Welcome, Guest. Please login or register.
Did you miss your activation email?
November 23, 2024, 04:39:56 AM
Home Help Login Register
News: Zombie Master 2 discussion

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: [Map] Office of Terror
Pages: 1 [2]
Author Topic: [Map] Office of Terror  (Read 11806 times)
Soljia
Poster

Posts: 16


« Reply #20 on: June 10, 2010, 03:19:59 PM »

I'm unsure if I like the lower lighting in the pool room now that I contrast the two pictures. What do you think? Maybe a balance of a slightly bigger/brightre sprite and slightly brighter light? I'll post pics when I get it done.


Before

After
« Last Edit: June 10, 2010, 03:21:29 PM by Soljia »
NaPStone
Poster

Posts: 11


Stone: KDR Ratio: 0.something


« Reply #21 on: June 10, 2010, 03:25:45 PM »

I like the lower lighting, makes it feel more peaceful.
So you let your guard down and i can own you with a shotgun :P
But  yea, the lower lights look better.

[NaP]Stone.
Admin Of Chiefehs Servers.
ZM Player
TTT Playe
*INSERT GAME HERE* Player
Soljia
Poster

Posts: 16


« Reply #22 on: June 11, 2010, 04:52:59 PM »

Since this building has constraints, certain things can be done... and not.

I have no idea if this will be done, but it's just an idea.

Idea 1:

Release the dimensions of each floor, and allow other people to create their own levels for submition (kinda like that house map).

Idea 2:

Once all (or some) floors are completed, I could offer to tailor the map to you liking. Aka, moving floors to different locations in the building, removing floors. This could be a (in my opinion) nice idea, for servers who may want to be smaller or larger.


I think both ideas are good for consideration, let me know what you think.
Sacmo
Poster

Posts: 87


« Reply #23 on: June 12, 2010, 10:45:03 AM »

I personally like this map, but I do hear a lot of people complaining about the lighting on the ECG servers, and how 1 c4 can almost kill everyone in the map.
Soljia
Poster

Posts: 16


« Reply #24 on: June 12, 2010, 04:42:27 PM »

Indeed the lighting was harsh, and that has been fixed.
Also, I understand that a c4 can kill everyone. If you were a floor above someone, it would probably kill you too. But, I don't beleive there is any remedy for this, except to go to a different floor (which there is 4 floors as of this post).
Soljia
Poster

Posts: 16


« Reply #25 on: June 12, 2010, 08:19:37 PM »

I'm getting excited, the next release is coming soon :) Next couple days maybe?

Lotso changes
Soljia
Poster

Posts: 16


« Reply #26 on: June 16, 2010, 03:12:21 AM »

Sorry, running into RL troubles. Gonna be a few more days till the next release
Soljia
Poster

Posts: 16


« Reply #27 on: June 21, 2010, 04:24:31 PM »

Tonight is the 2nd release day! Changelog, and a BSP will be provided :)
Jon is a BEAST
Poster

Posts: 14

The Leader of all Noobs


« Reply #28 on: June 21, 2010, 07:47:39 PM »

The early V of this map was on my favorite TTT server the other day (but only once :( ) and I love it! Keep it up, I'd love to see it when it's done!

you're not alone. I need alot of help too. :B
Soljia
Poster

Posts: 16


« Reply #29 on: June 22, 2010, 01:47:27 AM »

Version 2

Version 2 is out! Still in beta :)

This post will grow as I add information to it. Pictures first, then BSP, then changelog. Please give feedback and ideas, i'm open!

Changelog

- Tons of random weapon spawns.
  I plan on keeping the weapon spawns random so no one can just run to a specific weapon.
- Outside added
- Lobby added
- Added glass windows for entire building
- Added Rooftop
- Made all walls 128 units tall
- Fixed/removed bathroom doors in pool area
New

-Lobby Level
Should be a revolving door, but seems to be a bug not showing it.
Currently no traps on this level

- Rooftop Level
Obviously can be pushed over
The vent has two big fans that will suck you in and kill you if on.

-Office Level
Includes a fridge which you can get out of to VERY SLOWLY gain health (unlike previous steam and sauna). Which will audibly play a eating sound to all nearby (the heavy sandvich sound for now). You also must +USE every time you want to gain health. This fridge has two items in item (milk and chinese food) which match exactly, food that is found in the trash can next to it. Place one of the foods in the trash can in the fridge and it hurts instead of heals.

-Textures
 Lots of custom, end of story

-Pool
 Pool radio now is on a circuit that break once it hits water. So only 1 zap (kills all in the pool) per circuit reset. The circuit breaker is the floor below.
 Steam and Sauna have MUCH slower HP regain.
 Buttons moved to front of each room (steam and sauna)

Overall
  Lighting (less annoyingly bright)
  Removed door damage


Download

http://www.garrysmod.org/downloads/?a=view&id=101908

Note: This BSP is 24.4MB. You need to have your sv_maxfilesize set accordingly for people to download it.



Screenshots

















« Last Edit: June 22, 2010, 04:49:08 AM by Soljia »
Darkebrz
Poster

Posts: 189


« Reply #30 on: June 23, 2010, 08:17:11 PM »

AWESOME! I cannot wait to play this, and it is one of my favorite maps now.
Soljia
Poster

Posts: 16


« Reply #31 on: June 24, 2010, 06:16:38 AM »

bastards not telling me the cube maps weren't built correctly -_-

fix tomorrow, i'm too tired right now.
Pages: 1 [2]
Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: [Map] Office of Terror « previous next »
Jump to:  


Login with username, password and session length

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Page created in 0.008 seconds with 18 queries.