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News: Zombie Master 2 discussion

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1  Other / Trouble in Terrorist Town / Re: Making My Server TTT on: February 10, 2012, 07:44:29 AM
Oh, I see you made two of these. Locking this one then.
2  Other / Trouble in Terrorist Town / Re: Pistol Limb Damage on: August 27, 2011, 07:36:02 PM
Why complain that an intentionally weak weapon is weak?
3  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: May 23, 2011, 07:01:53 AM
How would that work? Traitors and detectives aren't chosen until the beginning of the round which only begins after the preparation phase has ended which occurs after the players have (or should have) already spawned.
4  Other / Trouble in Terrorist Town / Re: Forum request. on: May 14, 2011, 08:33:38 PM
ZM is a dead mod.
You're a dead mod.
5  Other / Trouble in Terrorist Town / Re: Last words when suicide? on: April 22, 2011, 09:41:27 PM
The generic reason for death (and skull icon) on the corpse should be a pretty big clue that the person wasn't actually killed by normal means.

People used to do this more when the last words were broadcast as a chat message, but it's easy to tell that the dead guy killed himself either by falling or standing in someone's/his own incendiary or whatnot. It's no more of a problem now than it was then.
6  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: April 06, 2011, 04:27:46 AM
That would make things just as bad as before when people could pretend to be AFK but actually type out the name of the person who kills them so as to immediately broadcast the traitor's identity with their last words, albeit with a bit more delay. Yeah, last words don't necessarily have to be truthful, but it was an irritating and overused tactic nonetheless.

I think it's best for most of the information on a dead body to remain solely with the dead body. That way, if someone else tries to relay to you the last words from a corpse you can't see, you either have to trust them or go and check for yourself. That's part of the brilliant mind games behind TTT.
7  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: March 05, 2011, 06:56:46 AM
No, it's a way to give spectators something to do without really affecting gameplay very much.
And who declared this to be the case? Are you the master of TTT rules and etiquette?
8  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: March 05, 2011, 01:49:54 AM
I've had a few times where a spectator rolled over to some player while in a barrel making it easier for traitors to win.
Why is that a bad thing? Harassing the living as much as you possibly can is the entire point of prop possession.
9  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: December 29, 2010, 02:59:42 AM
Why not?
He's still working on setting up the in-game UrgrainCo Store.
10  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: October 29, 2010, 01:47:23 AM
That would be way overpowered.
11  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: October 14, 2010, 04:41:03 AM
What if you want to buy your friend a radar?

What will you do then, Jossi?
12  Other / Trouble in Terrorist Town / Re: Trouble in Terrorist Town - a GMod gamemode on: September 20, 2010, 02:09:39 AM
The idea for the lack of Detective-only voice chat was to prevent Detectives from acting as their own little team entirely independent of the Innocents. BKU said it thusly:

Detective chat will result in detectives only chatting to each other about anything they find, leaving the innocent out of the process and making it more boring for those players.


I believe the text chat was just a minor compromise that's intended to have the aforementioned weakness of leaving the Detective vulnerable.
13  Other / Trouble in Terrorist Town / Re: Look what i found badking :( on: August 31, 2010, 10:22:56 AM
I believe it should be BKU's duty to take a sledgehammer and painstakingly track down every single Gmod hacker in the world. That'll learn 'em good.
14  Other / Trouble in Terrorist Town / Re: Meet the traitor on: August 28, 2010, 03:42:40 AM
Knock off the attitude, Demigod.
15  Other / Trouble in Terrorist Town / Re: [WIP] ttt_catacombs on: August 28, 2010, 01:14:03 AM
Why have you posted a bunch of black rectangles? Is this some kind of joke? >:(
16  Other / Trouble in Terrorist Town / Re: Surprise on: August 26, 2010, 06:01:00 PM
Here, Citizen, let me save you the trouble and do a run down of everyone's current status:


    [li]Unholy Knight - Dead[/li]
    [li]killer cortez - Dead[/li]
    [li]Zane - Legend[/li]
    [li]alpha.omega - Dead[/li]
    [li]Ajunk - Active[/li]
    [li]Barbalute - Active[/li]
    [li]AndyTheGeeky - Active, but consider killing off anyway[/li]
    [li]JossiRossi - Active[/li]
    [li]Pi - Active[/li]
    [li]theGreenBunny - Reincarnated[/li]
    [li]Angry Lawyer - The Divine Being[/li]
    [li]Ficcy - Transcended[/li]
    [li]Pestoolio - MIA[/li]
    [li]Holy Toaster - Kind of dead[/li]
    [li]Werewolf - Less dead[/li]
    [li]Shambie - Dying[/li]
    [li]SoulOfDoom - One foot in the grave[/li]
    [li]sulkdodds - British[/li]
    [li]Waffles - Dead (to me)[/li]
    [li]Uk-known - Lost Viking[/li]
    [li]Andy p - Andy p[/li]
    [li]worbat - Good as dead[/li]
    [li]Joest - Should be dead[/li]


I hope you'll use this information wisely in reevaluating the names that appear in your map. Frankly, I think the correct path to take is clear: [spoiler]Replace them all with Rotinaj[/spoiler].
17  Other / Trouble in Terrorist Town / Re: Surprise on: August 26, 2010, 05:29:19 PM
See for yourself...
It's a sign that says "DEAF JAM RECORDS" with a clip art picture of an ear.

I replaced Zane's sign
How come? Zane is way more memorable than a lot of these people. Unholy Knight (aka "who?") and Killer Cortez (aka "who?") have been dead for ages. Why should Zane's legacy be forgotten yet people can still run around in your map wondering, "who the hell is Omega?"
18  Other / Trouble in Terrorist Town / Re: a balanced anonymous detective idea + related class idea. (tl;dr ahead) on: August 20, 2010, 08:21:59 PM
Then what's the point of the anonymous detective? It seems as if your original purpose was to make detectives more fun in your eyes, but your intent is immediately countered by this new fanfic class of yours. So it only takes a second for the anonymous detective to no longer be anonymous thanks to the class whose sole knowledge is to instantly know this person's identity. Great idea!
19  Other / Trouble in Terrorist Town / Re: a balanced anonymous detective idea + related class idea. (tl;dr ahead) on: August 20, 2010, 08:04:14 PM
THE DOUBLE AGENT!

*knows who the anonymous detective is
*can talk into traitor chat but cannot hear it (he does not know who the traitors are, but he can help them)
That immediately defeats the purpose of the "anonymous" detective. If the double agent can instantly pinpoint who this individual is and has means of covertly communicating with the traitors, then how is this any better than the situation you're complaining about? The anonymous detective is just going to be ratted out first thing and then be no better off than the plain and identified detectives. If anything, he's is at a greater disadvantage since regular innocents can't trust him.
20  Other / Trouble in Terrorist Town / Re: Hitboxes on: August 05, 2010, 11:33:37 PM
It's Gmod, not TTT.
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