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Trouble in Terrorist Town v1

posted Jul 17, 2010, 5:04 AM by Bad King Urgrain   [ updated Jul 17, 2010, 12:01 PM ]
Version 1:

The version numbering scheme is changing, because we're nearing the point where TTT will ship with GMod, which seems like a good time. It will now simply increment with every version I release. There is no underlying significance to calling this "version 1", it's not any more finished or unfinished than other releases.

On with the changes:

- Changed weapons like the HUGE and MAC10 to have more spread and less recoil. Previously their inaccuracy was mostly based on recoil, which was too easy to compensate for.

- Poltergeist range increased, and recharge delay decreased.

- Teleporter reworked:
  * Much faster teleporting, so you're less vulnerable.
  * Much quieter, the build-up sound is only audible at very short range. The "zap" is also quieter.
  * Completely reworked graphical effects to be nicer and more subtle.
  * 16 charges instead of 8.

- Changed some cvar defaults to be better for new servers/players: Haste Mode now defaults on (disable with "ttt_haste 0"), and players are now auto-kickbanned for 60 minutes when getting less than 400 karma (disable with "ttt_karma_low_autokick 0").

- Added Detective-only text-based teamchat, and tuned some of the chat colouring for readability.

- Increased physics force of bullets, which had decreased as a side-effect of previous update's weapon damage fixes.

- Fixed Teleporter killing you if there was a corpse at your destination.

- Fixed kill notifications showing up for NPC deaths.

- Fixed C4 warning indicator not moving when the C4 moves.

- Fixed parented func_brush and info_target getting removed by GMod's map cleanup, as well as env_beam breaking. Might have side effects, tell me if beams on maps look weird where they didn't before.

Trouble in Terrorist Town v1
ċ
terrortown_v1.zip
(1033k)
Bad King Urgrain,
Jul 17, 2010, 5:07 AM
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