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News: Zombie Master 2 discussion

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Thread for TTT map conversions
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Author Topic: Thread for TTT map conversions  (Read 5053 times)
Citizen_001
Build Tester
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Posts: 3733


Male_07


« on: January 31, 2010, 02:03:18 AM »

This thread will be for maps originally for other games or mods who have been modified by their makers to better support TTT.


I'll start off with this (which is in no way an attempt to anger Ajunk):

-------------------------------------------------

Original: zm_mine_shaft_v1

Original Thread:http://www.zombiemaster.org/smf/index.php?topic=5424.0

TTT version: ttt_mine_shaft_b1

Download: http://www.mediafire.com/?dujxyqyhizw

Description: Map is located in a mine shaft. Spawns are scattered throughout, 20 in all. About a medium size map with very close quarters mostly.

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« Last Edit: January 31, 2010, 02:05:30 AM by Citizen_001 »

1200+ hours in Source SDK, and the Source engine is still a mystery.


Quote from:  Dinner
The first time you see him he comes onto you so hard.
[/quote]
UnInvincible
Build Tester
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Posts: 4841


SANTA SHAMBLER SEIZURE!


« Reply #1 on: January 31, 2010, 04:48:02 AM »

So when's Ajunk converting DeFence?

my game keeps crashing as it loads, (i have all the expansion packs including the apartment life) and i am hearing that it might possibly be a custom content problem? how do i remove custom content?
Ajunk
Build Tester
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Posts: 14000


ಠ_ಠ


« Reply #2 on: January 31, 2010, 05:16:59 PM »

Summer 2011.


Anyways, two things:
1) You can justify making a thread if you're re-doing your own map.
2) Mine shaft seems too linear for this kind of thing but I guess I'll wait and see what you do with it.

NOW THERE IS THREE THINGS
3) WHERE THE FUCK IS TTT_DOWNTOWN YOU SON OF A BITCH

You're all the most fucking heartless people
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