Welcome, Guest. Please login or register.
Did you miss your activation email?
November 21, 2024, 07:37:25 PM
Home Help Login Register
News: Zombie Master 2 discussion

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: [Project] Operation Suburb - In Progress
Pages: 1 ... 8 9 10 [11]
Author Topic: [Project] Operation Suburb - In Progress  (Read 214504 times)
thelastlambda
Poster

Posts: 30



« Reply #200 on: November 06, 2010, 08:08:50 PM »

I am waiting with bated breath or however the fuck you say it... i can't wait!

Over 25 maps Rearmed for TTT
Silverstream
Poster

Posts: 174


Project Suburb Developer


« Reply #201 on: August 26, 2011, 02:24:29 AM »

New Update: 08/25/2011

This Project is Still Very Much Alive!


Been working on the map for a long time now but I have not released any new updates. The following are some screenshots from a few minutes ago. Definitely a lot more detail has been added, new texturing and lighting, extensive use of hinting and fixed a ton of brushwork.

Links to Screenshots:

http://cloud.steampowered.com/ugc/560917821007391385/48E716678BEFF7D41AE048859F9C97FB8FED9398/
http://cloud.steampowered.com/ugc/560917821007375041/EE12E1C6D5809DA898A8110EE329CD1601DAE193/
http://cloud.steampowered.com/ugc/560917821007376025/DF0358D92B9601A789320A223BBD1C9E06FE8DBF/
http://cloud.steampowered.com/ugc/560917821007377532/176033CED6E331ECB52417B67E56EF2FB6235A45/
http://cloud.steampowered.com/ugc/560917821007379128/220CEF234949530BC666396465611800B9D6DE15/
http://cloud.steampowered.com/ugc/560917821007380397/A7764B8C45D5155DC8036CB25B18F99F615E1C3F/
http://cloud.steampowered.com/ugc/560917821007381650/7645CB19E76888282BF336B5B847D0CE53304717/
http://cloud.steampowered.com/ugc/560917821007382958/A77FDB9FB96AAB9904E235C429068CCF07F24681/
http://cloud.steampowered.com/ugc/560917821007384224/09481D53AE9FC82903E61BB1CFCBE4232291B278/
http://cloud.steampowered.com/ugc/560917821007385445/C0E4A8724D5ECB55802FDE37853A6E464594596D/
http://cloud.steampowered.com/ugc/560917821007386139/B80F31B8F827960265455379FCD79D8A0B6DE429/
http://cloud.steampowered.com/ugc/560917821007388466/D862508A9E85FF08851BB973B6E813B1DC74CCCD/
http://cloud.steampowered.com/ugc/560917821007389205/1689A15978F9004D5D2033D5E20C26BAD7260B7C/

A number of visual bugs including texture cube mapping seems to be a problem. I'll find a remedy for this in the short future.

Look out for future updates!
GrayScare0
Poster

Posts: 404


« Reply #202 on: August 27, 2011, 01:00:48 AM »

Well, I would say you should have told us that you were still working on it much earlier, but I must admit it was a pleasant surprise.
Silverstream
Poster

Posts: 174


Project Suburb Developer


« Reply #203 on: August 27, 2011, 02:33:59 AM »

My apologies Gray. I've been keeping updates on my progress on another forum despite my inactivity on the zombiemaster forums. I'll try to be more consistent from now on.
CrazyChicken
Poster

Posts: 604


Beep Beep Boop


« Reply #204 on: August 31, 2011, 12:25:16 AM »

Looks great can't wait for a release :)

Most Neutral Poster
Release: ZM_BlackMesa1, TTT_Bank, TTT_Backalley
All my maps start with "B" hmm...
nrich588
Poster

Posts: 253

WzG Owner


« Reply #205 on: August 31, 2011, 01:39:52 AM »

I do not have the patience for such a project, good thing you do :P. I honestly hate working with props in hammer. Hopefully the gameplay will be as good as the images.
Silverstream
Poster

Posts: 174


Project Suburb Developer


« Reply #206 on: September 26, 2011, 02:23:10 AM »

I'm sure those of you who are following this thread are convinced this project is dead. Truthfully, it's going slow due to my ongoing studies, however I am progressing closer to having it finished. Yesterday, I held a private testing session of the most up-to-date version of the map. Everything is going very well. The map has been heavily optimized and all brushwork is nearly finished. Although I have no screenshots to present, I assure everyone this project will be finished, although not in the next coming weeks. Again, sorry to disappoint many of you after spending a vast amount of time on this and not providing any potential release date. I vowed to have this map finished, so please don't worry if updates are not provided after a week or two.

I will try to provide an update with new content within the next coming weeks when I am able.

« Last Edit: September 26, 2011, 10:31:33 AM by Silverstream »
GrayScare0
Poster

Posts: 404


« Reply #207 on: September 26, 2011, 03:22:00 AM »

That sounds good to me, Silverstream.  I see no reason to rush something that obviously takes so much work and attention to detail.
craigape
Poster

Posts: 10


Texturer, Mapper


« Reply #208 on: September 26, 2011, 01:29:41 PM »

Wish you were still accepting homes, I'd build one. (And a mighty fine one, too.)

I texture, bumpmap, map, rarely code, and I'm trying to get the hang of modeling.
Ben101a
Poster

Posts: 10


« Reply #209 on: February 20, 2012, 07:36:24 PM »

Just had a testing session with SilverStream and a few others on the map. It is absolutely stunning. It looks beautiful.
Lanix
Poster

Posts: 9


« Reply #210 on: February 24, 2012, 02:25:26 AM »

fml
« Last Edit: February 25, 2012, 12:08:30 AM by Lanix »
Darkest_97
Poster

Posts: 286


Hi.


« Reply #211 on: February 24, 2012, 02:47:19 AM »

He not accepting homes anymore. At least from what I know. The map is pretty much done.
I dont think he ever actually got a house from anyone.
Lanix
Poster

Posts: 9


« Reply #212 on: February 24, 2012, 02:59:09 AM »

said it was still in progress.... "[Project] Operation Suburb - In Progress )"

Oh well frees up my time :)
but i cannot wait to play it
« Last Edit: February 24, 2012, 03:00:35 AM by Lanix »
Vizzy
Poster

Posts: 10


« Reply #213 on: February 24, 2012, 04:22:31 AM »

I like the caustics around the pool area
Silverstream
Poster

Posts: 174


Project Suburb Developer


« Reply #214 on: February 24, 2012, 10:52:05 PM »

The map is indeed still in progress. The testing session did go well.

Left to Do:
- Add Sound Scapes
- Add Weapon Placements
- Add Player and Physics Barriers
- Add Weapon Spawn locations
- Fix any overlooked visual bugs
Pages: 1 ... 8 9 10 [11]
Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: [Project] Operation Suburb - In Progress « previous next »
Jump to:  


Login with username, password and session length

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Page created in 0.012 seconds with 18 queries.