function FirstSpawn( ply ) PrintMessage( HUD_PRINTTALK, ply:Nick().. " has connected. ID: " ..ply:SteamID() )end hook.Add( "PlayerInitialSpawn", "playerInitialSpawn", FirstSpawn )function PlayerDisconnect( ply ) PrintMessage( HUD_PRINTTALK, ply:Nick().. " has left. ID: " ..ply:SteamID() )end hook.Add( "PlayerDisconnected", "playerDisconnected", PlayerDisconnect )