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November 24, 2024, 12:32:12 AM
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Trouble in Terrorist Town
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Zombie Master
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Trouble in Terrorist Town
| Topic:
TTTlite
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Author
Topic: TTTlite (Read 4567 times)
Soduka
Poster
Posts: 680
«
on:
February 22, 2010, 04:37:51 PM »
I ask that the original SK players provide some input on current convars and ways of TTT working to create a switch, or at the very least compile a list of current switches to bring the feel of SK back as an option.
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #1 on:
February 22, 2010, 05:44:52 PM »
So here's a start:
Make dead people show up on scoreboard immediately:
ttt_sherlock_mode 0
Prevent detectives from ever being selected:
ttt_detective_min_players 9000
Remove all ways of Traitors getting credits, first the starting funds:
ttt_credits_starting 0
Then prevent rewards, by putting the required % killed to over 100 (ie. impossible) and setting the amount to 0:
ttt_credits_award_pct 2.0
ttt_credits_award_size 0
Perhaps disable Karma:
ttt_karma 0
---
So no equipment whatsoever, no death hiding, no detectives. Only the traitor selection and chat, and the basic armaments. Not sure it's everything, but it should be quite a ways there.
«
Last Edit: February 22, 2010, 05:46:44 PM by Bad King Urgrain
»
Ajunk
Build Tester
Posts: 14000
ಠ_ಠ
«
Reply #2 on:
February 22, 2010, 08:08:50 PM »
One of the things I enjoyed about SK was how the killer was
just like you
having all the same resources on hand. Mind you, I think there's something that makes identifying with a Serial Killer much cooler than identifying with some traitorous asshole.
Quote from: loli_melony on September 22, 2009, 01:31:31 AM
You're all the most fucking heartless people
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