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November 25, 2024, 09:01:44 AM
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Zombie Master 2 discussion
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Trouble in Terrorist Town
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TTT_lostcoastcity
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Topic: TTT_lostcoastcity (Read 11027 times)
jarro
Poster
Posts: 20
«
on:
July 27, 2011, 09:48:48 PM »
third update:
ttt_lostcoastcity_v2
The third update, but the second was named just ttt_lostcoastcity so it is like the first update..
This is a Map for Trouble in Terrorist Town mod for Garry's Mod that is for Half-Life 2 that is for Source SDK that is for Gabe Newell and his money.
Fixes:
Added a bit better optimization
Fixed all lightings include ambient and sun lights
Fixed sun
Fixed light_environment and shadows
Fixed HDR, it is still on though
Fixed some static_props and physics_props
Added some BSP
Made even better sky and water
Fixed some of player Spawns
Fixed Skybox and made one building on fire, added a dam and Spectator's prop race on it with rotating stuff
Added fog
Added HDR CubeMaps, cool reflections ( eight cubemaps with 256x256p. resolutions)
Fixed some weapons
Added 4 flying birds around the city
Added 11 traitor buttons (this map was for Deathrun firstly, but it became TTT)
Fixed Player's model
Fixed Coast
Added some of static props (like fences etc.)
Edited many of walls and fixed textures..
Hmm I think I didnt notice all the updates.. But it has almost no bugs.
By me (jarro/everybody)
Put at 'garrysmod/maps'
Thanks for downloading !
Many of weapons and playerspawns, traitor's trap, special TTT settings, big territory of playground, many of rooms and houses with many exits, HDR, 2 main squares, tunnels, grass and sand, breakable environment and a lot of fun smile
Put at garrysmod/maps.
> can be downloaded here
http://www.garrysmod.org/downloads/?a=view&id=124671
<
Roofs, many of enterable buildings, roads, highway, bridge...
«
Last Edit: September 10, 2011, 03:50:25 PM by jarro
»
Predator
Poster
Posts: 66
«
Reply #1 on:
July 27, 2011, 11:44:43 PM »
Cool
jarro
Poster
Posts: 20
«
Reply #2 on:
July 31, 2011, 01:06:43 PM »
hey cant somebody download this and check for bugs because for some guy that isnt working at all ! :(
I spent 3 months for nothing then
GrayScare0
Poster
Posts: 404
«
Reply #3 on:
July 31, 2011, 06:37:16 PM »
Well, you should try to sell it better, and if you're already having problems, why not fix them first?
jarro
Poster
Posts: 20
«
Reply #4 on:
July 31, 2011, 07:34:22 PM »
IDK I have no serious problems, but one man said that when he loading that he gets a white-screen and nothing more :(
I have no this problem, so I want to let people try to check what the problem is it :D
«
Last Edit: July 31, 2011, 07:36:37 PM by jarro
»
phoenixf129
Poster
Posts: 476
I Rise from the Ashes.
«
Reply #5 on:
July 31, 2011, 08:08:52 PM »
Quote from: jarro on July 31, 2011, 07:34:22 PM
IDK I have no serious problems, but one man said that when he loading that he gets a white-screen and nothing more :(
I have no this problem, so I want to let people try to check what the problem is it :D
Thats because his GMod fails and freezes on sending client info. Nothing to do with the map.
Software Upgrade Paradox - If you improve a piece of software enough times, you eventually ruin it.
Darkest_97
Poster
Posts: 286
Hi.
«
Reply #6 on:
July 31, 2011, 08:17:49 PM »
You know you guys could maybe help out and test the map for him instead of posting nothing that will help him.
Jarro,
I tested the map in sp and it starts up fine.
Its a bit laggy at times mostly outside. The giant rubble/broken buildings props are probably adding to the lag because they are oddly shaped and are physics props. You should probably make the giant props static.
Also some of the brushes seem off, like they should be a little longer and things. Run through the map yourself and try to find where it looks strange.
jarro
Poster
Posts: 20
«
Reply #7 on:
July 31, 2011, 08:37:26 PM »
Thanks dude !
But I didnt notice cutted brushes.. Cant you give an example please ?
