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Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Trouble in Terrorist Town - a GMod gamemode
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Author Topic: Trouble in Terrorist Town - a GMod gamemode  (Read 1716871 times)
Slix
Poster

Posts: 12


« Reply #4500 on: May 31, 2011, 05:51:50 PM »

What are the restrictions on modifying TTT code?

What about redistributing the modified code?

Is the code under any license?
Tommynator
Poster

Posts: 173

Tommynator is a traitor!


« Reply #4501 on: May 31, 2011, 06:08:21 PM »

I saw somewhere on the site something like : "Feel free to change TTT by any way you want"
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #4502 on: May 31, 2011, 08:51:13 PM »

What are the restrictions on modifying TTT code?

What about redistributing the modified code?

Is the code under any license?

I originally distributed the code under the MIT license, ie. do whatever as long as you include some attribution. I removed that license when TTT became part of gmod (although I never signed any rights over to Facepunch).

Regardless of the exact legal situation (not like anyone will ever test it in court), you should feel free to modify the code and redistribute it, as long as you apply basic common sense with regards to credit/attribution. By which I mean: don't do scummy things like renaming it and then claiming you made it. If you make a brand new gamemode out of it, or heavily modify and rename it, make it clear that you based it on TTT. Stuff like that.

GrayScare0
Poster

Posts: 404


« Reply #4503 on: June 06, 2011, 08:50:57 PM »

I'm assuming it's Garry that kind of broke the game again (in regard to voice chat cutting off randomly and the little voice chat boxes in the top left being cut off)?
Handy_man
Poster

Posts: 308


SNG community admin


« Reply #4504 on: June 06, 2011, 09:26:17 PM »

I have been getting allot of complaints against voice on my servers randomly cutting out they say with no abnormal ping on anyones side and the server was doing just fine so i was thinking maybe an addon of some sorts causing issues but perhaps it is source?


[b]
Sky-netgaming.com
GrayScare0
Poster

Posts: 404


« Reply #4505 on: June 06, 2011, 11:47:44 PM »

Well we're vanilla, but today we tried sv_use_steam_voice 0 and it's working much better now.  That still (obviously) doesn't change the cut off voice boxes, though.  I suggest you try it.
GrayScare0
Poster

Posts: 404


« Reply #4506 on: June 10, 2011, 08:49:12 PM »

Sorry to double post, but the recent update broke the animations.

It's kind of hard to read the error; it is
ERROR: GAMEMODE:'UpdateAnimation' Failed: [terrortown\gamemode\player_ext_shd.lua:226] attempt to call field 'UpdateAnimation' (a nil value)
« Last Edit: June 10, 2011, 09:15:01 PM by GrayScare0 »
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #4507 on: June 11, 2011, 09:12:25 AM »

goddamnit garry
kaytaro
Poster

Posts: 37


« Reply #4508 on: June 11, 2011, 12:23:25 PM »

goddamnit garry


lol.. nice reply
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #4509 on: June 11, 2011, 03:50:43 PM »

I've disabled the new +use pickups in SVN. (exploitable in a thousand ways, why is this shit enabled by default in the base gamemode)

The animation error I can't reproduce, not in singleplayer, not in a listen server, not in a dedicated, with our without SE.

edit: For the record, people are saying that updating the server (again) will fix the error. Could be true because I only updated it this afternoon so I'd already be on the latest version, which would explain why I don't see the error happen.
« Last Edit: June 11, 2011, 08:35:08 PM by Bad King Urgrain »
Mr. Gash
Poster

Posts: 382


www.nonerdsjustgeeks.com


« Reply #4510 on: June 12, 2011, 03:40:04 AM »

I've disabled the new +use pickups in SVN. (exploitable in a thousand ways, why is this shit enabled by default in the base gamemode)

The animation error I can't reproduce, not in singleplayer, not in a listen server, not in a dedicated, with our without SE.

edit: For the record, people are saying that updating the server (again) will fix the error. Could be true because I only updated it this afternoon so I'd already be on the latest version, which would explain why I don't see the error happen.

My server is updated, with scriptenforcer enabled, and this is still occurring.

Edit: What lines were edited on what file to stop the +use pickup?
« Last Edit: June 12, 2011, 03:42:41 AM by Mr. Gash »
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #4511 on: June 12, 2011, 07:32:10 AM »

In player.lua (any other script would work too I believe), at the bottom add:
function GM:AllowPlayerPickup(ply, obj)
  return false
end
Stillnex
Poster

Posts: 3


« Reply #4512 on: June 12, 2011, 08:53:02 PM »

I got a question, my server runs the TTT that comes with Garry's Mod.
If I want to put the SVN one, I just have to put the SVN on the Gamemode folder?
or I have to change the sv_defaultgamemode "terrortown" at the server.cfg file?
Darkest_97
Poster

Posts: 286


Hi.


« Reply #4513 on: June 14, 2011, 03:39:37 AM »

If you ever release another update, can you make the prep/post round times show up when your dead/spectator, and not just when your alive?
GrayScare0
Poster

Posts: 404


« Reply #4514 on: June 14, 2011, 10:27:40 AM »

If you ever release another update, can you make the prep/post round times show up when your dead/spectator, and not just when your alive?

This would be very helpful.  I've been wanting this as well.
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #4515 on: June 21, 2011, 09:18:50 PM »

SVN r1097 fixes a Magneto stick bug/sploit and makes round timer display show prep/post time remaining for spectators.
jimbodude
Poster

Posts: 36


« Reply #4516 on: June 22, 2011, 08:06:05 PM »

Not sure if this is a problem specific to my server, but with the visualizer, if the killer, and person killed have a different model, both players are displayed as having the person killed's model.
Handy_man
Poster

Posts: 308


SNG community admin


« Reply #4517 on: June 22, 2011, 08:19:27 PM »

Well this is probably server specific because vanilla TTT servers don't have different models in the same map i believe so yes it would be your problem if this is the case which i remember it being.

[b]
Sky-netgaming.com
Bad King Urgrain
Administrator
*****
Posts: 12276



« Reply #4518 on: June 22, 2011, 09:24:36 PM »

It's part simplification for technical reasons, and part design: if you could see the killer's model and he has a nonstandard one you'd instantly know it was him. That's not really what the visualizer is meant to do, it's for showing the position of the killer and victim etc., not for instantly identifying them.
Darkest_97
Poster

Posts: 286


Hi.


« Reply #4519 on: June 29, 2011, 09:11:27 PM »

Pressing 9 in the quick chat command thing(Anyone still alive command) doesnt do anything.
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