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Zombie Master
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Trouble in Terrorist Town
| Topic:
Why Haste mode is flawed.
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Topic: Why Haste mode is flawed. (Read 6651 times)
michaelrule4
Poster
Posts: 13
«
on:
May 15, 2010, 07:57:13 PM »
Ok this is why it's flawed,
Innocents see haste time while Traitors see real time.
How is it flawed you asked.
Say the Haste time is: 3:25
You ask a traitor "Quickly type in the time you see on the bottom left"
This is where it is flawed,
A.) The traitor does not reply and gets led to be killed
B.) The traitor replies their time and gets killed
C.) The Traitor just guesses what time to say and gets killed
I've done this in TTT Ice Cave and gawd was I awesome at finding out who traitor was.
Few Solutions:
1.) Remove time for innocents
2.) Add innocent time for traitor
3.) Remove Haste Time all in general
4.) ???
Silverstream
Poster
Posts: 174
Project Suburb Developer
«
Reply #1 on:
May 15, 2010, 08:31:09 PM »
I can confirm this exploit.
I was curious after reading this post and attempted to ask a random unsuspecting person. Turns out he relayed to me a different time from mine (I was an innocent). I then asked him if he was a traitor to confirm this exploit. His reply, "Yes I am a traitor".
He was later killed and confirmed to be a traitor.
If this exploit could be addressed in the near future, I'm sure this would prevent a massacre of rdming from occurring.
«
Last Edit: May 15, 2010, 08:56:08 PM by Bad King Urgrain
»
worbat
Santaman
Posts: 13027
Fnar Fnar Fnar
«
Reply #2 on:
May 15, 2010, 08:38:12 PM »
Oh hey image sigs, we don't like them around here.
Sounds like it could be fixed by giving the traitors both timers.
Shadow: Ben's secret name is ben
my god
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #3 on:
May 15, 2010, 08:54:18 PM »
I'm just going to remove the haste mode time for innocents. Seriously what do they even need it for, if it's not dumb tricks like this or calculating how many people must have died to get to the current time.
For traitors, I'll make it blink between their time and "overtime", so that they have an easier time figuring out when not to tell people what it says on their timer.
Giving traitors both times would be confusing and still lead to them saying the wrong time by accident.
«
Last Edit: May 15, 2010, 08:56:51 PM by Bad King Urgrain
»
michaelrule4
Poster
Posts: 13
«
Reply #4 on:
May 15, 2010, 09:22:18 PM »
Quote from: Bad King Urgrain on May 15, 2010, 08:54:18 PM
I'm just going to remove the haste mode time for innocents. Seriously what do they even need it for, if it's not dumb tricks like this or calculating how many people must have died to get to the current time.
For traitors, I'll make it blink between their time and "overtime", so that they have an easier time figuring out when not to tell people what it says on their timer.
Giving traitors both times would be confusing and still lead to them saying the wrong time by accident.
Err, I couldn't really get the point of what is going to happen with haste time.
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #5 on:
May 15, 2010, 09:28:19 PM »
- When overtime starts, no timer will show for innocents/detectives, only the text "overtime".
- When overtime starts, timer will show as usual for traitors, but it will also blink to "overtime" so they know what's up.
michaelrule4
Poster
Posts: 13
«
Reply #6 on:
May 15, 2010, 10:06:17 PM »
Ah ok ;)
JoTheShmo
Poster
Posts: 214
«
Reply #7 on:
May 15, 2010, 11:29:59 PM »
If it doesn't blink fast enough, someone could ask a traitor "What time is it?" and get the reply "Uhhhhhhhhh................... 3:25" proving that they were a traitor and had to wait to see it.
If it goes too fast, it might be annoying.
I suggest just have the overtime timer above it, and small.
CrazyChicken
Poster
Posts: 604
Beep Beep Boop
«
Reply #8 on:
May 16, 2010, 06:15:27 AM »
Quote from: JoTheShmo on May 15, 2010, 11:29:59 PM
If it doesn't blink fast enough, someone could ask a traitor "What time is it?" and get the reply "Uhhhhhhhhh................... 3:25" proving that they were a traitor and had to wait to see it.
If it goes too fast, it might be annoying.
I suggest just have the overtime timer above it, and small.
But the innocents don't know what time it is in overtime, silly.
Most Neutral Poster
Release:
ZM_BlackMesa1, TTT_Bank, TTT_Backalley
All my maps start with "B" hmm...
toco123
Poster
Posts: 22
«
Reply #9 on:
May 16, 2010, 09:02:43 AM »
Quote from: michaelrule4 on May 15, 2010, 07:57:13 PM
This is where it is flawed,
A.) The traitor does not reply and gets led to be killed
B.) The traitor replies their time and gets killed
C.) The Traitor just guesses what time to say and gets killed
D.) The Traitor could just take the opportunity to kill you instead? :P
Nel
Poster
Posts: 1811
«
Reply #10 on:
May 16, 2010, 01:02:39 PM »
That doesn't work if you're across the map though, you don't have to be right next to someone in order to interrogate them.
JoTheShmo
Poster
Posts: 214
«
Reply #11 on:
May 16, 2010, 08:51:32 PM »
Quote from: CrazyChicken on May 16, 2010, 06:15:27 AM
But the innocents don't know what time it is in overtime, silly.
Ohhh, I thought it would just display the word "Overtime" above the timer.
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