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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: TTTlite
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Author Topic: TTTlite  (Read 4567 times)
Soduka
Poster

Posts: 680



« on: February 22, 2010, 04:37:51 PM »

I ask that the original SK players provide some input on current convars and ways of TTT working to create a switch, or at the very least compile a list of current switches to bring the feel of SK back as an option.
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #1 on: February 22, 2010, 05:44:52 PM »

So here's a start:

Make dead people show up on scoreboard immediately:
 ttt_sherlock_mode 0

Prevent detectives from ever being selected:
 ttt_detective_min_players 9000

Remove all ways of Traitors getting credits, first the starting funds:
 ttt_credits_starting 0

Then prevent rewards, by putting the required % killed to over 100 (ie. impossible) and setting the amount to 0:
 ttt_credits_award_pct 2.0
 ttt_credits_award_size 0

Perhaps disable Karma:
 ttt_karma 0

---
So no equipment whatsoever, no death hiding, no detectives. Only the traitor selection and chat, and the basic armaments. Not sure it's everything, but it should be quite a ways there.
« Last Edit: February 22, 2010, 05:46:44 PM by Bad King Urgrain »
Ajunk
Build Tester
*
Posts: 14000


ಠ_ಠ


« Reply #2 on: February 22, 2010, 08:08:50 PM »

One of the things I enjoyed about SK was how the killer was just like you having all the same resources on hand. Mind you, I think there's something that makes identifying with a Serial Killer much cooler than identifying with some traitorous asshole.

You're all the most fucking heartless people
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