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November 23, 2024, 08:33:00 PM
News:
Zombie Master 2 discussion
Zombie Master
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Trouble in Terrorist Town
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SM crashes TTT
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Topic: SM crashes TTT (Read 3959 times)
Rigel Betelguise
Poster
Posts: 8
«
on:
June 30, 2010, 12:55:31 AM »
We've installed the latest versions of MM and SM, players connect for 30 seconds then the server crashes. Seems to happen when another player joins. Not finding a whole lot of information on this any ideas?
«
Last Edit: June 30, 2010, 12:57:43 AM by Rigel Betelguise
»
Sacmo
Poster
Posts: 87
«
Reply #1 on:
June 30, 2010, 01:47:05 AM »
Until garry releases the latest server update, SM will remain broken, www.garry.tv is his latest blog.
NaRyan
Poster
Posts: 98
Less QQ more Pew Pew
«
Reply #2 on:
June 30, 2010, 04:42:59 AM »
For a change it has nothing to do with GMOD or Garry..
Sourcemod needs to be updated, or rather the gamedata files that sourcemod reads for garrysmod.
So this is a problem that Allied Modders has to fix, not Garry. (for a change)
Removing the SDKTools in sourcemod\extensions lets Sourcemod run and players join ok.
And addons like RconLock and Sourcebans to work fine.
KAC (Kigens Anti-Cheat) does not work to well with the above sourcemod\gmod combo as players just get stuck at connecting to server.
Also had a few friends say that while the above works, their server has random crashes, and removing sourcemod makes them stop.
So I guess at the moment the only thing to do is wait for a Sourcemod update.
Gimme a joint and 3 hours and I can come up with a logical system for karma :D
Rigel Betelguise
Poster
Posts: 8
«
Reply #3 on:
June 30, 2010, 10:52:03 AM »
I found this on SM site: https://bugs.alliedmods.net/show_bug.cgi?id=4489
It have yet to test it, but it does change things involved with gamedata files. I've made the changes on a newest version and will test this afternoon after work.
This does work and we are no longer crashing with SM loaded.
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Last Edit: June 30, 2010, 09:45:03 PM by Rigel Betelguise
»
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