: January 05, 2011, 08:22:24 PM
Because everyone knows 32 player TTT servers are the best.

[/s]
19  Other / Trouble in Terrorist Town / Re: [WIP] ttt_catacombs on: December 29, 2010, 11:49:46 PM
This is becoming ridiculous. Let me quote him for you guys.
Shut the fuck up it's not done yet and when it is I'll contact you all for server testing when it's ready.
20  Other / Trouble in Terrorist Town / Re: [WIP] ttt_catacombs on: December 29, 2010, 06:35:10 AM
Definitely me too, I'd love to test this map with you guys.
Perhaps even use DNR's server to test if you'd like. :)
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