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Trouble in Terrorist Town
| Topic:
Mapping Q&A
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Topic: Mapping Q&A (Read 237940 times)
jenos
Poster
Posts: 13
«
Reply #100 on:
July 29, 2010, 09:00:33 PM »
New problem, after the css update, or garrys mod (i havent mapped in a long time) ttt.fgd has no longer worked, meaning, there are no ttt weapons, nothing like ttt_logic_role or ttt_traitor_check, i got the latest version, put it in the correct place, and it wont work.
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #101 on:
July 29, 2010, 10:15:20 PM »
The CS:S update moved it to the orangebox engine (Source 2009 or something) so maybe you have to redo your hammer config (and reset your source sdk launcher game configurations, stuff like that). I don't think there's anything wrong with the FGD, nothing has changed in that area with the CS:S and gmod updates.
jenos
Poster
Posts: 13
«
Reply #102 on:
July 29, 2010, 10:19:11 PM »
noob question: what would i reset it to, i cliked reset game configurations in sdk, how do i redo my hammer config? its been awhile since i last messed with sdk settings and hammer properties.
Oh and when i say they dont work, i mean, when i make them, they are "obsolete"
«
Last Edit: July 29, 2010, 10:27:43 PM by jenos
»
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #103 on:
July 30, 2010, 07:01:22 AM »
If they show as "obsolete" that doesn't mean anything, just that hammer doesn't know which icon to use. They will work in-game.
jenos
Poster
Posts: 13
«
Reply #104 on:
July 30, 2010, 02:08:12 PM »
well, when i double click them, it shows alot different then before, and if i were to makeone, like ttt_logic_role, there would be nothing on the panel to change the settingss for, it would just be blank, the ttt_'s dont show upp in the drop down list either.
and they do work still, but i cant add more, thats the problem.
«
Last Edit: July 30, 2010, 02:09:29 PM by jenos
»
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #105 on:
July 30, 2010, 02:30:01 PM »
Right. In Hammer, go to Tools -> Options. There in the Game Configurations tab, there is a list of FGDs under "Game Data Files". Hit Add there and select the ttt.fgd.
jenos
Poster
Posts: 13
«
Reply #106 on:
July 30, 2010, 05:19:12 PM »
Thank you, it worked.
Bandorin
Poster
Posts: 2
«
Reply #107 on:
August 08, 2010, 12:22:27 AM »
Hey, I've been searching google for an answer on this question but couldn't find any. I'm working on a custom map for TTT and when I try to add weapons it shows these errors, like big red letters saying ERROR. When I test my map it works perfectly but in Hammer it's a big bunch of Error pancakes.
- I have Counter-Strike Source installed.
- I have played it more than once.
- I added the TTT.fgd to the Game Data Files, cstrike.fgd is in the list too.
- I tried opening the map in Hammer Editor with the Counter-Strike Source config but also there it showed a big bunch of errors.
Is there a way to solve it?
My friend hasn't got this problem
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #108 on:
August 08, 2010, 07:28:21 AM »
Could you try starting Hammer for CS:S, begin a new map, and add some CS:S weapon entities to it? Just as if you were making a CS:S map so to speak. See if the models work there.
Bandorin
Poster
Posts: 2
«
Reply #109 on:
August 08, 2010, 12:24:36 PM »
Quote from: Bad King Urgrain on August 08, 2010, 07:28:21 AM
Could you try starting Hammer for CS:S, begin a new map, and add some CS:S weapon entities to it? Just as if you were making a CS:S map so to speak. See if the models work there.
I resetted the game configurations for the Hammer Editor and the CS:S models and all the others work perfectly fine, I'll try and see if I can add the Half Life 2 FGD.
---Edit---
Everything seems to be working apart from one custom texture from Gmod, I'll just replace it. Thanks for the help.
«
Last Edit: August 08, 2010, 12:29:52 PM by Bandorin
»
Darkest_97
Poster
Posts: 286
Hi.
«
Reply #110 on:
August 12, 2010, 04:39:20 AM »
So hammer hates me.
Can i use an older engine version when i run hammer? This would make me not use Ep2 though.
I ask because on the 2009 engine with Ep2 hammer freezes within 2 mins of it being open.
The 2007 engine tells me i have no game configurations to run with for Ep2.
The 2006 engine with Ep1 has no grids.
The 2006 with HL2 runs fine. Can i use this to map for TTT? Or will it be some kind of issue?
Edit: This was talked about like 2 pages before and you didnt know how to fix it but.. I cant see any of the ttt weapons in hammer(they are errors), maybe its cause im on the old engine. But anyone have any ideas?
Edit2: So after messing around i got css to show up as a game i could pick. This let me see css stuff in world view. But that still crashes for me, so whatever.
All i want to know is can my map still be played if its made in the 2006 engine under HL2?
«
Last Edit: August 12, 2010, 04:23:59 PM by Darkest_97
»
kobold_commander
Poster
Posts: 3
«
Reply #111 on:
August 16, 2010, 10:31:09 PM »
i am trying to test my TTT maps but i cannt get it to play on singleplayer, every time prep time ends innocents win
Initialising BuddyFinder...
