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News: Zombie Master 2 discussion

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1  Other / Trouble in Terrorist Town / Re: [WIP] ttt_catacombs on: October 31, 2010, 04:11:24 PM
SKULLS FOR THR SKULL THRONE!

BLOOD FOR THE BLOOD GOD!
2  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: October 08, 2010, 10:50:34 AM
The new Radio command for alive check doesn't seem to work.
3  Other / Trouble in Terrorist Town / Re: First german TTT server - [GER] 24/7 TTT - by Irre-Clan || *VANILLA* on: September 26, 2010, 12:58:25 AM
Mag ich, abgesehne von 26 Slots, 16 bis 20 wären cooler, aber ich glaub ich komm mal vorbei.
4  Other / Trouble in Terrorist Town / Re: [Project] Operation Suburb - In Progress on: September 11, 2010, 11:28:23 AM
Looks Good, the map is attractive.
5  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: September 10, 2010, 10:33:43 AM
Yeah, I need it sometime to meet with People in the "Hey, I'm that Guy who is Talking come to me" way.

Could you replace certain Icons like the Detective ones with some kind of Blue Hat Icon?
6  Other / Trouble in Terrorist Town / Re: [WIP] ttt_catacombs on: August 26, 2010, 06:10:23 PM
I came.
7  Other / Trouble in Terrorist Town / Re: Surprise on: August 26, 2010, 05:52:48 PM
Dinner? >:(
8  Other / Trouble in Terrorist Town / Re: a balanced anonymous detective idea + related class idea. (tl;dr ahead) on: August 22, 2010, 10:29:54 AM
Make it also cost a Credit for Hiding?
9  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: April 30, 2010, 11:01:30 AM
If I get a postcard from mysquirrel...


Need your adress for that! Or does someone know Citizens adress?
10  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: April 29, 2010, 09:42:49 PM
:(

Yeah I know you're right, it just takes like 2 days to compile though....


Do it! and I'll send you a Postcard! Seriously
11  Other / Trouble in Terrorist Town / Re: Do you use the DNA sampler? on: March 10, 2010, 09:48:12 PM
BKU, any plans or ideas for another project you'd be working on, or are you going to take a break for a while from developing things?


Operation ZossiMossi?
12  Other / Trouble in Terrorist Town / Re: ttt_urban_ruins [WIP] on: March 08, 2010, 10:21:18 PM
It's a little more obnoxious because it gives you the actual image instead of code when you go to edit it.

Also, I forgot to mention it, but I am adding a few names in the map for people who were going to be in Downtown but were never included. Don't ask to be in it, because this time around I am deciding.



But you should add a Big Green Bunny Statue.
13  Other / Trouble in Terrorist Town / Re: ttt_urban_ruins [WIP] on: March 07, 2010, 07:26:00 PM
Looks Cool, the one thing I don't like is the Name of the Map.
14  Other / Trouble in Terrorist Town / Re: Map Ideas on: February 25, 2010, 05:01:38 PM
Do one in a flying Zepplin.
15  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: February 23, 2010, 04:48:16 PM
Yeah, I wonder if we could do a Forumite Only Forum Game sometime.
16  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: February 22, 2010, 08:22:23 PM
Well I feel like a fool... but glad to see you have it worked out.

Thanks for everything, including the binoculars. I don't know how you manage to do it so fast.


I think we need to sacrifice another Thread.
17  Other / Trouble in Terrorist Town / Re: [AS] Alters - TTT Server - Garry's Mod [NEW IP 75.102.38.138:27015] on: February 21, 2010, 01:36:52 PM
Hey Alters, stop makeing your Server Crash all the Time! Thanks.
18  Other / Trouble in Terrorist Town / Re: Detectives: Thoughts, ideas, balance, Holmes. on: February 11, 2010, 05:14:48 PM
I thought about a Tool for the Detective, it should be possible for him to get unreachable bodies, like the ones who fell into Pit. Something like a Body Teleporter or a Harpoon with a rope attached to it.
19  Other / Trouble in Terrorist Town / Re: Detectives: Thoughts, ideas, balance, Holmes. on: January 28, 2010, 08:43:19 PM
You know those Detectives should be called Agents, those Agents are like Traitor except for the Part that they have to kill Traitors.
They use same Equipment and even more specialised ones, like Traps.
They get a big disadvantage for killing Innocents. (Well, it already is a disadvantage if you kill a Innocent with no real Proof).
Those Agents can't show that they are Agents to anyone else, his special equipment (not traitor weapon) is always disguised as regular weapons or holstered.

To find out who Traitor is they can:

- Check Bodies (After you checked for example 5 Bodies who got killed by the same Traitor, he gets unravel to you)

I haven't actually though about more, except for the typical way, which is already implemented.




20  Other / Trouble in Terrorist Town / Re: Traitor Weapon Suggestion: Lock on: December 17, 2009, 04:33:25 PM
How about you modify the Spwaning Menu to select only one Item like a Plank or a Metal Plate and then you can place the Object everywhere and Freeze it after a Certain Time it breaks or make it breakable.
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