Changelog for v290110: - Traitor Equipment menu improvements: - Made it use nicer icons
(most of which were already used in the body search results + some new
ones). Standard spawn icons will still be used for items that do not
have a nice icon (such as custom stuff added by a server).
- Made
items that are not buyable (because you're already carrying one etc) be a
darker shade.
- Made menu taller, and extended the descriptions
of most items.
- Weapon balancing: - Removed death scream
for silenced pistol bodyshot kills
- Increased Poltergeist ammo
from 5 to 6 shots
- Slightly reduced Teleporter loudness
-
Score balancing: - Identifying
a body now gives a point
- Traitor team bonus now only rewards
half a point per dead innocent instead of a full point (total is rounded
up)
- Made health text on target ID stand out more
compared to karma text. - Added setting that makes target ID more
minimalist, showing only the target's name, coloured in accordance to
his health, rather than separate health text and karma text. -
Added setting that disables crosshair entirely, for those who enjoy
pain. - Fixed possessed object names not showing for everyone
after round end. - Fixed crowbar impact effect spam (finally) -
Minor Karma balancing: reverted kill penalty to original amount, and
increased traitor hurting/killing reward a bit further. - Behind
the scenes: - Moved
to gmod's bitwise operators for damage type checking instead of custom
method (had their existence been more obvious I never would have had to
make a custom method! joy). Small performance improvement.
- Removed
dependency on the gmod CS:S Lua addon (servers still need to install
CS:S for the models etc)
Trouble in Terrorist Town v290110 |