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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Weapon_ttt_unarmed Modification?
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Author Topic: Weapon_ttt_unarmed Modification?  (Read 3247 times)
LeftHandedMoth
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Posts: 36


Minister of Umbrellas.


« on: May 10, 2010, 11:27:38 AM »

Because of one of the latest Gmod updates, some addons that put hands to the side don't work. But in TTT it does. So I was wondering if I could modify the "shared.lua" in the "weapon_ttt_unarmed " folder so that I can make it a weapon by itself in sandbox mode. Is this possible and if so, how could I do it?

Just two notes:
-I don't know how to use the LUA script language.

-If I do manage to get this idea to work, I will not upload it to Garry's Mod .org.

Thank you.

Dude you mumble a lot.

Fuck you.
Bad King Urgrain
Administrator
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Posts: 12276



« Reply #1 on: May 10, 2010, 12:34:57 PM »

Simplest thing you could try is copying the following folders:
 /gamemodes/terrortown/entities/weapons/weapon_tttbase
 /gamemodes/terrortown/entities/weapons/weapon_ttt_unarmed

And pasting them into:
 /gamemodes/sandbox/entities/weapons/

I don't think you would even need to modify anything. Copying the directories to the right place should do the trick. Worth a try anyway.
LeftHandedMoth
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Posts: 36


Minister of Umbrellas.


« Reply #2 on: May 10, 2010, 01:13:01 PM »

I'm afraid that didn't work. Thanks for trying though.

Is there any other way?
« Last Edit: May 10, 2010, 03:26:44 PM by LeftHandedMoth »

Dude you mumble a lot.

Fuck you.
CrazyChicken
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Posts: 604


Beep Beep Boop


« Reply #3 on: May 11, 2010, 04:39:47 AM »

Don't you paste them into you "lua/weapons" area? I thought putting things in the sandbox gamemode just gets undone when you start gmod.

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Release: ZM_BlackMesa1, TTT_Bank, TTT_Backalley
All my maps start with "B" hmm...
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