Also, I had the biggest lags in docks :) I thought that it is my bad computer :D will repair that..
There are only 4 prop_physics of destroyed buildings.. Almost everything other are fixed and static.
Can somebody check the weapons ?
«
Last Edit: July 31, 2011, 08:42:51 PM by jarro
»
Darkest_97
Poster
Posts: 286
Hi.
«
Reply #8 on:
July 31, 2011, 10:14:46 PM »
Nevermind about the cut brushes, i must have moved them with the physgun.
Some of the weapons work, but a lot appear to be just props.
jarro
Poster
Posts: 20
«
Reply #9 on:
August 01, 2011, 09:42:20 AM »
That is very very sad :(
I thought that the only problem was with an ammo.. Have to update the map ..
Darkest_97
Poster
Posts: 286
Hi.
«
Reply #10 on:
August 01, 2011, 01:37:16 PM »
You know you can test the map yourself. Load it in sp in gmod with TTT as the gamemode.
Set: ttt_debug_preventwin 1
ttt_minimum_players 1
Or read this.
jarro
Poster
Posts: 20
«
Reply #11 on:
August 01, 2011, 09:02:28 PM »
No I read that 20 times before etc. but I just havent TTT gamemode because I havent TerrorTown in my addons map.. Anyway thx
GrayScare0
Poster
Posts: 404
«
Reply #12 on:
August 02, 2011, 05:59:27 PM »
Quote from: jarro on August 01, 2011, 09:02:28 PM
No I read that 20 times before etc. but I just havent TTT gamemode because I havent TerrorTown in my addons map.. Anyway thx
This is confusing me greatly. TTT does not need to be installed as an addon; just start a game with your map loaded and the gametype set to "terrortown" (in the third menu on the side IIRC). Then, use the two commands given so you can mess around.
jarro
Poster
Posts: 20
«
Reply #13 on:
August 03, 2011, 10:33:27 AM »
did I say that I have no terrortown gametype ? D:
And I should to notice that every of gametypes like Sandbox, TTT or Dogfight:Arcade are came from an addon folder. Maybe not but I checked and tried to rename folders at Addon folder and the names were changed in menu of GM too..
jarro
Poster
Posts: 20
«
Reply #14 on:
August 03, 2011, 05:40:56 PM »
anyway, I got it !
second update:
fixed lags and added optimization
fixed player spawns
fixed environment and room lighting
fixed geometry and textures
added special TTT settings, traitor's button (trap) and model
fixed skybox
added new ways and ladders
fixed weapons on the map
fixed ammo
added HDR !
My second version of map for Trouble in Terrorist Town gamemode of Garry's Mod with the updates.
Many of weapons and playerspawns, traitor's trap, special TTT settings, big territory of playground, many of rooms and houses with many exits, HDR, 2 main squares, tunnels, grass and sand, breakable environment and a lot of fun :)
Put at garrysmod/maps.
http://www.garrysmod.org/downloads/?a=view&id=123942
jarro
Poster
Posts: 20
«
Reply #15 on:
August 11, 2011, 03:22:18 PM »
Well cant somebody check this map for bugs (I didnt noticed any big of them though) or add this map to his server ? Sorry & Thanks :D
jarro
Poster
Posts: 20
«
Reply #16 on:
August 14, 2011, 04:08:54 PM »
PLEASE ?! I know that my map is sh^t but...
Edit: Bad King Urgrain, cant you post some link to a terrortown gamemode (ttt in general, steam isnt downloading TTT idk why) ?! Because it seems that I havent got any folder like this but I can play on TTT servers ! thanks
«
Last Edit: August 14, 2011, 04:12:37 PM by jarro
»
GrayScare0
Poster
Posts: 404
«
Reply #17 on:
August 14, 2011, 05:15:08 PM »
Version 26 is hosted here if you cannot get it from the SVN: http://www.zombiemaster.org/smf/index.php?topic=11124.0
jarro
Poster
Posts: 20
«
Reply #18 on:
August 15, 2011, 02:47:34 PM »
thx dude ! :allears:
jarro
Poster
Posts: 20
«
Reply #19 on:
September 10, 2011, 03:51:52 PM »
please check the map again, it is fixed. I released the third update.
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