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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: ttt_nuke_a1
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Author Topic: ttt_nuke_a1  (Read 13572 times)
Tyrant T100
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Posts: 1725


The State sees all!


« on: October 25, 2009, 11:07:26 AM »

I decompiled, removed all unneeded entities and brushes like triggers, adjusted the sky and lighting, put in TTT weapons and recompiled.
http://www.mediafire.com/?mvtwzmdtmnt







There are slight problems with the lighting in one or two areas, the lights don't light certain brushes properly but this is only cosmetic.
There are 16 pistols, 2 rifles and 2 shotguns.
There are roughly 5 deagles, 3 Macs and 4 incendiary grenades.
Ammo is sparse and scarce, so whoever gets the ammo first will be at an advantage.
Have fun.

http://www.youtube.com/user/TyrantGrandburnin
OctaneHugo
Build Tester
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Posts: 7668


hey, prince, you need a shave


« Reply #1 on: October 25, 2009, 01:23:03 PM »

This could actually work well. Will try it.

It's basically just like keeping your baby teeth when they fall out, except its a foot.
worbat
Santaman
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Posts: 13027


Fnar Fnar Fnar


« Reply #2 on: October 25, 2009, 01:50:07 PM »

Why are you still using the carbine?

Shadow:  Ben's secret name is ben

my god
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #3 on: October 25, 2009, 02:30:10 PM »

I noticed that too, I think he just uses an old version of TTT to test with (his round time is thirty minutes as well).
Tyrant T100
Poster

Posts: 1725


The State sees all!


« Reply #4 on: October 25, 2009, 03:02:39 PM »

Well it's been ages since I last extracted a TTT to my gmod from the zips from the forums, So I'm guessing the auto downloads don't affect my own hosts.

http://www.youtube.com/user/TyrantGrandburnin
Marphy Black
The Best Forum Member
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Posts: 3483


Let's go kick some civilian ass!


« Reply #5 on: October 25, 2009, 03:34:08 PM »

adjusted the sky and lighting
Why? Doesn't even look like you rebuilt the cubemaps.

"You are what I eat,
So much flesh, so much meat...
"
http://steamcommunity.com/id/Revenant100
Tyrant T100
Poster

Posts: 1725


The State sees all!


« Reply #6 on: October 25, 2009, 04:21:24 PM »

Why? Doesn't even look like you rebuilt the cubemaps.


I hate Nukes standard sky and lighting.

I actually added more cubemaps and built them, I guess decompiling the map borked them somehow


http://www.youtube.com/user/TyrantGrandburnin
CrazyChicken
Poster

Posts: 604


Beep Beep Boop


« Reply #7 on: October 25, 2009, 07:05:05 PM »

I hate Nukes standard sky and lighting.

I actually added more cubemaps and built them, I guess decompiling the map borked them somehow



Yeah, I noticed when decompiling valve maps the lighting gets messed up which can also screw up the cubemaps. Also you should set the the time of day to night time so it gets more paranoid outside.
« Last Edit: October 25, 2009, 07:06:44 PM by CrazyChicken »

Most Neutral Poster
Release: ZM_BlackMesa1, TTT_Bank, TTT_Backalley
All my maps start with "B" hmm...
Soduka
Poster

Posts: 680



« Reply #8 on: October 25, 2009, 07:50:55 PM »

Autodownload only stores TTT in cache, the one you need to make maps with needs to be manually placed in your folders.
Ajunk
Build Tester
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Posts: 14000


ಠ_ಠ


« Reply #9 on: October 25, 2009, 07:52:16 PM »

Decompiling does terrible things to maps.

You're all the most fucking heartless people
C.Mong
Poster

Posts: 280


DNR Owner


« Reply #10 on: October 26, 2009, 06:57:12 PM »

This could be interesting, I'd like to try this sometime. :3

www.dnr-gaming.com
Tyrant T100
Poster

Posts: 1725


The State sees all!


« Reply #11 on: October 27, 2009, 02:06:45 PM »

I need to remove that one trigger that I missed...

http://www.youtube.com/user/TyrantGrandburnin
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