Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 23, 2024, 05:17:09 AM
News:
Zombie Master 2 discussion
Zombie Master
|
Other
|
Trouble in Terrorist Town
| Topic:
[release] ttt_amsterville_final2
Pages:
1
[
2
]
3
Author
Topic: [release] ttt_amsterville_final2 (Read 19857 times)
Kathrin
Poster
Posts: 242
Nidhoggr, the Net Serpent.
«
Reply #20 on:
January 24, 2010, 08:49:22 PM »
Campsterville_b4
Gamerofthegame
Poster
Posts: 1533
I'm after you, Worbat!
«
Reply #21 on:
January 24, 2010, 09:49:31 PM »
Why is a furry insulting this map.
C.Mong
Poster
Posts: 280
DNR Owner
«
Reply #22 on:
January 25, 2010, 06:16:27 AM »
Quote from: Kathrin on January 24, 2010, 08:49:22 PM
Campsterville_b4
Lies and Slander!
Anyway, here comes b5! Last version for awhile (for real this time), gonna start working on my new map. :)
b5
-Removed chirping bird noises.
-Added secret doors in the hotel to help prevent camping in the rooms.
-Added "escape door" in the gun shops middle room, more camping prevention.
-Secondary access to the milk shake shop via vent.
-Removed some lights, made the map a little darker.
-Moved spawn from the middle of the water to the walkway above a cafe.
-Bridge no longer breakable (I found it annoying)
-Added a window to the clinic, no longer campable.
-Added a special prop in the map for you lovely Rastafarians.
-Fixed really bright bushes, replaced with better ones.
-Made Quartzenegger watch shop accessible.
-Added some more weapons in spawns where there weren't any (probably missed one).
-Added some more weapons in general.
-Added more incendiary grenades.
Download Link
:
<Link removed, please download the latest version!>
«
Last Edit: July 16, 2010, 10:17:23 AM by C.Mong
»
www.dnr-gaming.com
C.Mong
Poster
Posts: 280
DNR Owner
«
Reply #23 on:
March 12, 2010, 03:07:18 AM »
I feel the map has gotten to the point where there's not a lot more that needs to be done or fixed, so I figure it's time to bring it out of beta.
RC1
-Texture fixes
-Removed two of the weeping willows in the docks, caused fps drop for a lot of people.
-Changed the skybox, much prettier.
-Added some interiors for some buildings around the map. Better sniping postions.
-Changed the lighting on the map a bit.
-Made the windows in the small room in the gas station breakable.
-Made the "secret" door into the gunshop open on "use".
-Made the windows in the bridge control room breakable.
-Tweaked weapon placement a bit.
-Made security cameras in the police station functional. (Not sure what use will come of
this.)
-Made the rain start more often and the rain stop less often. Still random.
-Made the gas station doors open trigger extend out more.
-Added playerclips to fix exploit areas.
I didn't keep a list of changes this go around, so I might have forgotten to put something on this changelog. Hope you guys like it though!
Screenshots are in the first post!
Download Link
:
<Link removed, please download the latest version!>
«
Last Edit: July 16, 2010, 10:17:15 AM by C.Mong
»
www.dnr-gaming.com
C.Mong
Poster
Posts: 280
DNR Owner
«
Reply #24 on:
March 13, 2010, 11:54:05 PM »
I'm probably going to be releasing
rc2
rc1b sometime either later tonight or tomorrow, expected changes should be a smaller number of entities and a smaller overall filesize because I've removed the CSS content from being pakratted. (Sucks to be someone without CSS)
«
Last Edit: March 14, 2010, 07:34:13 AM by C.Mong
»
www.dnr-gaming.com
C.Mong
Poster
Posts: 280
DNR Owner
«
Reply #25 on:
March 14, 2010, 07:33:22 AM »
This is something that had bothered me and I didn't take the time to do with the previous release, but I really felt an 80MB map was ridiculous. This has moved it back to about the size b4 was (~50MB).
rc1b
-Better optimized.
-Areaportal fixes.
-Fewer entities, removed useless ones I had missed (Alarm sounds, unused lights, etc.).
-Pakrat has changed so that CS:S content is no longer included (
-30MB
overall filesize).
-Slightly darker light_environment (probably not noticeable).
Download Link
:
<Link removed, please download the latest version!>
«
Last Edit: July 16, 2010, 10:16:57 AM by C.Mong
»
www.dnr-gaming.com
Marphy Black
The Best Forum Member
Posts: 3483
Let's go kick some civilian ass!
«
Reply #26 on:
March 14, 2010, 07:49:25 AM »
Does this fix the flickering models inside the police station?
"
You are what I eat,
So much flesh, so much meat...
"
http://steamcommunity.com/id/Revenant100
C.Mong
Poster
Posts: 280
DNR Owner
«
Reply #27 on:
March 14, 2010, 08:43:34 AM »
Quote from: Marphy Black on March 14, 2010, 07:49:25 AM
Does this fix the flickering models inside the police station?
I honestly hope so, I'm assuming that was happening because I had too many entities on the map or something.
It's never happened to me on any of my own tests. That game a few days ago was the first time I had seen it.
www.dnr-gaming.com
C.Mong
Poster
Posts: 280
DNR Owner
«
Reply #28 on:
June 01, 2010, 07:01:40 AM »
here we go. (:
rc2
-Added weapons into the map, STOOL script no longer required!
