GrayScare0
Poster
Posts: 404
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« Reply #21 on: August 21, 2011, 04:28:24 AM » |
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In regards to the silenced sniper: Remember that there is already a silenced pistol, so if you added a silenced sniper, it would really need to be a "worse" weapon than the silenced pistol, but with the advantage of a scope. You're not going to want to mess with the accuracy I think. Perhaps an easy and balanced change relative to the silenced pistol specs would be to take down both ROF and magazine capacity considerably.
Please, don't even consider increasing the damage. Giving the traitor another gun in general is a big advantage, but giving them one with a scope is even bigger. The mere thought of a traitor being able to have a shotgun, secondary, and silenced sniper all at once is already unsettling (that is a lot of firepower and versatility right there!).
The same thing applies to TMP. The traitors really don't need additional firepower. If anything, they need more ways to deceive the innocents. Remember that everyone has nine inventory slots (crowbar, unarmed, magneto stick, primary, secondary, grenade, dna scanner, primary equipment, secondary equipment), and power roles can have passive equipment. You don't want any juggernauts out there that turn the thing into a simple deathmatch (and an unbalanced one). Having traitors able to unload their primary and then switch to secondary or primary equipment (knife, silenced pistol) is already honestly too much; this only makes a difference in one-on-one firefights after unloading if the primary equipment is better suited to the situation than the secondary, but when engaging multiple targets in quick succession, having two backup weapons is such a big advantage. More weapons, more (loaded) ammo, more variety.
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