Changelog for v200210: - Overhauled Weapon Examiner detective equipment, turning it into a DNA sampler: * Collect DNA samples from players, and from loose weapons/items. * Test if a player sample and item sample match to find out if that player used the item. * Items such as knives in corpses and defused C4 all have DNA of the traitor who used them on it. Radios do not. * Traitors can avoid being discovered by hiding the evidence and preventing detectives with samplers from getting close to them (which they need to be in order to collect a sample from a player). * The DNA sampler can only hold 5 human samples at once for balance reasons. The limit on samples from items is 25, for technical reasons. These limits are separate from each other, you can have 5 players and 25 item samples in there. - Detectives now receive credit reward upon traitor death, and therefore do not have to find the corpse. - Optimised icon filesize significantly (roughly 150KB in total) by removing excess data from VTFs (unused auto-generated thumbnails and mipmaps). Trouble in Terrorist Town v200210 |
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