Version 10-06-10: - Ragdolls colliding with eachother is now disabled by default to prevent ragdoll-related physics glitching causing lag. Can be re-enabled with ttt_ragdoll_collide (default 0). - Added (experimental!) new weapons, one for Traitors and one for Detectives: * Traitors get the Newton Launcher, a gun that pushes a target with much more force and a longer range than the crowbar. Has a recharge rather than ammo. * Detectives get a UMP SMG that slightly shocks a target with each bullet, screwing with their aim. - When Fretta voting is enabled, TTT now always starts a gamemode vote when the round/time limit is reached (and mapcycle isn't forced on), instead of only starting one when enough players vote for it when the round ends. - Added proper kill attribution when an attacker pushes his victim into water with leeches that end up killing him. - Added logging of DNA sample retrieval in the damage log (ie. server logs or ttt_print_damagelog). - Fixed non-TTT-compatible weapons not being removed when players pick them up. Trouble in Terrorist Town 10-06-10 |
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