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Trouble in Terrorist Town v100110

posted Jan 10, 2010, 4:18 AM by Bad King Urgrain
Changelog for v100110:

- Added Karma system to discourage teamkilling ("RDM"). Explanation here. A list of karma convars and what they do is available in the readme file (gamemodes/terrortown/readme.txt). The most important one is ttt_karma (default 0) which enables or disables the system. Disabled by default because it will inevitably need balancing.

- AFK players are now killed before they are moved to the Spectator team. This allows other players to find their body and verify whether they were Traitor.

- Added extra checks to AFK checking code to prevent false positives.

- Possible fix for Traitor chat not activating properly when pressing sprint (cannot reproduce this myself, need feedback).

- Made vehicle's driver now show on target ID when targeting the vehicle.

- Fixed Last Words exploit.

- Fixed ttt_print_* admin commands not showing output when using them in client console as superadmin (as opposed to rcon).

Trouble in Terrorist Town v100110
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