The newest release of the Trouble in Terrorist Town gamemode is included in Garry's Mod. This page lists the detailed changes in every release. If for whatever reason a version is released in between GMod updates, for example to fix an urgent bug, the post will include a download.
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You do not need to manually download and install anything if you just want to play TTT. Just join a Garry's Mod server that lists "Trouble in Terrorist Town" as its game in the server browser.
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posted Mar 6, 2015, 11:05 AM by Bad King Urgrain
TTT 2015-03-02:- Added hook TTTPlayerUsedHealthStation (thanks Kamshak)
- Added hook TTTBodyFound (thanks CallMePyro)
- Added hook TTTEquipmentTabs (thanks VigiFyre)
- Added Portuguese language (thanks comedhina)
- TTT-specific HUD elements can now be disabled using the standard HUDShouldDraw hook (thanks meharryp)
- Fixed name of speaking player not always updating if changed while speaking (thanks robotboy655)
- Increased size of buy menu to reduce scrolling (thanks DarthTealc)
- Fixed rare bug where gamemode could break during cleanup on certain maps (thanks Tommy228)
- Fixed crowbar not making correct sound and decal on all materials (thanks TFlippy)
- Fixed ttt_detective_karma_min not having any effect (thanks Joschasa)
- Improved radar rendering performance, plus some other cleanup (thanks Kefta)
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posted Jun 22, 2014, 7:57 AM by Bad King Urgrain
TTT 2014-06-22:
- Attribute vehicle kills (buggy driving over someone) to the driver of the vehicle.
- Mark telefrag damage as being inflicted by the teleporter weapon.
- Prevent a player's spectate mode enabling after they have just joined and are coincidentally picked as traitor (thanks Bo98)
- Prevent inconsistencies when a player enters spectate mode due to their role being unnecessarily cleared (thanks Bo98)
- Enabled lag compensation for the crowbar's secondary attack (thanks Bo98)
- Additional resetting of a player's view angles after they have possessed a prop and then spectate a player (thanks Bo98)
- Additional robustness in communicating player roles to clients (thanks Bo98)
- Ignore chat containing sentences prefixed by typical admin command characters (such as ! or @) from being stored as a player's last words (thanks DarthTealc)
Most of the following contributed fixes were already available via a GMod release I believe, just not listed in this changelog yet: - Traitor weapons can now set "Avoidable" to true indicate that traitors who get killed by that weapon should be blamed for their own death, much like C4 (thanks YMIndustries)
- Fixed "beam down" part of teleport effect not being shown (thanks robotboy655)
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posted Mar 9, 2014, 5:48 AM by Bad King Urgrain
TTT 2014-03-09: - Added TTTScoreboardColumns and TTTScoreboardMenu hooks, to allow more customization of the scoreboard without hacking around in the scoreboard code (thanks MyHatStinks)
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posted Feb 26, 2014, 10:10 AM by Bad King Urgrain
TTT 2014-02-23: - Fixed a bug that caused players to spawn floating/invisible in certain cases
This fix was made a few days ago, on the 23rd. I'm calling it a "release" now to draw attention to it, because some servers updated to the release of the 22nd and didn't see that a fix was applied after they did so. |
posted Feb 22, 2014, 12:30 PM by Bad King Urgrain
TTT 2014-02-22: - Fixed player going into a broken spectator state if they were spectating a prop during the preparation phase, respawned when the round started, and subsequently died before the end of that round (thanks OzymandiasLlewellyn)
- Fixed issues with reloading while using ironsights (thanks robotboy655)
- Renamed weapon and entity files to the newer "entityname.lua" format, from the old format of "entityname/shared.lua" (thanks robotboy655)
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posted Jan 12, 2014, 8:32 AM by Bad King Urgrain
TTT 2014-01-12: - Added TTTCheckForWin hook, for overriding win conditions.
- Added TTTPlayerSpeed hook, for modifying the default movement speed (thanks wyozi)
- The TTTDelayRoundStartForVote hook can now return a second value in the form of the number of seconds to delay (thanks wyozi)
- Fixed scoreboard scrollbar covering the mute button (thanks MyHatStinks)
- Converted all uses of usermessages to the net library (thanks HandsomeMatt)
- Tweaked spawnpoints in CS:S rearm scripts to prevent players spawning inside geometry or locked off sections of the map (thanks BadgerCode and robotboy655)
- Removed obsolete sv_tags usage, as it has been removed from gmod (thanks HandsomeMatt)
- Fixed Lua error when C4 is disarmed because it was moved/teleported (thanks HandsomeMatt)
- Changed English language strings to use gender-neutral pronouns (thanks HandsomeMatt)
- HUD rendering code now uses standard gmod hooks HUDDrawTargetID and HUDDrawPickupHistory, for easier customization (thanks MyHatStinks)
The Hooks page has been updated with the new/modified hooks. |
posted Dec 8, 2013, 7:52 AM by Bad King Urgrain
TTT 2013-12-08: - Added
"UsableRange" property for ttt_traitor_button entities. Mappers can use
this to specify the range at which a traitor button should be visible
and usable.
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posted Oct 27, 2013, 5:45 AM by Bad King Urgrain
TTT 2013-10-27: - Fixed thrown knife sometimes dealing double damage when thrown from short range.
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posted Sep 22, 2013, 5:48 AM by Bad King Urgrain
- Fixed materials not being found on Linux clients (thanks robotboy655)
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posted Sep 18, 2013, 10:28 AM by Bad King Urgrain
- Fixed C4 timer not being shown on the model (thanks to MyHatStinks)
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