thelastlambda
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Posts: 30
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« Reply #200 on: November 06, 2010, 08:08:50 PM » |
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I am waiting with bated breath or however the fuck you say it... i can't wait!
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Over 25 maps Rearmed for TTT
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Silverstream
Poster
Posts: 174
Project Suburb Developer
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« Reply #201 on: August 26, 2011, 02:24:29 AM » |
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New Update: 08/25/2011
This Project is Still Very Much Alive!
Been working on the map for a long time now but I have not released any new updates. The following are some screenshots from a few minutes ago. Definitely a lot more detail has been added, new texturing and lighting, extensive use of hinting and fixed a ton of brushwork.
Links to Screenshots:
http://cloud.steampowered.com/ugc/560917821007391385/48E716678BEFF7D41AE048859F9C97FB8FED9398/ http://cloud.steampowered.com/ugc/560917821007375041/EE12E1C6D5809DA898A8110EE329CD1601DAE193/ http://cloud.steampowered.com/ugc/560917821007376025/DF0358D92B9601A789320A223BBD1C9E06FE8DBF/ http://cloud.steampowered.com/ugc/560917821007377532/176033CED6E331ECB52417B67E56EF2FB6235A45/ http://cloud.steampowered.com/ugc/560917821007379128/220CEF234949530BC666396465611800B9D6DE15/ http://cloud.steampowered.com/ugc/560917821007380397/A7764B8C45D5155DC8036CB25B18F99F615E1C3F/ http://cloud.steampowered.com/ugc/560917821007381650/7645CB19E76888282BF336B5B847D0CE53304717/ http://cloud.steampowered.com/ugc/560917821007382958/A77FDB9FB96AAB9904E235C429068CCF07F24681/ http://cloud.steampowered.com/ugc/560917821007384224/09481D53AE9FC82903E61BB1CFCBE4232291B278/ http://cloud.steampowered.com/ugc/560917821007385445/C0E4A8724D5ECB55802FDE37853A6E464594596D/ http://cloud.steampowered.com/ugc/560917821007386139/B80F31B8F827960265455379FCD79D8A0B6DE429/ http://cloud.steampowered.com/ugc/560917821007388466/D862508A9E85FF08851BB973B6E813B1DC74CCCD/ http://cloud.steampowered.com/ugc/560917821007389205/1689A15978F9004D5D2033D5E20C26BAD7260B7C/
A number of visual bugs including texture cube mapping seems to be a problem. I'll find a remedy for this in the short future.
Look out for future updates!
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GrayScare0
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Posts: 404
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« Reply #202 on: August 27, 2011, 01:00:48 AM » |
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Well, I would say you should have told us that you were still working on it much earlier, but I must admit it was a pleasant surprise.
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Silverstream
Poster
Posts: 174
Project Suburb Developer
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« Reply #203 on: August 27, 2011, 02:33:59 AM » |
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My apologies Gray. I've been keeping updates on my progress on another forum despite my inactivity on the zombiemaster forums. I'll try to be more consistent from now on.
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CrazyChicken
Poster
Posts: 604
Beep Beep Boop
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« Reply #204 on: August 31, 2011, 12:25:16 AM » |
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Looks great can't wait for a release :)
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Most Neutral Poster Release: ZM_BlackMesa1, TTT_Bank, TTT_Backalley All my maps start with "B" hmm...
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nrich588
Poster
Posts: 253
WzG Owner
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« Reply #205 on: August 31, 2011, 01:39:52 AM » |
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I do not have the patience for such a project, good thing you do :P. I honestly hate working with props in hammer. Hopefully the gameplay will be as good as the images.
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Silverstream
Poster
Posts: 174
Project Suburb Developer
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« Reply #206 on: September 26, 2011, 02:23:10 AM » |
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I'm sure those of you who are following this thread are convinced this project is dead. Truthfully, it's going slow due to my ongoing studies, however I am progressing closer to having it finished. Yesterday, I held a private testing session of the most up-to-date version of the map. Everything is going very well. The map has been heavily optimized and all brushwork is nearly finished. Although I have no screenshots to present, I assure everyone this project will be finished, although not in the next coming weeks. Again, sorry to disappoint many of you after spending a vast amount of time on this and not providing any potential release date. I vowed to have this map finished, so please don't worry if updates are not provided after a week or two.
I will try to provide an update with new content within the next coming weeks when I am able.
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« Last Edit: September 26, 2011, 10:31:33 AM by Silverstream »
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GrayScare0
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Posts: 404
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« Reply #207 on: September 26, 2011, 03:22:00 AM » |
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That sounds good to me, Silverstream. I see no reason to rush something that obviously takes so much work and attention to detail.
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craigape
Poster
Posts: 10
Texturer, Mapper
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« Reply #208 on: September 26, 2011, 01:29:41 PM » |
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Wish you were still accepting homes, I'd build one. (And a mighty fine one, too.)
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I texture, bumpmap, map, rarely code, and I'm trying to get the hang of modeling.
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Ben101a
Poster
Posts: 10
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« Reply #209 on: February 20, 2012, 07:36:24 PM » |
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Just had a testing session with SilverStream and a few others on the map. It is absolutely stunning. It looks beautiful.
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Lanix
Poster
Posts: 9
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« Reply #210 on: February 24, 2012, 02:25:26 AM » |
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fml
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« Last Edit: February 25, 2012, 12:08:30 AM by Lanix »
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Darkest_97
Poster
Posts: 286
Hi.
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« Reply #211 on: February 24, 2012, 02:47:19 AM » |
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He not accepting homes anymore. At least from what I know. The map is pretty much done. I dont think he ever actually got a house from anyone.
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Lanix
Poster
Posts: 9
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« Reply #212 on: February 24, 2012, 02:59:09 AM » |
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said it was still in progress.... "[Project] Operation Suburb - In Progress )"
Oh well frees up my time :) but i cannot wait to play it
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« Last Edit: February 24, 2012, 03:00:35 AM by Lanix »
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Vizzy
Poster
Posts: 10
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« Reply #213 on: February 24, 2012, 04:22:31 AM » |
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I like the caustics around the pool area
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Silverstream
Poster
Posts: 174
Project Suburb Developer
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« Reply #214 on: February 24, 2012, 10:52:05 PM » |
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The map is indeed still in progress. The testing session did go well.
Left to Do: - Add Sound Scapes - Add Weapon Placements - Add Player and Physics Barriers - Add Weapon Spawn locations - Fix any overlooked visual bugs
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