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News: Zombie Master 2 discussion

Zombie Master  |  Other  |  Trouble in Terrorist Town  |  Topic: Map voting after round end.
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Author Topic: Map voting after round end.  (Read 3679 times)
xbooster
Poster

Posts: 14


« on: November 02, 2011, 06:00:03 AM »

I have set

ttt_fretta_mapvoting 1
ttt_always_use_mapcycle 0
fretta_voting 0
ttt_fretta_mapvoting 0

but it still uses mapcycle and wont start map vote at end of the round for some reason...

Edit:
I guess i have to enable fretta_voting too but where can i manage maps that will be in vote list?
« Last Edit: November 02, 2011, 06:11:39 AM by xbooster »
BipolarDiZ
Poster

Posts: 101


|:NxS:| Staff! :D


« Reply #1 on: November 02, 2011, 03:36:30 PM »

You want fretta mapvoting of 1. The fretta voting system is the only other system to use for TTT unless you code your own. You manage maps as you would in anything else. Any map with zm_, cs_, ttt_, de_, dm_ that is in the map folder of your server will be available to be voted on. You can always add more things like gm_ if you wanted in the info.txt of the TTT gamemode. With that said if you don't want cs maps or de maps just remove that section.

BipolarDiZ is bipolar.
|:NxS:| Custom TTT Server: source.nxs-gaming.com:27015
|:NxS:| Vanilla TTT Server: source.nxs-gaming.com:27016
|:NxS:| Fretta: currently offline
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