News

The newest release of the Trouble in Terrorist Town gamemode is included in Garry's Mod. This page lists the detailed changes in every release. If for whatever reason a version is released in between GMod updates, for example to fix an urgent bug, the post will include a download.

Looking to play the game?
You do not need to manually download and install anything if you just want to play TTT. Just join a Garry's Mod server that lists "Trouble in Terrorist Town" as its game in the server browser.

Want to host a server?
Install garrysmod and CS:S on your srcds. GMod includes a recent version of TTT. Set the "gamemode" cvar to "terrortown" and load a compatible map such as any standard CS:S map, or one of the maps made specifically for TTT that can be found here.

Looking for an SVN?
You have a few options:
  1. You can use the full GMod SVN repository. Warning, it's large:
    http://svn.facepunchstudios.com/svn/gm/garrysmod/
  2. You can use the following URL in your SVN client to get just TTT and nothing else:
    https://github.com/garrynewman/garrysmod/trunk/garrysmod/gamemodes/terrortown
  3. You can use the GMod git, which does not have all the textures etc, but does have TTT:
    https://github.com/garrynewman/garrysmod

2015-03-02

posted Mar 6, 2015, 11:05 AM by Bad King Urgrain

TTT 2015-03-02:
  • Added hook TTTPlayerUsedHealthStation (thanks Kamshak)
  • Added hook TTTBodyFound (thanks CallMePyro)
  • Added hook TTTEquipmentTabs (thanks VigiFyre)
  • Added Portuguese language (thanks comedhina)
  • TTT-specific HUD elements can now be disabled using the standard HUDShouldDraw hook (thanks meharryp)
  • Fixed name of speaking player not always updating if changed while speaking (thanks robotboy655)
  • Increased size of buy menu to reduce scrolling (thanks DarthTealc)
  • Fixed rare bug where gamemode could break during cleanup on certain maps (thanks Tommy228)
  • Fixed crowbar not making correct sound and decal on all materials (thanks TFlippy)
  • Fixed ttt_detective_karma_min not having any effect (thanks Joschasa)
  • Improved radar rendering performance, plus some other cleanup (thanks Kefta)

2014-06-22

posted Jun 22, 2014, 7:57 AM by Bad King Urgrain

TTT 2014-06-22:

  • Attribute vehicle kills (buggy driving over someone) to the driver of the vehicle.
  • Mark telefrag damage as being inflicted by the teleporter weapon.
  • Prevent a player's spectate mode enabling after they have just joined and are coincidentally picked as traitor (thanks Bo98)
  • Prevent inconsistencies when a player enters spectate mode due to their role being unnecessarily cleared (thanks Bo98)
  • Enabled lag compensation for the crowbar's secondary attack (thanks Bo98)
  • Additional resetting of a player's view angles after they have possessed a prop and then spectate a player (thanks Bo98)
  • Additional robustness in communicating player roles to clients (thanks Bo98)
  • Ignore chat containing sentences prefixed by typical admin command characters (such as ! or @) from being stored as a player's last words (thanks DarthTealc)

Most of the following contributed fixes were already available via a GMod release I believe, just not listed in this changelog yet:
  • Traitor weapons can now set "Avoidable" to true indicate that traitors who get killed by that weapon should be blamed for their own death, much like C4 (thanks YMIndustries)
  • Fixed "beam down" part of teleport effect not being shown (thanks robotboy655)

2014-03-09

posted Mar 9, 2014, 5:48 AM by Bad King Urgrain

TTT 2014-03-09:
  • Added TTTScoreboardColumns and TTTScoreboardMenu hooks, to allow more customization of the scoreboard without hacking around in the scoreboard code (thanks MyHatStinks)

2014-02-23

posted Feb 26, 2014, 10:10 AM by Bad King Urgrain

TTT 2014-02-23:
  • Fixed a bug that caused players to spawn floating/invisible in certain cases
This fix was made a few days ago, on the 23rd. I'm calling it a "release" now to draw attention to it, because some servers updated to the release of the 22nd and didn't see that a fix was applied after they did so.

2014-02-22

posted Feb 22, 2014, 12:30 PM by Bad King Urgrain

TTT 2014-02-22:
  • Fixed player going into a broken spectator state if they were spectating a prop during the preparation phase, respawned when the round started, and subsequently died before the end of that round (thanks OzymandiasLlewellyn)
  • Fixed issues with reloading while using ironsights (thanks robotboy655)
  • Renamed weapon and entity files to the newer "entityname.lua" format, from the old format of "entityname/shared.lua" (thanks robotboy655)

2014-01-12

posted Jan 12, 2014, 8:32 AM by Bad King Urgrain

TTT 2014-01-12:
  • Added TTTCheckForWin hook, for overriding win conditions.
  • Added TTTPlayerSpeed hook, for modifying the default movement speed (thanks wyozi)
  • The TTTDelayRoundStartForVote hook can now return a second value in the form of the number of seconds to delay (thanks wyozi)
  • Fixed scoreboard scrollbar covering the mute button (thanks MyHatStinks)
  • Converted all uses of usermessages to the net library (thanks HandsomeMatt)
  • Tweaked spawnpoints in CS:S rearm scripts to prevent players spawning inside geometry or locked off sections of the map (thanks BadgerCode and robotboy655)
  • Removed obsolete sv_tags usage, as it has been removed from gmod (thanks HandsomeMatt)
  • Fixed Lua error when C4 is disarmed because it was moved/teleported (thanks HandsomeMatt)
  • Changed English language strings to use gender-neutral pronouns (thanks HandsomeMatt)
  • HUD rendering code now uses standard gmod hooks HUDDrawTargetID and HUDDrawPickupHistory, for easier customization (thanks MyHatStinks)

The Hooks page has been updated with the new/modified hooks.

2013-12-08

posted Dec 8, 2013, 7:52 AM by Bad King Urgrain

TTT 2013-12-08:

  • Added "UsableRange" property for ttt_traitor_button entities. Mappers can use this to specify the range at which a traitor button should be visible and usable.

2013-10-27

posted Oct 27, 2013, 5:45 AM by Bad King Urgrain

TTT 2013-10-27:

  • Fixed thrown knife sometimes dealing double damage when thrown from short range.

2013-09-22

posted Sep 22, 2013, 5:48 AM by Bad King Urgrain


  • Fixed materials not being found on Linux clients (thanks robotboy655)

2013-09-18

posted Sep 18, 2013, 10:28 AM by Bad King Urgrain


  • Fixed C4 timer not being shown on the model (thanks to MyHatStinks)

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