Adding BuddyFinder Fonts...
menu
Loading achievements...
TTT Client initializing...
Sending 19 'User Info' ConVars to server (cl_spewuserinfoconvars to see)
ConCommand blocked! (SPropProtection_toggle 1
)
:1: attempt to call method 'AddNotify' (a nil value)
TTT Client post-init...
Increasing net buffer size...
Hook 'TimeEffDist' Failed: addons\timegrenade\lua\autorun\timeeffect.lua:9: Tried to use a NULL entity!
Redownloading all lightmaps
] ttt_minimum_players 2
Server cvar 'ttt_minimum_players' changed to 2
NOT ENOUGH PLAYERS TO START A NEW ROUND...
Round state: Waiting...
Finished! 57 achievements loaded!
*** ERROR: C_ServerRagdoll::InitModel: models/player.mdl missing vcollide data ***
Hook 'RM_KeyPressedHook' Failed: addons\ragmod\lua\autorun\ragmod.lua:343: bad argument #1 to 'SelectWeapon' (string expected, got nil)
] sv_cheats 1
] ttt_debug_preventwin 1
]
] ttt_minimum_players 1
Server cvar 'ttt_minimum_players' changed to 1
Attempted to create unknown entity type weapon_m3!
Can't init weapon_m3
Attempted to create unknown entity type weapon_sg552!
Can't init weapon_sg552
Couldn't find any entities named para_spawnen, which point_template spawne_para is specifying.
Couldn't find any entities named spawn_ak_template, which point_template template_fuer_ak is specifying.
Weaponless CS:S-like map detected. Placing extra guns.
YOUR KARMA IS 1000, SO YOU DEAL FULL DAMAGE THIS ROUND!
A NEW ROUND BEGINS IN 30 SECONDS. PREPARE YOURSELF.
Round state: Preparing...
=================================================
Simple Prop Protection: 383 props belong to world
=================================================
You are playing Trouble in Terrorist Town, version 8.
You are: TRAITOR
THE TRAITORS HAVE BEEN SELECTED.
Round state: In progress...
THE ROUND HAS BEGUN!
You are: TRAITOR
TIME HAS RUN OUT. THE TRAITORS LOSE.
Round state: Round over
LET'S LOOK AT THE ROUND REPORT FOR 30 SECONDS.
5 ROUNDS OR 75 MINUTES REMAINING BEFORE MAP CHANGES TO CP_GRAVELPIT
TRAITOR, YOU STAND ALONE.
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #112 on:
August 17, 2010, 08:46:31 AM »
It looks like for some reason either your ttt_roundtime_minutes or ttt_haste_starting_minutes is set to 0.
This is odd because the game won't save those convars, so they would have to be set to 0 in your /garrysmod/cfg/listenserver.cfg config file.
kobold_commander
Poster
Posts: 3
«
Reply #113 on:
August 17, 2010, 03:08:04 PM »
this is what is in my listenserver.cgf text file
sv_cheats 1
ttt_debug_preventwin 1
ttt_minimun_players 1
fretta_voting 0
ttt_preptime_seconds 3
ttt_haste_starting_minutes 5
ttt_posttime_seconds 3
ttt_roundtime_minutes 10
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #114 on:
August 17, 2010, 03:30:25 PM »
Strange. I just tested with those exact settings and had no issues. Does this happen when you start the game through "Create Multiplayer" as well as "Play Singleplayer"?
It might also be related to an addon somehow.
«
Last Edit: August 17, 2010, 03:31:50 PM by Bad King Urgrain
»
Citizen_001
Build Tester
Posts: 3733
Male_07
«
Reply #115 on:
August 17, 2010, 05:21:51 PM »
Try downloading the latest version and reinstalling?
1200+ hours in Source SDK, and the Source engine is still a mystery.
Quote from: Dinner
The first time you see him he comes onto you so hard.
[/quote]
kobold_commander
Poster
Posts: 3
«
Reply #116 on:
August 17, 2010, 05:44:08 PM »
ok, i emptied my addons folder and ran the game again, it works now. thanks for the help
Psyence
Poster
Posts: 16
«
Reply #117 on:
August 22, 2010, 03:47:04 AM »
I have an idea for a map, but I'm not a mapper. I don't know if it's possible.
So take the last map of The Passing.
Condtion for the win of the Innocents :
-The necessery gas are collected
-All the traitors are dead
If one of these conditions aren't done, it's a draw.
For the traitors, the innocents must die.
I hope it's clear what I say. :)
«
Last Edit: August 22, 2010, 03:49:12 AM by Psyence
»
Bad King Urgrain
Administrator
Posts: 12276
«
Reply #118 on:
August 22, 2010, 07:16:53 AM »
It's not possible. Rounds end when all innocents or all traitors are dead. You can make them end earlier using the ttt_win entity, but you can't make them end later.
Rounds also can't end in a draw.
Psyence
Poster
Posts: 16
«
Reply #119 on:
August 22, 2010, 08:16:17 AM »
So if the innocents do no objective, the traitors win.
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