Hello folks,
I would like to introduce a map for ttt I have been working on for quite a while now. Most of the interior stuff is done so I think this is a good moment to get some criticism. To start off; here are some screenshots.
Features- Secret rooms and passages to dump bodies or to use as easy escape routes
- Traps
- The outside area is going to
slowly damage people
- Once or twice during a round
all lights will be turned off for 30-60 seconds randomly
- Variety of detailed rooms, from indoor pool over library to home cinema
- Small amount of weapons
A lot of the features arise from the
story of the map.
This story was one I had on my mind when playing TTT for the first few times. The traitors among the terrorists have invited everyone to their mansion. Yet not a normal mansion. It was prepared beforehand to be eligible to kill one terrorist after the other. Secret doorways, passages and traps. Not only that, the traitors have plotted everything up to the smallest detail. The terrorists have been invited during a stormy night. A blizzard freezing everyone to death who would stay outside for too long. Cars are not working, everyone left clueless. Clueless about what is to await them.
Well, it's not much. But enough to make me make a map. There are some other things that are on my mind and I'm just going to list them here:
The outside area is far from being finished. The interior is almost done, maybe some details are missing here and there. The map in the screenshots is way too bright; I will have to look for another sky. I'm a mapper not a modeller, nor someone who can create textures. Thus some stuff might look odd. Especially the brush based furniture or the silver screen. If you are able to model or create textures and want to help me, feel free to contact me.
Special features such as the dangerous outside area or the random light failures will stay until proven to have too much of a bad effect. (Proof via ingame testing)
I might also want to lose a word about "Small amount of weapons". When playing TTT I usually get the feeling that people are too trigger-happy instead of using their brains and framing people or deducing who the traitor is. That's why I am planning to give everyone a pistol in the beginng. Other, perhaps more powerful weapons might be unlocked during a round randomly or based on a players performance. But that is one of the few things I am not sure about yet.
Once I am done with the exterior stuff I am going to release a beta for playtesting. Right now I would like to have some feedback regarding the screenshots and my ideas.
Thanks for your attention,
Fox
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