Version 16-05-10: - Fixed DNA Scanner result indicator showing for all players rather than only the player who performed the scan. - Changed Haste Mode time display to prevent social exploits, now works as follows: * When overtime starts, innocents no longer see any timer, only the text "overtime". * Before overtime, traitors see the same timer innocents see in white, blinking to the real timer that includes time added due to deaths, which is shown in red. * During overtime, traitors see the real time (still in red), blinking to "overtime" (so they know not to tell innocents the time). - Made search result descriptions scroll when necessary (eg. long kill lists) - Made disconnected players show up in kill lists as "<disconnected>" rather than not at all. - Added clientside Lua hooks that can be used to do things when the round state changes, like play music or whatever (hooks are same as server, ie. TTTEndRound etc), see readme for details. |
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