-Removed Watch Shop
-Removed television in police department and cameras throughout the map.
-Removed the room above the grocery store.
-Removed the computer/software stores interior for balance.
-Made windows in the gun shop breakable
-Made windows in the train station breakable
-Extended playerclips to prevent discombobulating into exploitable areas.
-Changed sky_camera fog color to better match the atmosphere of the map.
-Forced a player model.
Download Link
:
<Link removed, please download the latest version!>
«
Last Edit: July 16, 2010, 10:16:40 AM by C.Mong
»
www.dnr-gaming.com
C.Mong
Poster
Posts: 280
DNR Owner
«
Reply #29 on:
July 14, 2010, 05:15:00 AM »
[u]rc2fix[u]
-This update is HIGHLY recommended for all servers running amsterville.
-Various game-breaking bugfixes and exploits have been fixed.
Download Links
:
<Link removed, please download the latest version!>
«
Last Edit: July 25, 2010, 06:37:47 AM by C.Mong
»
www.dnr-gaming.com
NaRyan
Poster
Posts: 98
Less QQ more Pew Pew
«
Reply #30 on:
July 15, 2010, 10:48:17 PM »
Has that knife been removed?
As geez it causes nothing but earache when an innocent runs for it, goes "Look what I got", gets killed for having a knife, then screams RDM...
Usualy followed by some other idiot who picks it up and repeats the process :(
Gimme a joint and 3 hours and I can come up with a logical system for karma :D
C.Mong
Poster
Posts: 280
DNR Owner
«
Reply #31 on:
July 16, 2010, 09:21:19 AM »
Yes. There is no longer a knife.
«
Last Edit: July 16, 2010, 09:47:41 AM by C.Mong
»
www.dnr-gaming.com
NaRyan
Poster
Posts: 98
Less QQ more Pew Pew
«
Reply #32 on:
July 18, 2010, 11:23:04 PM »
Thank you.
Games on the map are a lot more peaceful to my poor ears. :D
Gimme a joint and 3 hours and I can come up with a logical system for karma :D
C.Mong
Poster
Posts: 280
DNR Owner
«
Reply #33 on:
July 25, 2010, 06:37:27 AM »
Final
-Returned/retextured the computer store and added a second entrance/exit.
-Slightly redesigned and retextured the hotel, added balconies and limited roof access.
-Changed some textures in various other places in the map.
-Had some of the sign textures changed. (thanks thelastlambda).
-Replaced brush-made "props" with actual props.
-Fixed floating sign in the train station.
-Added motor sounds to the APCs by the train station.
-Added more grenades and a few more guns.
Download Links
:
<Links removed, please download the latest version!>
«
Last Edit: August 06, 2010, 09:54:19 PM by C.Mong
»
www.dnr-gaming.com
thelastlambda
Poster
Posts: 30
«
Reply #34 on:
July 25, 2010, 02:56:04 PM »
Great work on the new release.... I especially like some of those new textures ;)
Over 25 maps Rearmed for TTT
NaRyan
Poster
Posts: 98
Less QQ more Pew Pew
«
Reply #35 on:
July 26, 2010, 07:05:16 PM »
I have the missing texture thing (pink and black squares), in the Tabac & Gifts Karnage shop.
Just above the 7up sign.
Gimme a joint and 3 hours and I can come up with a logical system for karma :D
C.Mong
Poster
Posts: 280
DNR Owner
«
Reply #36 on:
July 27, 2010, 12:28:56 AM »
Yeah, I noticed that as well.
I'm going to be putting out a fix for this probably later tonight. Sorry for the inconvenience!
www.dnr-gaming.com
Kologer0s
Poster
Posts: 48
«
Reply #37 on:
July 27, 2010, 01:34:30 PM »
Why can't we climb the ladder on the hotel roof? It just fcks up and you can't go up :S The roof access is limited to the bottom of that ladder? :P
http://bit.ly/Mogzcom MOGZ Gmod TTT + Killing Floor Servers
NaRyan
Poster
Posts: 98
Less QQ more Pew Pew
«
Reply #38 on:
July 27, 2010, 07:57:42 PM »
Quote
I'm well aware of the ladder not being functional to the roof of the hotel, but I'm not too worried about it as the roof isn't really worth it in the beginning.
As mentioned on gmod.org download page...
And as I explained to you last night...
Gimme a joint and 3 hours and I can come up with a logical system for karma :D
C.Mong
Poster
Posts: 280
DNR Owner
«
Reply #39 on:
August 06, 2010, 08:53:43 PM »
[size=10pt]Final2
Fixed the missing texture in the gift shop
Fixed the nodraw texture in the police station
Fixed the ladder on the hotel.
Tweaked a few textures in the gun shop to make things look a little nicer.
Download Links
:
Direct Download:
Garrysmod.org:
«
Last Edit: August 23, 2010, 07:05:53 AM by C.Mong
»
www.dnr-gaming.com
Pages
:
1
[
2
]
3
Zombie Master
|
Other
|
Trouble in Terrorist Town
| Topic:
[release] ttt_amsterville_final2
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Other
-----------------------------
=> Trouble in Terrorist Town
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Powered by SMF 1.1.21
|
SMF © 2015, Simple Machines
Page created in 0.009 seconds with 18 queries.
Loading...